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https://github.com/TrinityCore/TrinityCore.git @ 2026-01-05T12:01:01Z
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Author
2010-08-09
* Get rid of virtual function calls completely, seeing as they weren't necess...
XTZGZoReX
2010-08-09
Properly initialize instance scripts with the appropriate map id to avoid loa...
silinoron
2010-08-09
Backed out changeset f751065ec933
Brian
2010-08-09
Implement reputation rates and aura effects for Spell::EffectReputation() (th...
azazel
2010-08-09
Avoid explicit client max level use for selction of bg/arena bracket.
azazel
2010-08-09
* Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's (thanks...
azazel
2010-08-09
Clean up some doubledefined ScriptPCH.h includes
click
2010-08-09
* Fixed issue in OutdoorPvPMgr::LoadTemplates. (Note to self: don't take the ...
XTZGZoReX
2010-08-09
* Remove Player::SetSession (obsolete and dangerous function).
XTZGZoReX
2010-08-09
Fixed scriptName check in achievement_criteria_data loader
Shauren
2010-08-09
*(More) correct implementation of SPELL_EFFECT_PULL_TOWARDS_DEST(145)
QAston
2010-08-09
Replace (CR) character from all converted scripts and replace it with it's pr...
click
2010-08-09
*Missing `ScriptName` column in achievement_criteria_data loader.
QAston
2010-08-08
Fixed line endings in 9237_world_outdoorpvp_template.sql
Shauren
2010-08-08
set correct script in class instance the eye,
Supabad
2010-08-08
* Fix possible crash, thanks to Machiavelli for spotting it.
XTZGZoReX
2010-08-08
Fix.
XTZGZoReX
2010-08-08
Fixed icons for windows
Shauren
2010-08-08
Add a compileflag for authserver/worldserver/scripts that allows GCC-users to
click
2010-08-09
* Fix remaining errors in scripts project
azazel
2010-08-08
*Implement spell casting on transports (no more out of range error, etc)
QAston
2010-08-08
Fix.
XTZGZoReX
2010-08-08
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cl...
click
2010-08-08
* Rename InstanceData to InstanceScript
azazel
2010-08-08
Fixed *nix build.
XTZGZoReX
2010-08-08
Correct include dirs in scripts and achievement_scripts build errors (because...
Shauren
2010-08-08
Added #ifdef _WIN32 to Windows-specific files
Shauren
2010-08-08
PCH for scripts is now fixed
Shauren
2010-08-08
Fix PCH for scripts
Shauren
2010-08-08
* Convert Ashenvale scripts.
XTZGZoReX
2010-08-08
* Convert npc_professor_phizzlethorpe.
XTZGZoReX
2010-08-08
More cleaning for CMakeLists
Shauren
2010-08-08
Converting EasternKingdoms/ZulAman and EasternKingdoms/ZulGurub.
John Holiver
2010-08-08
Missed a new file from EasternKingdoms/Uldaman
John Holiver
2010-08-08
* Useless declaration.
XTZGZoReX
2010-08-08
* Remove empty ScriptedSmartAI files.
XTZGZoReX
2010-08-08
* Some singleton renames for consistency:
XTZGZoReX
2010-08-08
* Remove lame ScriptedInstance define.
XTZGZoReX
2010-08-08
* Move weather management to new WeatherMgr (yes, I care that much about the ...
XTZGZoReX
2010-08-08
* Rename: Sha1Hash -> SHA1Hash.
XTZGZoReX
2010-08-08
* Rename: BattleGround -> Battleground.
XTZGZoReX
2010-08-08
Renaming a little bit more - this IS war!
click
2010-08-08
Some consistency-cleanups on the TC battleground (This means war?)
click
2010-08-08
* Some cleanups and fixes in cmakes.
XTZGZoReX
2010-08-08
* Rename SARC4 to ARC4.
XTZGZoReX
2010-08-08
* Move BattleGroundQueue to its own cpp/h.
XTZGZoReX
2010-08-08
Buildsystem: Make core buildable under Windows again
click
2010-08-07
merge
silinoron
2010-08-07
Converting EasternKingdoms/Uldaman
John Holiver
2010-08-07
Properly fix problems with applying/removing mods on disarmed items.
silinoron
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