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Author
2020-03-14
Scripts/BlackfathomDeeps: Summons of Blackfathom Deeps Events will now attack...
Rushor
2020-03-13
Core/Reputation: Fix Oracles/Frenzyheart not being set to war properly
sirikfoll
2020-03-13
Creature/Script: npc_ruby_emerald_amber_drake
sirikfoll
2020-03-13
Spell/Script: Spawn Blood Pool
Rushor
2020-03-13
Spell: Emerald Drake, Dream Funnel
Rushor
2020-03-12
Core/PacketIO: Updated and enabled CMSG_WORLD_TELEPORT (GM opcode)
Shauren
2020-03-12
Core/PacketIO: update some combat packets to new system (#24236)
ForesterDev
2020-03-09
Core/Scripts: Show a message when aborting because two scripts have the same ...
jackpoz
2020-03-07
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
jackpoz
2020-03-07
Core/Combat: Improve sanctuary combat stop (#24266)
Giacomo Pozzoni
2020-03-07
Scripts/Ebon Hold: Improve cosmetics for q. The Gift That Keeps On Giving (#2...
Sorikoff
2020-03-07
Core/Spells: Pets need reset cooldown when summoned (#24063)
Keader
2020-03-06
Build: Work around internal compiler errors in VS 2019 with dynamic build and...
Shauren
2020-03-06
Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...
Shauren
2020-03-05
Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHT
Shauren
2020-03-05
Core/Database: Fix build with Maria DB on some distros (#24248)
Giacomo Pozzoni
2020-03-04
Core/Objects: MovePositonToFirstCollision will now use detour raycasts to det...
Giacomo Pozzoni
2020-03-03
Core/PathFinding: Fix mmaps raycast without hit
jackpoz
2020-03-02
Core/DBLayer: Use std::variant's stored type instead of relying on our own se...
Shauren
2020-03-02
Core/AI: Fix remaining charming issue
jackpoz
2020-03-02
Core/AI: Allow creatures to evade (#24221)
Giacomo Pozzoni
2020-03-02
Core/DBLayer: Refactor PreparedStatement class to not depend on MySQLPrepared...
Shauren
2020-03-01
Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players ...
NoName
2020-03-01
Core/Misc: Fix build
jackpoz
2020-03-01
Core/AI: Make charmed creatures follow their owner (#24195)
Giacomo Pozzoni
2020-02-29
Replace MySQL prepared statement union with std::variant (#24158)
Ujp8LfXBJ6wCPR
2020-02-29
Modernize codebase with Clang-Tidy range based loops (#24165)
Ujp8LfXBJ6wCPR
2020-02-29
Part1: Modernize codebase with Clang-Tidy range based loops (#24164)
Ujp8LfXBJ6wCPR
2020-02-28
Scripts/Ebon Hold: Bloody Breakout (#24126)
Sorikoff
2020-02-28
Core/Misc: Moved CanSpeak() method to WorldSession class (#24209)
ForesterDev
2020-02-28
Core/PathFinding: Add support to WorldObject pathfinding (#24207)
Giacomo Pozzoni
2020-02-28
Core/PathFinding: Return raycast hitpoint when specifying straightLine (#24206)
Giacomo Pozzoni
2020-02-28
Core/PacketIO: update SMSG_EMOTE / CMSG_EMOTE packets to new system (#24200)
ForesterDev
2020-02-28
Core/DynamicInfo: rename some parameters according packet definitions (#24192)
ForesterDev
2020-02-28
Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates (#24190)
Ovah
2020-02-28
Scripts/Gameobject: Move Orb of Command script to SAI. (#24189)
Rushor
2020-02-28
Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)
NoName
2020-02-23
Core/Movement: Add support to cyclic splines to GenericMovementGenerator
jackpoz
2020-02-22
Core/Server: correct timestamp format for shutdown/restart notification broad...
ForesterDev
2020-02-22
Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE...
ForesterDev
2020-02-22
Scripts/Ebon Hold: Massacre At Light's Point (#24106)
Sorikoff
2020-02-19
Core/GameObject: Fix wrong calculation of the spellfous distance
Killyana
2020-02-18
Core/SAI: SMART_ACTION_PAUSE_MOVEMENT
Ovahlord
2020-02-18
Boss/Script: Add Crazed Apothecary to Apothecary Hummel encounter
Killyana
2020-02-17
DB/Quest: Reconnaissance Flight
dr-j
2020-02-16
[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)
Sorikoff
2020-02-16
Core/Creature: Use proper name for wander distance. (#24133)
ratkosrb
2020-02-16
Scripts/World: Hourly Bell sound, further improvements (#24147)
schell244
2020-02-16
Boss/Script: Fix an error in a previous commit
Killyana
2020-02-15
Scripts/Misc: Attempt to fix the build
Giacomo Pozzoni
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