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AgeCommit message (Expand)Author
2017-04-03Core/Spell: don't set scaleAura for some special spellsariel-
2017-04-03Core/AHBot: fix a typoariel-
2017-04-03Core/AHBot: Refactor of AuctionHouseBotSeller:ariel-
2017-04-03Core/Scripts: fix Judgement of Wisdom mana returnariel-
2017-04-02Core/Scripts: Fixing Carbonion/TravisKeader
2017-04-02Core/Scripts: Fixed Baltharus the Warborn clonesKeader
2017-04-01Core/Scripts: Typo in last commitKeader
2017-04-01Core/Scripts: Fixed Volatile Ooze/Gas Cloud issues in Professor PutricideKeader
2017-03-31Core/ScriptReloadMgr: Fixed scripts hot swapping on OS X (#19365)S.V
2017-03-31Revert "Core/Battlegrounds: disable health regen for battleground vehicles (#...ariel-
2017-03-31Core/Scripts: Fix a logic fail that overriden the script of an entity that ch...ariel-
2017-03-29Core/Battlegrounds: disable health regen for battleground vehicles (#19183)Gustavo
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-03-28Core/AI: Build fixariel-
2017-03-28Core/AI: AreaBoundary refactorariel-
2017-03-27Core/Creature: added CREATURE_FLAG_EXTRA_GHOST_VISIBILITY to allowed db flags...ariel-
2017-03-27Core/Global: reserve storage for script names vectorariel-
2017-03-27Added new creature extra flag which makes npc visible only to dead unitsxinef1
2017-03-26Core/Scripts: implemented enchant Blade Wardingariel-
2017-03-26Core/Gameobject: remove virtual from GetScriptId, it's not overridenariel-
2017-03-26Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...tkrokli
2017-03-26Typo fixAokromes
2017-03-26Core/Scripts: Add support for spawn specific C++ scriptsAokromes
2017-03-26Core/SmartAI: Missing parts on previous commitAokromes
2017-03-25Core/Auras: fix a deleted memory access crashariel-
2017-03-25Fix warningccrs
2017-03-25Core/Movement: 96f4c7c followupccrs
2017-03-25Core/MotionMaster: cleanup use of _expireListccrs
2017-03-25Core/Unit: cleanup UnitState enumccrs
2017-03-25Core/Movement: cleanup MovementGeneratorTypeccrs
2017-03-24Core/Scripts: minor fixes in boss_the_lich_king (#19311)Gustavo
2017-03-23Core/Scripts: Updated Ulduar instance modelariel-
2017-03-23Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORYAokromes
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2017-03-21Core/Misc: remove some weird and unneeded codeariel-
2017-03-21Core/Creatures: Fixed GMs being considered in party/raid with nearby creature...S.V
2017-03-21Fixed dynamic linking (#19341)Sebastien Levy
2017-03-21Core/Misc: fix dynamic linkingariel-
2017-03-21Core/Misc: cache server MOTD and properly format it for RA and when issuing ....ariel-
2017-03-20Spell/Aura: Fix handling of max power reducing debuffs when removed. Fixes is...treeston
2017-03-20Core/Scripts: Fixed wrong calculation of Aura of DesireKeader
2017-03-20Core/Items: Fixed durability problems for wrapped item (#19003)xinef1
2017-03-20Core/Spell: fix an issue with vehicle spells changing orientation of base veh...ariel-
2017-03-20Core/Scripts: Updated Zul'Aman instance modelariel-
2017-03-19Core/AchievementMgr: fix integer underflow neglecting already completed realm...ariel-
2017-03-19Core/Entities: don't finalize movesplines before deleting.ariel-
2017-03-19Core/Social: Implement FRIEND_STATUS_RAF (#19317)robinsch
2017-03-19Core/Object: Fix Line of Sight issue with object edgesGolrag
2017-03-19Core/Spell: add assert checks on SpellMgr::CheckSpellGroupStackRulesariel-
2017-03-18Core/SocialMgr: fix case when contacts appears in friend list many timesForesterDev