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AgeCommit message (Expand)Author
2010-10-22Core/Spells: Explicitly set target-effects to hot ONLY owner/caster and his/h...click
2010-10-22Core/PetHandler: Implement CMSG_PET_STOP_ATTACK - thanks to zergtmn for the o...click
2010-10-21Scripts/VioletHold: Give Ichiron adds the proper visual model (give them the ...click
2010-10-21Core/Unit: Fix leave combat timer - original patch by Laiseclick
2010-10-21Buildsystem: Add initial support for Intel C++ Compiler (patch by Leak)click
2010-10-21Core/Spells: Fix a small proc-issue with Warlpcl T10 4P bonuses (Devious Minds)click
2010-10-21Core/Spells: Fix a small proc-issue with hunter T10 set bonuses (Exploit Weak...click
2010-10-21Core/Scripts: Fix menu clearing in onGossipSelect()-sections for some scripts...click
2010-10-21Core/Guilds: Fix a crashlinencloth
2010-10-21Core: optimize string splittinglinencloth
2010-10-19Core/Groups: Move OnGroupChangeLeader so it could be triggered when a leader ...Spp
2010-10-19Core/Groups: Use the proper RemoveMethod when player leaves a groupSpp
2010-10-19Core/Guilds: fixed small logical error when counting total loaded guildsazazel
2010-10-19Core/Spells: Destructable BuildingsSupabad
2010-10-19Core/Groups: Correct check for isFull(). LFG groups were able to invite more ...Spp
2010-10-19Core/Dungeon Finder: Use internal Teleport function when teleporting someone ...Spp
2010-10-19Core/Dungeon Finder: Fix players getting stuck after being teleported to dung...Spp
2010-10-19Core/Guilds: replace container type for guilds (use vector instead of map).azazel
2010-10-18Scripts/Forge of Souls: Added missing visual for Soul Fragment, thx Dark0rShauren
2010-10-18Scripts/Icecrown Citadel: Festergut will no longer target melee DPS with Vile...Shauren
2010-10-18Scripts/Forge of Souls: Revisited Bronjahm script, removed ugly hacks and fix...Shauren
2010-10-17Typo cleanup! :/Rat
2010-10-17removed wrong SetFacing...Rat
2010-10-17Core/Objects: added ToUnit(), ToGameObject() (will be used in future)Rat
2010-10-17Core/Utils: Fixed some unsafe calls to utf8 translation functions.Xanadu
2010-10-17Core/Guilds: guild code was completely refactored and rewritten.azazel
2010-10-17Core/Vehicles: Mammoth mount vendors no longer jump off the mount when talked...Xanadu
2010-10-16Core/Misc: Implement opcode CMSG_HEARTH_AND_RESURRECT - thanks to Blaymoira a...silinoron
2010-10-17Core/Vehicles: Fixed vendors on Tundra Mammoth mount - now they are visible a...Xanadu
2010-10-17Core/Scripts: Let Professor Putricide do his mischief on NIX-platforms to (wh...click
2010-10-16Core/DBLayer: Replace some asynchronous queries to synchronous ones in instan...linencloth
2010-10-16Core/Spells: Really move spec changing InBattleground check to its correct lo...Shocker
2010-10-16Core/Spells: Move hacky check for spec changing to its correct locationShocker
2010-10-16Scripts/Icecrown Citadel: Added Professor Putricide scriptShauren
2010-10-16Core/Misc: Also remove buffs from pet when joining arena to make sure a playe...Shocker
2010-10-16Core/Arenas: Remove pet spell cooldowns on arena join too, fixes issue 1868Shocker
2010-10-16Core: Improve constant channel handlinglinencloth
2010-10-16Fix most of the recently introduced warningsazazel
2010-10-15Core/Scripts: Target Dummies can be stunned in retail, and they leave combat ..._manuel_
2010-10-13Core/Entities: Remove heartbeat update packet from Unit::SendMonsterStop()click
2010-10-12Core/Vehicles: Add some missing power types, thanks to Heisenberg, closes iss...Shocker
2010-10-12Core/Misc: Implement config option for energy regeneration rate, patch by Ram...Shocker
2010-10-11Code/ConditionMgr: added CONDITION_DRUNKENSTATE, true if player is drunk enou...Rat
2010-10-09Core/Misc: Remove some not needed code that got through in the merge.runningnak3d
2010-10-09Branch mergrunningnak3d
2010-10-11Scripts/Ulduar: Boss RazorscaleSupabad
2010-10-09Misc/CodeStyle: Apply proper code style to c746695313runningnak3d
2010-10-08Core/Vmaps: Remove the ability to ignore individual maps from vmap LOS /runningnak3d
2010-10-08Core/Misc: Fix typorunningnak3d
2010-10-08Core/GameObject: Create enum GameObjectDynamicLowFlags instead of using hardrunningnak3d