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Author
2016-09-12
Update DBUpdater.cpp
Aokromes
2016-09-12
Update DBUpdater.cpp
Aokromes
2016-09-12
Core/Updater: Clarify more 2 errors
Aokromes
2016-09-11
Core/Movement: Fix an edge case crash in HomeMovementGenerator.
treeston
2016-09-11
Core/SpellMgr: removed some wrong spells from LoadSpellInfoCorrections:
ariel-
2016-09-10
Woops. Thanks, clang.
treeston
2016-09-10
Entities/Object: Add some Position const& overloads to distance/angle methods...
treeston
2016-09-10
Script/Quest: fix and use proper serverside summon spell for quest "Red Snapp...
SnapperRy
2016-09-10
Script/Quest: replace wrong test spell used for quest "Red Snapper - Very Tas...
SnapperRy
2016-09-09
Core/Scripts: Enhance quest status hook by making it catch more status change...
Rochet2
2016-09-09
Fine, this time I actually built it. Promise.
treeston
2016-09-09
Build fix.
treeston
2016-09-09
Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...
treeston
2016-09-09
Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
treeston
2016-09-09
Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest condi...
treeston
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-09-09
Derp. Build fix.
treeston
2016-09-09
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...
treeston
2016-09-06
Core/Entities: moved duplicated triggered cast proc check to Unit::ProcDamage...
ariel-
2016-09-05
Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up)
ariel-
2016-09-04
Core/Battlefield: container optimization
ariel-
2016-09-04
Core/Battlefield: fix Wintergrasp defender portal logic
ariel-
2016-09-04
Core/Scripts: move Icehowl unroot after movement (MotionMaster does not updat...
ariel-
2016-09-04
Core/Scripts: Implement Flag of Ownership. Closes #12265
ariel-
2016-09-04
Core/Scripts: more 746b838870e93d9843a089613ce7f1cd160b6ea5 follow-up, should...
ariel-
2016-09-04
Core/Scripts: add missing check removed in 746b838870e93d9843a089613ce7f1cd16...
ariel-
2016-09-04
Core/Spells / Scripts: Fix Lock and Load. Closes #16731
ariel-
2016-09-04
Core/Scripts: Implement Glyph of Backstab. Closes #7500
ariel-
2016-09-03
Core/Transport: do not relocate players on board of vehicles when near telepo...
ariel-
2016-09-03
Core/Misc: calculate rotation fields from orientation in some places it's imp...
ariel-
2016-09-03
Core/RBAC: Added rbac permissions from 6.x branch
joschiwald
2016-09-03
Drycoding is bad, mmkay?
treeston
2016-09-03
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2016-09-02
Core/SmartScripts: Add missing break, 5f43e7b follow-up.
treeston
2016-09-02
Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738)
treeston
2016-09-02
Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.
treeston
2016-09-02
Another build fix.
ariel-
2016-09-02
Note to self: drycoding is bad
ariel-
2016-09-02
Core/Spell: no need to bloat existing parameter lists. (f81754a306a8b1f24f0b1...
ariel-
2016-09-01
Core/Spell: Workaround cobra strikes into a charged aura instead of stacked.
ariel-
2016-09-01
Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers.
ariel-
2016-09-01
Core/Spells: Remove spellmods from SpellMod owner instead of caster (needed s...
ariel-
2016-08-31
Core/Spells: fix Bullheaded immunities
ariel-
2016-08-31
Core/Spells: Move Missile Barrage, Hot Streak and Brain Freeze mage talents t...
ariel-
2016-08-31
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...
treeston
2016-08-31
Replace a leftover const char* with a std::string const&.
treeston
2016-08-31
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
2016-08-31
Fix dynamic build.
treeston
2016-08-30
Core/Scripts: remove forgotten #define in boss_kalecgos.cpp
tkrokli
2016-08-29
Core/Unit: Force cancel unit events before invalidating the object on destruc...
Naios
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