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AgeCommit message (Expand)Author
2010-11-03Core/SmartAI: fixed Gossip Select eventRat
2010-11-03Core/AI: delay all AI()->Respawn() hooks by 1 server tick, this way when crea...Rat
2010-11-03Core/SmartAI: fixed EVENT_RANGE handling, and limited it to only creature scr...Rat
2010-11-03Scripts/Icecrown Citadel: Fixed Festergut casting Gastric Bloat too often, pa...Shauren
2010-11-03Core/Scripts: Added enum for generic script texts, fixed one broken textShauren
2010-11-03Core/SmartAI: use BaseObject for guid based targeting if availableRat
2010-11-03Core/Dungeon Finder: Fix 'unknown' player names after group being formed and ...Spp
2010-11-03Core/SmartAI: added script type 9 (TimedActionList)Rat
2010-11-03Core/Scripts: add example_commandscript as an example of how to use commandsc...Spp
2010-11-03Core/Scripts: Cached command definitions at first use to allow dynamic comman...Spp
2010-11-03Core/Scripts: Changed chat command handlers to take ChatHandler* as an argume...Spp
2010-11-02Typo O.oRat
2010-11-02Core/SmartAI: do not report not used smart scripts as errorRat
2010-11-01Core/Scripts/ToC5: Set proper vehicle IDs in script to go with recent exploitrunningnak3d
2010-11-02Core/SmartAI: use Target types where possible, instead of simple self targetRat
2010-11-01Core/SmartAI: renamed reload command to reflect funtion nameRat
2010-11-01Core/SmartAI: remade 'Say' handler, more simple, more usable, you can now scr...Rat
2010-10-31Core/ConditionMgr: use chamer/owner player for spell condition check where av...Rat
2010-10-31Core/SmartAI: fix logic in HAS_AURA eventRat
2010-10-31Core/ConditionMgr: added two new conditions NEAR_CREATURE and NEAR_GAMEOBJECTRat
2010-10-31Core/Conditions: fixed a typo in loggingRat
2010-10-31Core/SmartAI: added new target type (invoker's vehicle)Rat
2010-10-31Core/Vehicles: temp fix visibility issues when creatures enter a vehicle, thi...Rat
2010-10-31Core/DBLayer:Machiavelli
2010-10-30Core/DB: changed some errors to DB errorsRat
2010-10-29Core/Groups: Add some checks to prevent a crash with InvitesSpp
2010-10-28Scripts/Icecrown Citadel: Fixed possible crash in Shadow Prison aura scriptShauren
2010-10-28Core/Dungeon Finder: Fix a crash when someone leaves the group while a Rolech...Spp
2010-10-27Core/SmartScript: Fix a compile error.silinoron
2010-10-27Core: Add a warning message for those who are using SFMT for random number ge...silinoron
2010-10-27Core/AI: fix debug / nix buildRat
2010-10-27Core/AI: implemented SmartScripts System (still beta) not 100% completeRat
2010-10-27Scripts/Icecrown Citadel: Fixed Gaseous Blight removal on Festergut's deathShauren
2010-10-26Core/Spells: Fixed "not handled custom case" log spam for Sniper TrainingShauren
2010-10-26Core: Fix some warnings added in recent commitsSpp
2010-10-25Core/World?: (forgotten commit) make SessionMap public , can be usaful in som...Rat
2010-10-25Core/TextMgr: updated with new funtions for future useageRat
2010-10-25Core/AI: added Gossip* and Quest* virtual functions to UnitAI, will be used i...Rat
2010-10-25Core/Grids: implemented AllWorldObjectsInRange searcher, will be used in upco...Rat
2010-10-25Core/AI: use NullGameObjectAI for gameobjects with ScriptNameRat
2010-10-25Core/ConditionMgr: small fix for CONDITION_QUEST_COMPLETERat
2010-10-25Core/Guilds:azazel
2010-10-25Core/Dungeon Finder/Script: Move debug log msg to debug prioritySpp
2010-10-25Core/Dungeon Finder: Fix a crash in UpdateProposal (added in 66a8af8214)Spp
2010-10-25Core/Opcodes: Change status type of CMSG_UPDATE_PROJECTILE_POSITION Opcode to...Spp
2010-10-25Core/Map: Reenable error msg to find missing graveyards and use a better msg ...Spp
2010-10-25Core/Map: Add log to find bad zone ids when trying to find a graveyardSpp
2010-10-25Core/Dungeon Finder: Fix proposal window now being removed after a proposal s...Spp
2010-10-25Core/Dungeon Finder: Prevent a crash in Leave by checking Player or Group existSpp
2010-10-25Core: Fix warningsSpp