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2012-12-30Core/Conditions: Rename CONDITION_INSTANCE_DATA to CONDITION_INSTANCE_INFO.Subv
And allow it to be used with GetData, GetData64 and GetBossState.
2012-12-30Core/Vehicles: Missed changeTrista
2012-12-30Core/Vehicles: revert 95152d57539064d8278e323899290cba2fb2b0cd and ↵Trista
95152d57539064d8278e323899290cba2fb2b0cd Sorry about troubles caused, hed reason to think formula was wrong, but it wasn't. However there is part of the code that needs to be improved I describbed in this commit as TO DO: Connected with: #8195
2012-12-29Core/SAI: Fixed build, i need new glasses.Warpten
2012-12-29Core/SAI: SMART_ACTION_NONE is not a valid action. Also accept ↵Warpten
SMART_ACTION_SET_RANGED_MOVEMENT as a valid action.
2012-12-29Core/SAI: Fixed SMART_ACTION_SET_RANGED_MOVEMENTSubv
2012-12-29Core/Movement: MSG_MOVE_TELEPORT is not supposed to be sent to the player ↵Subv
being teleported. Thanks @vlad852 Closes #8798 Closes #8774
2012-12-29Core/Entities: Account for creatures that are spawned below ground level ↵Subv
when adding flying flags. (Triggers, mostly)
2012-12-29*Fixing a typo.therzok
2012-12-29Core/Entities: Update movement flags for flying/swimming creatures on ↵Subv
Creature::Update
2012-12-28Core/Entities: Add a delta to the ground level difference for removing the ↵Subv
flying movementflags when landing.
2012-12-27Merge pull request #8518 from ille/goresetNay
scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
2012-12-28Core/Spells: fix self-damage caused by Glyph of Chains of Ice. oMadManoFaq
Closes #7270 Closes #644 Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-28Core/Vehicles: Closes all issues with seats for real (finishing and fixing ↵Trista
previous change) * Author, Joschiwald, all credits to him please * DieSide should be not calculated with basepoints for these auras, thiss correctly finish previous fix 452e585f7b4b2bc349d7386b0c42cf296f0ab4c2 from Horn * What it fixes, FL, XT, Demolishers, Accessories, Not being able to leave vehicle and so many more can't track them sorry
2012-12-28Script/Commands: New command: lookup spell id #spellidsecharles
Command to allow to know spell names based on id Example: lookup spell id 686: 686 - [Shadow Bolt rank 1 esES] [know] Closes #8800 Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-27Core/Movement: Do not set movement flags for creatures based only on their ↵Subv
InhabitType, check if they are actually on air/water. newline. Should allow us to fix some problems on ICC and the mmaps branch.
2012-12-27DB/Schema: Rename and change types of a few fields in locales_creature_text ↵Nay
and locales_npc_text locales_creature_text.textGroup -> locales_creature_text.groupid locales_npc_text.entry -> locales_npc_text.ID
2012-12-27Merge pull request #8791 from AliveShiro/icehowlNay
Scripts/Trial of the Crusader: Fix Icehowl Script closes #8539
2012-12-27Merge pull request #8787 from joschiwald/load_spell_procsSubv
Core/Spells: fix possible crash when loading `spell_proc` table
2012-12-27DB/Schema: Rename locales_quest.entry to locales_quest.Id for consistency ↵Nay
with quest_template table
2012-12-27Scripts/Trial of the Crusader: Fix Icehowl Script closes #8539AliveShiro
2012-12-27Core/Spells: fix possible crash when loading `spell_proc` tablejoschiwald
2012-12-27Core: Fix warning in 7b9b67a3b3bb88566b15abab4d47c2c64717f548Vincent_Michael
2012-12-27Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also ↵Trista
always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks. * Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated. * One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players. * This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
2012-12-26Add missing changes in 7b9b67a3b3bb88566b15abab4d47c2c64717f548 (fucking ↵Vincent_Michael
save button)
2012-12-26Core/Quest: Drop table quest_end_scriptsVincent_Michael
2012-12-26Scripts/Ick&Krick: Krick should only say his KilledUnit text when the victim ↵Subv
is a player.
2012-12-26DB/SCRIPTS: Fix text for High Botanist Freywinn and remove creature_ai_texts.Malcrom
2012-12-26Core/Totem: Have Lightwell use Totem logicMidnaAT
ref www.trinitycore.org/f/topic/7599-propper-lightwell-handling/
2012-12-26Core/Battleground: Rename and correct usage of opcode 1223 and increase the ↵kaelima
timer before arena/bg invitation window is removed to its proper value. Closes #6725
2012-12-25Core: Fix some codestyleVincent_Michael
2012-12-25Core: Fix non pch buildVincent_Michael
2012-12-24Core/Movement: Fix codestyle -7092e9350bbb8123de688be0bf5dd87d8196d34fTrista
2012-12-24Core/Quests: Added support for 10/25 man only raid questsShauren
2012-12-24Core/Movement: Final fix for MSG_MOVE_TELEPORTTrista
* Creator Subv, (thx to Shauren also who stated that this packed should be used when researchs were started) - You all should'be thankful, that bug was a real bitch * Fix creatures using NearTeleportTo (example Urom in Oculus, Skeram/Viscidus in AQ and Heigan in Naxxramas)
2012-12-24Core/BuildSystem: Added some more headers to the collisions project PCHSubv
2012-12-24Scripts/Quest: Gambling Debt and Words of PowerTrista
* Quest support for Gambling Debt. Closes: #3122 * Fix bugging script for Words of Power: Closes: #7349 * Fix codestyle that vs broke from: 8c82c075cc32451d62d32bd0cfb51d60168ea8c5
2012-12-24Scripts/Quest: Defending Wyrmrest TempleTrista
* insert complete db sniff support, appart from missing spawns * remove achievement from disables (supported by core - timed one) * insert core support for spells and the defender itself, since SAI makes it act weird (maybe in future when SAI get integrated someone will convert it) Closes #1861 on 90% (except spawns (there are enough, but a lot more needed and minnor stuff that are core side connected with vehicles spellcastresults)
2012-12-23Core/Spells: Spells that are usable while stunned should no longer have ↵Subv
problems with stun auras that don't apply any mechanic.
2012-12-23Allow setting afk/dnd message in afk/dnd statestfx
Also use the same variable to store the message for AFK and DND Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-23Fix receiving whispers while being dndstfx
Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-23Core/Entities: Also send MSG_MOVE_TELEPORT to the playerSubv
2012-12-23Core: Fix warningGacko
boss_sindragosa.cpp:235: warning: unused parameter ‘killer’
2012-12-23Core/Entities: Missing change from previous commitSubv
Calling UpdateObjectVisibility() will make sure that the semi-far teleports (those where the destination position is not in direct sight) will work correctly.
2012-12-23Core/Movement: Fixed near teleports, big thanks to @Trista who basically ↵Subv
figured this out on his own.
2012-12-23Scripts/Icecrown Citadel: Fixed a possible crash in Blood Nova spell scriptShauren
Closes #7046
2012-12-22Merge pull request #8739 from MrSmite/PetAI_CanAttack_bugfixSubv
Fix a minor PetAI behavioral issue
2012-12-22Update src/server/game/Entities/Unit/Unit.hMrSmite
2012-12-22Update src/server/game/AI/CoreAI/PetAI.cppMrSmite
2012-12-22 Core/Spell: Last work on Shadows FateGacko
- Shadows Fate can now be applied by more than just one player at the same time. So on everyone who hits the unit the credit spell with the visual will be casted on death. - The AOE credit spells for the three infusion quests will be casted by the boss once. If this would be done on proc, these AOE spells could be casted up to 25 times. -> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**