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2020-07-18Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2020-07-18Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2020-07-18Core/Misc: Replace boost::shared_mutex with std::shared_mutex (#24328)Giacomo Pozzoni
2020-07-18Core/Metric: Log Map::Update() times (#25067)Giacomo Pozzoni
2020-07-17Core/PacketIO: Fix broken CMSG_RESURRECT_RESPONSE structure after 9fe6756cf26...Shauren
2020-07-17Core/Time: Rename GetGameTime{System, Steady}Point methodsTreeston
2020-07-16Misc: Remove some unneeded/duplicated includes (#25051)Peter Keresztes Schmidt
2020-07-15Dep: Switch to boost process instead of old standalone versionShauren
2020-07-15Core/Battlefield: Fixed startup crash when compiled without scriptsShauren
2020-07-15Core/Misc: Replace boost::optional with std::optional (#25047)Peter Keresztes Schmidt
2020-07-14Core/PacketIO: Updated corpse related packet structures (#24922)NoName
2020-07-14Scripts/World+Pet: Use std::chrono::duration overloads of EventMap (#25017)Peter Keresztes Schmidt
2020-07-14Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...Peter Keresztes Schmidt
2020-07-14Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-07-14Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap (#25040)Peter Keresztes Schmidt
2020-07-14Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)Peter Keresztes Schmidt
2020-07-14Scripts/Magisters Terrace: Use std::chrono::duration overloads of EventMap (#...Peter Keresztes Schmidt
2020-07-14Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)Peter Keresztes Schmidt
2020-07-14Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)Peter Keresztes Schmidt
2020-07-14Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)Peter Keresztes Schmidt
2020-07-14Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)Peter Keresztes Schmidt
2020-07-14Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-07-14Scripts/Gundrak: Use std::chrono::duration overloads of EventMap (#25030)Peter Keresztes Schmidt
2020-07-14Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap (#25029)Peter Keresztes Schmidt
2020-07-14Scripts/Drak'Tharon Keep: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-07-14Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2020-07-14Scripts/Coilfang Reservoir: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2020-07-14Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-07-14Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap (#25026)Peter Keresztes Schmidt
2020-07-14Scripts/Mana Tombs: Fix Pandemonious Dark Shell event delayShauren
2020-07-14Scripts/Auchindoun: Use std::chrono::duration overloads of EventMap (#25023)Peter Keresztes Schmidt
2020-07-14Scripts/Outland: Use std::chrono::duration overloads of EventMap (#25022)Peter Keresztes Schmidt
2020-07-14Scripts/Northrend: Use std::chrono::duration overloads of EventMap (#25021)Peter Keresztes Schmidt
2020-07-14Scripts/Trial of the Crusader: Use std::chrono::duration overloads of EventMa...Peter Keresztes Schmidt
2020-07-14Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...Peter Keresztes Schmidt
2020-07-14Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2020-07-14Scripts/Kalimdor: Use std::chrono::duration overloads of EventMap (#25016)Peter Keresztes Schmidt
2020-07-14Core/Battlegrounds: Use std::chrono::duration overloads of EventMap (#25015)Peter Keresztes Schmidt
2020-07-14Core/Misc: Fixed wrong db field accessors usage found with TRINITY_STRICT_DAT...Shauren
2020-07-14Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)Giacomo Pozzoni
2020-07-14Core/Spells: Check a few aura effects for determining if should be negative (...Gildor
2020-07-14Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)Giacomo Pozzoni
2020-07-13Add missing breaksShauren
2020-07-13Fix some compiler warnings reported by GCC (#25007)Peter Keresztes Schmidt
2020-07-12Core/Spells: Use correct SpellEntry field for Amplitude (#25008)Ghaster
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-07-11Core/Player: Introduce separate level caps for each expansion (#24989)Max Drosdo.www
2020-07-11Core/DBLayer: Fix build with TRINITY_STRICT_DATABASE_TYPE_CHECKSShauren
2020-07-10Core/DBLayer: Optimize string based query results by eliminating unneeded buf...Shauren
2020-07-09Creature/Script: npc_blackfathom_deeps_event (#24969)Eridium