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Author
2021-01-31
DB/Creature: Remove UNIT_FLAG_PACIFIED
offl
2021-01-31
Core/Player: remaining XP logging overflow correction (#25934)
Matan Shukry
2021-01-30
Scripts/EoE: Attempt to fix players getting stuck after dying
jackpoz
2021-01-30
Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseD...
Giacomo Pozzoni
2021-01-30
Core/Warden: Send Lua checks only when ingame (#25977)
Giacomo Pozzoni
2021-01-28
Core/Commands: Implemented command to teleport character to npc
Matan Shukry
2021-01-26
Core/Scripts: Verify & migrate spell school immunities to DB
offl
2021-01-25
Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT (#25932)
Giacomo Pozzoni
2021-01-25
Core/Spells: Fixed spell effect 43 (SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER) ...
Meji
2021-01-24
Core/Misc: Fix static analysis issues (#25924)
Giacomo Pozzoni
2021-01-24
DB/Item: Remove Plans: Goblin Rocket Boots (7192) from loot & exclude from be...
illfated
2021-01-23
Scripts/Commands: Improve ".debug objectcount"
jackpoz
2021-01-22
Core/Creature: Add new db field InteractionPauseTimer (#25880)
Giacomo Pozzoni
2021-01-18
Core/Misc: Fix typo in SendAuthWaitQue method name (#25887)
Jan Van Buggenhout
2021-01-18
Core/Misc: Update WorldSocket::OnRead to WorldSocket::ReadDataHandler in comm...
Jan Van Buggenhout
2021-01-18
Core/PacketIO: Change size of SMSG_AUTH_CHALLENGE WorldPacket from 37 to 40 i...
Jan Van Buggenhout
2021-01-17
Core/logs: added xp info on login & logout (#25867)
Matan Shukry
2021-01-17
Build fix
Shauren
2021-01-17
Core/Spells: Defined new spell attributes
jackpoz
2021-01-17
Scripts/Priest: Fixed Lightwell getting removed in first damage
Keader
2021-01-15
DB/Creature: Remove UNIT_FLAG_STUNNED in more cases
offl
2021-01-14
Core/Spells: Correct swapped TARGET_UNIT_NEARBY_ALLY and TARGET_UNIT_NEARBY_P...
xvwyh
2021-01-14
Update LootMgr.cpp (#25849)
Trond B. Krokli
2021-01-10
Scripts/Diremaul - Dire Maul crystal and forcefield fix (#25332)
Jinnaix
2021-01-10
Core/Unit: Fix movement hiccups in water (#24020)
Giacomo Pozzoni
2021-01-10
DB/Creature: Remove remaining UNIT_FLAG_PACIFIED part 1
offl
2021-01-08
Split all addon chat logs into separate log streams (#25816)
Kyle Phelps
2021-01-08
Scripts/Utgarde Pinnacle: Svala Sorrowgrave Intro and Ritual of the Sword (#2...
wotlk-enthusiast
2021-01-08
DB/Creature: Add UNIT_FLAG2_UNK1 (CREATURE_DIFFICULTYFLAGS_2_HIDE_BODY)
offl
2021-01-06
Scripts/Spells: Implement effect "Party Time" & Add Rejuvenation when eating ...
Mikhail Redko
2021-01-06
Scripts/Spells: Implement hunter pet talent "Improved Cower" (#25804)
Mikhail Redko
2021-01-04
Core/Warden: Max packet size 500 -> 450
Treeston
2021-01-03
Core/Commands: Add .reload vehicle_template
Shauren
2021-01-03
Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.
Sevi
2021-01-03
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2021-01-02
Core/Player: auto-attacked player stands up from sit or sleep state (#25684)
Aurelio Arcabascio
2021-01-01
Core/Maps: Move some more Map internals to actually be... internals.
Treeston
2020-12-31
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...
Treeston
2020-12-31
Core/RBAC: Reserve permission id
Shauren
2020-12-30
Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specify...
Giacomo Pozzoni
2020-12-30
Core/Maps: move pooling hand-off outside of Map::CheckRespawn (PR#25785)
Treeston
2020-12-28
Scripts/ICC: Fix teleporter not removing players from Gunship
jackpoz
2020-12-28
Core/Maps: Attempt to fix picking the wrong min height (#25771)
Giacomo Pozzoni
2020-12-28
Core/Vehicles: Add missing caster guid check
Sevi
2020-12-28
Core/Vehicles: Treat entering other vehicles mounted on main vehicle as swapp...
Shauren
2020-12-27
Core/SmartAI: Reserve a param for SMART_ACTION_SOUND master branch specific f...
Shauren
2020-12-27
Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75
jackpoz
2020-12-27
Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75
jackpoz
2020-12-27
COre/Misc: Remove whitespace
jackpoz
2020-12-27
Core/Maps: Use the same logic to calculate grid coords to avoid mismatches
jackpoz
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