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AgeCommit message (Expand)Author
2020-08-22Core/Pet: Fix an issue that was causing lower ranks of pet spells to remain i...Necropola
2020-08-22Revert permision changeAokromes
2020-08-22[3.3.5] Core/Pet: Make pet action bar autocast persist properly (#20110)Necropola
2020-08-22Scripts/InstanceScript: Implement database framework for managing spawn group...Treeston
2020-08-22Core/Unit: Don't apply liquid effects to game masters.Treeston
2020-08-22Core/Misc: Revert back to using boost::regex, std::wregex doesn't work for na...Shauren
2020-08-22Scripts/Commands: Fix some quirkiness and potential crashes with live DB modi...Treeston
2020-08-22Scripts/Commands: New utility command: .list spawnpoints.Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-21Core/Misc: Fix static analysis issuesjackpoz
2020-08-20Core/Chat: Provide a fully-formed protocol for addons to interact with GM com...Treeston
2020-08-20Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when kill...Treeston
2020-08-20Core/AI: correct Permit level for trigger flagged creaturesccrs
2020-08-20Core/Unit: No code change, just updating a comment with insights gleaned from...Treeston
2020-08-20Core/WorldObject: Properly initialize position data for all types when initia...Treeston
2020-08-20Warning fixShauren
2020-08-20Core/PlayerAI: Some adjustments:Treeston
2020-08-20Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid search...Treeston
2020-08-19Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too muc...Treeston
2020-08-19Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script wit...Treeston
2020-08-19Scripts/Spell: Port spell_generic.cpp to new script registration syntax where...Treeston
2020-08-19Scripts/Item: Port spell_item.cpp scripts to new script registration syntax w...Treeston
2020-08-19Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect for...treeston
2020-08-19Core/Taxi: Properly send taxi node status on login, as well as if the taxi ma...treeston
2020-08-19Scripits/Item: Nitro. BOOSTS.treeston
2020-08-19Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's call...treeston
2020-08-19Core/Misc: Fix static analysis issuesjackpoz
2020-08-19Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles (#20033)Gustavo
2020-08-19Core/Misc: Fix static analysis issuesjackpoz
2020-08-18Core/Misc: Fix static analysis issuesjackpoz
2020-08-18Core/Misc: Fix static analysis issuesjackpoz
2020-08-18Scripts/Commands: Fix a crash on summon when no group is avaible (#20029)Regigicas
2020-08-18Core/Quests: Fixed order of RewardChoiceItems and reputation reward. (#19904)Weyrath
2020-08-18Core/AI: UnitAI::SelectTarget now applies offset BEFORE filtering by predicat...Treeston
2020-08-18Some more script adjustments ported from #19930.treeston
2020-08-18Prevent an issue that stopped Aura AfterEffect handlers being called on defau...Treeston
2020-08-18Woopsie. Fix an oversight causing the main tank flag in SelectTarget to be in...treeston
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-18Build fixKeader
2020-08-18Core/Custom: Fixed SPELLMOD_COOLDOWN exploit on Duel Reset systemKeader
2020-08-18Scripts/Karazhan: Fix Attumen and Midnight not moving towards each other on p...Nyeriah
2020-08-18Core/Auras: Implement SPELL_AURA_DETECT_AMORE (#19955)Gustavo
2020-08-18Core/Combat: Fixed issues with creatures sometimes entering combat with frien...treeston
2020-08-18Two more refactors I missed for #19930. Last ones for now, I promise.treeston
2020-08-18Some more refactoring prep for combat/threat (#19930).treeston
2020-08-18Creatures now release spell focus on projectile launch (for spells that have ...treeston
2020-08-16Core/Spells: enable and implement SMSG_MISSILE_CANCEL (#25215)Ovah
2020-08-14Core/Custom: Fixed Duel Reset ExploitsKeader
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston