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2011-07-02Core/Spells: Define 2 more spell attributes: SPELL_ATTR6_CAN_TARGET_POSSESSED...QAston
2011-07-02Merge branch 'master' of https://github.com/TrinityCore/TrinityCoreQAston
2011-07-02Core/Spells: Define many unknown SpellCastTargetFlags enum values, rename som...QAston
2011-07-02Scripts/Icecrown CitadelShauren
2011-07-02Scripts/Icecrown Citadel: Fixed room check for Blood Prince CouncilShauren
2011-07-02Scripts/Icecrown Citadel: Teleporting to the Frozen Throne should now happen ...Shauren
2011-07-02Core/SAI: Add action SMART_ACTION_JUMP_TO_POS.Jesper Meyer
2011-07-02Core: Fix the achievement-command to use the new functionname.click
2011-07-02Core: Fix previous commit (stupid mistake)click
2011-07-02Core/Achievements: Simplify handling of achievements for GMs: Do not allow ac...click
2011-07-02Core: Fix a minor issue with GUID readout for a questhandler logentryclick
2011-07-01Core/Achievements: Fix The Sickly Gazellehorn
2011-07-01Scripts/Ulduar: Fixed achievement Iron Dwarf, Medium Rare in Razorscale's enc...Lopin
2011-07-01Core: Do not use STL container size method to check if container is emptySpp-
2011-07-01Core/Spells: define SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME(0x20000000)QAston
2011-07-01Merge branch 'master' of https://github.com/TrinityCore/TrinityCoreQAston
2011-07-01Core/Spells: Define attributes: SPELL_ATTR0_CAST_TRACK_TARGET(0x00400000), SP...QAston
2011-07-01Core: Clean up script variables to make variables consistant/standardized, an...click
2011-06-30Core/Scripts: Commented EventMap and added GetNextEventTime to know when will...Shauren
2011-06-30Scripts/ZulGurub: Some small fixes to Venoxis:click
2011-06-30Scripts/ZulGurub: Convert Venoxis over to use BossAIclick
2011-06-30Cosmetic: rename function escape_string to EscapeStringSpp-
2011-06-30Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes i...Spp-
2011-06-30Core/Command: Don't parse varags for simple string in '.server info' commandSpp-
2011-06-30Cosmetic: Remove trailing whitespacesSpp-
2011-06-30Scripts/Icecrown Citadel: Boiling Blood will not attempt to find a target if ...Shauren
2011-06-30Core/Spells: Prevent abilities that are 'usable while stunned' being usable w...tobmaps
2011-06-30Fix build.QAston
2011-06-30Core/Spells: Define SPELL_ATTR0_ABILITY (old SPELL_ATTR0_UNK4)QAston
2011-06-30Core/Spells: Correctly define TARGET_UNIT_NEARBY_PARTY(3) and TARGET_UNIT_NEA...QAston
2011-06-30Core/Auras: Don't cache aura object fields in periodic damage aura handler, a...QAston
2011-06-30Core/Spells: Fix bug with incoming damage reduction by some talent auras when...tobmaps
2011-06-29Script/Commands: Fix non-PCH build after the addition of the .wpgps commandclick
2011-06-29Core/Corpses: Fix a crash in ConvertCorpseForPlayerMachiavelli
2011-06-29Core/Misc: Logic fix in previous build fixShocker
2011-06-29Core/Commands: Move .gps to command scripts and add .wpgps command, used for ...Shocker
2011-06-29Core/Logs: Add outSQLDev log, will be used for core-generated SQL queries/dumpsShocker
2011-06-29Fix buildShocker
2011-06-29Minor cleanup in SpellAuraEffect.cpp (codestyle and warning fix)Spp-
2011-06-29Scripts/Naxxramas: Achievement The Safetey Dance (Heigan the Unclean) shouldn...Machiavelli
2011-06-29Core/Players: restore fuNcti0N4lity of player bones, that was reMov3d for no ...Machiavelli
2011-06-28Core/Entities: Fix looting gold from vehicles.Machiavelli
2011-06-28Core/Maps: Allow multi-threaded updates for all instances of a map, should in...Shocker
2011-06-28Core/Entities: Vehicles should be able to be the source of map scriptsMachiavelli
2011-06-28Core/Players: Fix possible (exploitable) data desynchronisation that would le...Machiavelli
2011-06-28Scripts/Ulduar:Lopin
2011-06-28Core/Quests: Fixed adding autoaccept quests many times to log when started fr...Shauren
2011-06-28Core/Misc: Minor cleanup and code style fixestobmaps
2011-06-28DB/Texts: Fix High Justice Grimstone's texts.Aokromes
2011-06-28Core/Vehicles: Fix CMSGS_CHANGE_SEATS_ON_CONTROLLED_VEHICLE after recent aura...Machiavelli