| Age | Commit message (Collapse) | Author |
|
function.
--HG--
branch : trunk
|
|
these classes.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
linked events they may cause.
*Add assertion after error log, just in case you've missed it.
--HG--
branch : trunk
|
|
with AoE GO targets.
* A few examples where this is desirable are posted on the forum.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
- Still "work in progress", as in missing filters and MSVC folder layouts.
- external libraries not fully "headerified" (not really required)
--HG--
branch : trunk
|
|
SPELL_EFFECT_SUMMON_PLAYER
--HG--
branch : trunk
|
|
has its own entry (for future Dungeon Finder development)
Added completed achievement as new requirement type
Removed obsolete access_id from areatrigger_teleport table
Implemented automatic downscaling of raid difficulty when requested mode does not exist
Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4)
--HG--
branch : trunk
|
|
work on MS-based OS'es *sighs*
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
read properly
- Add proper warning about missing [authserver] -tag in authserver configuration file if not found.
- Add proper warning about missing [worldserver] -tag in worldserver configuration file if not found.
Thanks to Qaston for finding the redefininition of strdup!
--HG--
branch : trunk
|
|
* MembersList still sounds better than MemberList -- but ehh -- I'm American
--HG--
branch : trunk
|
|
on dotconfpp configuration library and related files
(patch by astellar - and a thankyou to vladimir for being a russian teddybear)
--HG--
branch : trunk
|
|
* Patch by Toinan67
--HG--
branch : trunk
|
|
is already in a group.
--HG--
branch : trunk
|
|
materials. Credits to BroodWyrm. Fixes #2979.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
CC'ed targets unless explicitly asked for by player
(thanks to QAston, Shauren, Liberate for the discussions and codehelp to sort this out properly)
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
perfectly again now.
--HG--
branch : trunk
|
|
respawn on the location where they died.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
but Scatter Shot to spell scripts.
--HG--
branch : trunk
|
|
SPELLFAMILY_ROGUE dummy effect handlers to spell scripts.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
*When 10 min are over in the first round, the ship does appear in the second round
*Defender's Portals
*Seaforium Charges spawned
*Graveyards not recappable by the defenders
Thanks to beberlescaraber for some pieces of the code and the exact locations.
Fixes issue #2665
Fixes issue #2585
Fixes issue #2638
Fixes issue #2781
--HG--
branch : trunk
|
|
mechanicals. had to bribe quite some Gnomes and Goblins to make this happen.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
SCRIPT_COMMAND_CAST_SPELL, original patch by Az@zel
Fixed SCRIPT_COMMAND_CAST_SPELL for casting on creatures with selected entry
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
*Remove not needed attribute modification for Light's Beacon.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
* Remove the nasty hack that we had to handle Vanguard Alliance / Horde
* Expedition, and city spillover.
* Needs DB data
* Original patch by NoFantasy
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
rename : src/server/scripts/World/spell_dk.cpp => src/server/scripts/Spells/spell_dk.cpp
rename : src/server/scripts/World/spell_druid.cpp => src/server/scripts/Spells/spell_druid.cpp
rename : src/server/scripts/World/spell_generic.cpp => src/server/scripts/Spells/spell_generic.cpp
rename : src/server/scripts/World/spell_hunter.cpp => src/server/scripts/Spells/spell_hunter.cpp
rename : src/server/scripts/World/spell_mage.cpp => src/server/scripts/Spells/spell_mage.cpp
rename : src/server/scripts/World/spell_paladin.cpp => src/server/scripts/Spells/spell_paladin.cpp
rename : src/server/scripts/World/spell_priest.cpp => src/server/scripts/Spells/spell_priest.cpp
rename : src/server/scripts/World/spell_rogue.cpp => src/server/scripts/Spells/spell_rogue.cpp
rename : src/server/scripts/World/spell_shaman.cpp => src/server/scripts/Spells/spell_shaman.cpp
rename : src/server/scripts/World/spell_warlock.cpp => src/server/scripts/Spells/spell_warlock.cpp
rename : src/server/scripts/World/spell_warrior.cpp => src/server/scripts/Spells/spell_warrior.cpp
|
|
* Need DB data for this to work
* Original patch by NoFantasy
--HG--
branch : trunk
|
|
currently in a guild.
--HG--
branch : trunk
|