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AgeCommit message (Expand)Author
2010-06-29This should not be thereShauren
2010-06-29Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301)Shauren
2010-06-29Hellfire Ramparts - Code cleanup & Re-write Nazan a little bitSupabad
2010-06-28Replace some misplaced DirectExecute´s with delayed Execute calls. DirectExe...Machiavelli
2010-06-28Violet Hold: More work on crystal activation thing.Tartalo
2010-06-28Violet Hold: Fix crystal activation mechanicTartalo
2010-06-28Little fix for Vehicle inmunities hack.Tartalo
2010-06-28Apply inmunities to vehicle's on its creation, by JoshTartalo
2010-06-28MergeXanadu
2010-06-28Aspect of the Viper now correctly displayed as a buff. Closes issue #107.Xanadu
2010-06-28MergeTartalo
2010-06-28MapManager uses proper Map::CanEnter() function instead of rewriting the sameTartalo
2010-06-28Violet Hold: Link Defenseless achiev code to crystal activation codeTartalo
2010-06-28minor change to destructable buildings.Supabad
2010-06-28Remove hardcoded stacking for ammunition-types (should now stack properly)click
2010-06-28Add prepared statement example for auth server pingMachiavelli
2010-06-28Add PreparedStatementHolder class that will be used for registering and calli...Machiavelli
2010-06-28* Fix creatures spawning with less than max health if curhealth field inBrian
2010-06-28Properly initialize variable in WorldObject::PlayDirectSound()click
2010-06-28add forgotten header for leviathanSupabad
2010-06-28Add Hard Mode support to Flame Leviathan. more code cleanup.Supabad
2010-06-28Fixed periodic damage for stackable auras (Deadly Poison...). Patch by Lyall....Xanadu
2010-06-28Violet Hold: Add crystal mechanic support to Portal's and Ichoron's addsTartalo
2010-06-28Violet Hold: Add crystal activation support backend to instance script.Tartalo
2010-06-27Violet Hold: Implement Defenseless AchievementTartalo
2010-06-27Violet Hold: Add copyright noteTartalo
2010-06-27Fixed Shiv.Xanadu
2010-06-27Better way to check for RandomProperty == -1, assign 0 to it for now.Machiavelli
2010-06-27Remove some faulty code for picking a random item enchant if RandomProperty i...Machiavelli
2010-06-27Update ConfusedMovementGenerator with some coordinate sanity checks.Machiavelli
2010-06-27Get rid of a compile warning.Xanadu
2010-06-27Dispell code cleanup - GetDispelChance now really returns dispel chance and n...Xanadu
2010-06-27Fix bug that creatures which use FleeingMovementGenerator would not attack af...Machiavelli
2010-06-27Fix crash when applying mind control to vehiclesTartalo
2010-06-26Violet Hold, Cyanigosa: Clear transformation on EnterCombat, now is handled byTartalo
2010-06-26Violet Hold: Azure Saboteour animation on boss encounters, by DenissRassmanTartalo
2010-06-26Violet Hold: Cyanigosa's pre-fight animation, by DenissRassmannTartalo
2010-06-26Violet Hold: bosses go out of the cell when door is open, by DennisRassmannTartalo
2010-06-26Fix possible crashTartalo
2010-06-26Another fix for naxx GO handlingTartalo
2010-06-26Fix naxxramas savingTartalo
2010-06-26Remove duplicated jobTartalo
2010-06-26Load&save gothik's door state on instancedata load&saveTartalo
2010-06-26Add forgotten returnTartalo
2010-06-26Branch mergeTartalo
2010-06-26Allow GMs to bypass instance entry requirementsTartalo
2010-06-26Use valid coördinates for Unit::UpdateUnderWaterState instead of raw coördi...Machiavelli
2010-06-26Fix some deprecated checks on MapManager::CanPlayerEnter()Tartalo
2010-06-26TypoMachiavelli
2010-06-26Also check for valid Y and O coordinates in Unit::SetPosition. Fixes another ...Machiavelli