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2020-07-14
Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)
Peter Keresztes Schmidt
2020-07-14
Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Gundrak: Use std::chrono::duration overloads of EventMap (#25030)
Peter Keresztes Schmidt
2020-07-14
Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap (#25029)
Peter Keresztes Schmidt
2020-07-14
Scripts/Drak'Tharon Keep: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2020-07-14
Scripts/Coilfang Reservoir: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2020-07-14
Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap (#25026)
Peter Keresztes Schmidt
2020-07-14
Scripts/Mana Tombs: Fix Pandemonious Dark Shell event delay
Shauren
2020-07-14
Scripts/Auchindoun: Use std::chrono::duration overloads of EventMap (#25023)
Peter Keresztes Schmidt
2020-07-14
Scripts/Outland: Use std::chrono::duration overloads of EventMap (#25022)
Peter Keresztes Schmidt
2020-07-14
Scripts/Northrend: Use std::chrono::duration overloads of EventMap (#25021)
Peter Keresztes Schmidt
2020-07-14
Scripts/Trial of the Crusader: Use std::chrono::duration overloads of EventMa...
Peter Keresztes Schmidt
2020-07-14
Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...
Peter Keresztes Schmidt
2020-07-14
Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2020-07-14
Scripts/Kalimdor: Use std::chrono::duration overloads of EventMap (#25016)
Peter Keresztes Schmidt
2020-07-14
Core/Battlegrounds: Use std::chrono::duration overloads of EventMap (#25015)
Peter Keresztes Schmidt
2020-07-14
Core/Misc: Fixed wrong db field accessors usage found with TRINITY_STRICT_DAT...
Shauren
2020-07-14
Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)
Giacomo Pozzoni
2020-07-14
Core/Spells: Check a few aura effects for determining if should be negative (...
Gildor
2020-07-14
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)
Giacomo Pozzoni
2020-07-13
Add missing breaks
Shauren
2020-07-13
Fix some compiler warnings reported by GCC (#25007)
Peter Keresztes Schmidt
2020-07-12
Core/Spells: Use correct SpellEntry field for Amplitude (#25008)
Ghaster
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-07-11
Core/Player: Introduce separate level caps for each expansion (#24989)
Max Drosdo.www
2020-07-11
Core/DBLayer: Fix build with TRINITY_STRICT_DATABASE_TYPE_CHECKS
Shauren
2020-07-10
Core/DBLayer: Optimize string based query results by eliminating unneeded buf...
Shauren
2020-07-09
Creature/Script: npc_blackfathom_deeps_event (#24969)
Eridium
2020-07-09
Core/Database: Apply 54b0b8f5ead41f936b12e97d1b4fbacd9b89ab53 to 141ada19b00f...
jackpoz
2020-07-09
Core/Creature: Add null check for charmed creatures
jackpoz
2020-07-09
Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCor...
Ovah
2020-07-09
Creature/AI: Remove SetVisible from SmartAI::InitializeAI
akrom23
2020-07-09
Core/Spells: Don't select corpses for spell targets that expect to hit units
Shauren
2020-07-09
Scripts/ICC: fixed a crash in the Lich King encounter caused by invalid corps...
Ovah
2020-07-08
DB/Quest: Convert & update support for 'Khu'nok Will Know' to SAI
offl
2020-07-07
Core/Events: refactored battleground holiday assignments.
Ovahlord
2020-07-07
DB/Quest: Convert & update support for 'Chasing A-Me 01' to SAI
offl
2020-07-06
DB/Quest: Convert & update scripts from Thousand Needles to SAI
offl
2020-07-06
DB/Quest: Convert & update support for 'Protect Kaya' to SAI
offl
2020-07-06
Core/Pools: Attempt to workaround pools being broken since 2015 (#24949)
Giacomo Pozzoni
2020-07-06
Core/Unit: Prevent gaining weapon and defense skillups in pvp (#24895)
Max Drosdo.www
2020-07-05
Core/PetAI: Validate GetCharmInfo()
jackpoz
2020-07-05
Core/Spells: Add missing code from corpse target type cherry-picks
jackpoz
2020-07-04
Core/Gameobjects: Improve IsValidAttackTarget faction check for traps that ha...
Gildor
2020-07-04
Core/Spells: Check a few aura effects for determining if should be negative (...
Gildor
2020-07-02
DB/Creature: Convert & update support for 'Messenger Torvus' to SAI
offl
2020-07-01
Core/Gameobjects: Traps shouldn't ignore IsImmuneToNPC/IsImmuneToPC and IsInS...
Gildor
2020-07-01
Core/Spells: SPELL_AURA_MOD_HEALTH_REGEN_PERCENT should be negative if Target...
Gildor
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