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AgeCommit message (Expand)Author
2016-10-15Core/Scripts: Implemented right Snobold Vassal behavior on Gormok fight. (#17...Keader
2016-10-14[3.3.5] AHBot Characters (#17885)iridinite
2016-10-14Core/Unit: Remove incorrect check that dont allow units attack your vehicle/p...Keader
2016-10-14Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.SnapperRy
2016-10-14Core/Scripts Boss Lady DeathWhisper improvements (#17389)Gustavo
2016-10-14Core/Event: Change Midsummer Music container to vectorKittnz
2016-10-14Core/Event: Change Midsummer Music to search grid onlyKittnz
2016-10-14Script/Creature: Scarshield Infiltrator/Vaelan.SnapperRy
2016-10-14Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...ariel-
2016-10-14Core/Unit: disallow parry for totemsariel-
2016-10-13Core/AI: added container independent wrappers for WorldObject::GetxxxInGridariel-
2016-10-13Core/Entities: fix dynamic linkingariel-
2016-10-13Revert "Core/DBC: fix wrong field type for ItemLimitCategory.dbc."SnapperRy
2016-10-13Core/Item: fix wrong error message triggered when trying to equip two items w...SnapperRy
2016-10-13Core/DBC: fix wrong field type for ItemLimitCategory.dbc.SnapperRy
2016-10-13Core/Spell: overwrite DBC RangeEntry values for spells Concussive Barrage, De...SnapperRy
2016-10-13Core/Entities: extend available containers for WorldObject::GetxxxInGridariel-
2016-10-12Core/Spells: Make slice and dice positive. Was breaking stealth.ariel-
2016-10-12Core/Scripts: Fix runtime errorariel-
2016-10-12Script/Quest: Stop the Ascension!SnapperRy
2016-10-12Core/Spell: do not automatically set proc Family Name if no Family Flags presentariel-
2016-10-12Core/Spells: fix auto repeat spells triggering aurasariel-
2016-10-11Core/Auras: don't ignore SPELL_ATTR3_ONLY_TARGET_PLAYERS in area auras.ariel-
2016-10-11Core/Items: Defined all item flagsShauren
2016-10-12Core/Loot: revert unique item check introduced in ea69115.SnapperRy
2016-10-11Core/Loot: limit unique items check introduced in ea69115 to affect only item...SnapperRy
2016-10-11Core/Scripts: Implemented Blessing of the Eternals Earthliving proc chance in...ariel-
2016-10-11Script/Quest: Apply Heat and Stir.SnapperRy
2016-10-11Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGener...ariel-
2016-10-10Core/SmartAI: There's a function for thatariel-
2016-10-10Core/Scripts: don't check ghoul each update. Send proper text packet, so clie...ariel-
2016-10-10Core/Spells: fix runtime errorariel-
2016-10-10Core/Scripts: fix warning reported by MSVCariel-
2016-10-10Core/SAI: don't reset event phase when npc evades/resets.SnapperRy
2016-10-09Core/Spell: Fix 2 more off by one probability calc and duplicated logic in sp...ariel-
2016-10-09Core/Spells: Effect leap back fix (#18057)Krudor
2016-10-09Core/Unit: enabled parry for all creatures, not only humanoidsariel-
2016-10-09Core/Auras: moved check for CC auras out of proc handler, and fixed its logicariel-
2016-10-08Core/Scripts: added missing null checks for DamageInfo structariel-
2016-10-09Core/Wintergrasp: fix ownership of workshops at the beginning of a new battle.SnapperRy
2016-10-08Core/Scripts: fix some copy paste and indentation mistake in Chimera Shot scriptariel-
2016-10-08Core/Scripts: updated Lock and Load script with new hooks, DamageInfo might b...ariel-
2016-10-08Core/Wintergrasp: cleanup and codestyle.SnapperRy
2016-10-08Scripts/Azjol-Nerub: fix static analysis issuesjackpoz
2016-10-08Core/Scripts: Initialize rnd and remove where it was not neededKittnz
2016-10-08Core/Event: Pirate Day Music during the eventKittnz
2016-10-08Core/Event: Add Darkmoon Fair Music during the eventKittnz
2016-10-08Core/Event: Add Midsummer Music during the eventKittnz
2016-10-08Remove unused variable.SnapperRy
2016-10-08Battlefield/Wintergrasp: improvements:SnapperRy