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2020-12-09Core/GameObjects: Updated gameobject template structure to 9.0Shauren
2020-12-08Core/Misc: Updated SpellCastResult, SpellCustomErrors, GameError and Inventor...Shauren
2020-12-08Core/Objects: Fixed a wrong cherry-pick merge conflict resolution - properly ...Shauren
2020-12-08Core/PacketIO: Add opcode values for 9.0.2Shauren
2020-12-08Core/Players: Define new player local flagsShauren
2020-12-08Core/Collision: Fixed false positive errors in console about vmap loadingShauren
2020-12-08Core/PacketIO: Updated packet structures to 9.0.2Shauren
2020-12-08Core/DataStores: Updated db2 structures to 9.0.2Shauren
2020-12-08Core/Objects: Switch to unique_ptr in UF::OptionalUpdateFieldBaseShauren
2020-12-08Core/Objects: Allow overriding number of bits used to write dynamic updatefie...Shauren
2020-12-08Core/Objects: Rename ValueType to value_type in updatefield types to be compa...Shauren
2020-12-08Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualIDShauren
2020-12-08Core/Quests: Define new quest flagsShauren
2020-12-08Core/Quests: Define new quest objective typesShauren
2020-12-08Core/PacketIO: Fill new packet fields with dataShauren
2020-12-08Core/Transmog: Support new transmog modifiers (secondary appearance)Shauren
2020-12-08Core/Items: Define new ItemVendorTypeShauren
2020-12-08Core/Items: Define new ItemModifierShauren
2020-12-08Core/Player: Define new PlayerFlagsExShauren
2020-12-08Core/Misc: First set of required db changes for 9.0Shauren
2020-12-08Core/Misc: Remove custom quest levels in titleShauren
2020-12-08Core/PacketIO: Updated most packet structures to 9.0.1Shauren
2020-10-21Core/Transmog: Add remaining hidden appearances8.3.7/35662Shauren
2020-10-05Core/PacketIO : Added SMSG_INTERRUPT_POWER_REGEN (#25539)François B
2020-10-04Core/PacketIO: One more opcode renameShauren
2020-10-02Core/Auras: Implemented SPELL_AURA_MOD_OVERRIDE_ZONE_PVP_TYPEShauren
2020-10-02Core/Players: Corrected logic determining contested/friendly/hostile area typesShauren
2020-09-19Core/PacketIO: Renamed a bunch of opcodes based on more research (only those ...Shauren
2020-09-15Core/Spells: EffectSanctuary should stop attack (#20492)Gildor
2020-09-14Core/PacketIO: Add SMSG_QUEST_LINES_FOR_MAP_RESPONSE namingfunjoker
2020-09-12Core/Scripts: Boss Amanitar rewrite (#20283)Gustavo
2020-09-12Core/Scripts: Boss Jedoga Shadowseeker rewrite (#20279)Gustavo
2020-09-11Core/GameObjects: trigger npcs that are summoned for gameobject casting will ...Ovah
2020-09-08Core/Spells: Fixed Cloak of Shadows dispel (removed old hack)Keader
2020-09-07Core/Spells: Implemented using base weapon damage in spell attack power formulasShauren
2020-09-06Core/Scripts: Minor fixes in boss Coren Direbrewsirikfoll
2020-09-06Core/Spells: Removed spellinfo corrections for non-existing spellsShauren
2020-09-06Core/PacketIO: Fixed ByteBuffer auto-flush after b23190393248455f04d3a06def03...Shauren
2020-09-05Kill whitespaceShauren
2020-09-05Core/Cosmetic: Execute OnStartup script hook before printing that startup is ...Maks Szokalski
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-29Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2020-08-29Scripts/Patchwerk: Finally fix that crash for real. Closes #20247.Treeston
2020-08-29Core/Handlers: Fixed changing equipment while charmed with equipament managerKeader
2020-08-29Core/Scripting: remove long time dead codeAokromes
2020-08-29Scripts/Naxxramas: Fix an edge case crash with people teleporting out of the ...Treeston
2020-08-23Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...Treeston
2020-08-23Fix buildShauren
2020-08-23Core/Player: Resequence Player::UpdateZone some more to hopefully prevent fut...Treeston
2020-08-23Core/Player: Update map zone stats BEFORE invoking scripts. Fixes a crash wit...Treeston