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Author
2020-07-24
Core/Misc: Code cleanup
jackpoz
2020-07-24
Scripts/Borean Tundra: duplicate comment text (#25102)
Trond B. Krokli
2020-07-24
Core/Metric: Add more metrics about World::Update() loop (#25098)
Giacomo Pozzoni
2020-07-22
Core/Combat: Disable triggers entering combat (#25086)
Giacomo Pozzoni
2020-07-22
Core/Authserver: Some safeguards in case anyone (read: me) tweaks these files...
Treeston
2020-07-22
Core/Scripts: Fix timing issue of EVENT_FLY_TO_RANDOM_PILLAR during Illidan e...
Carbenium
2020-07-21
Core/PlayerDump: Fixed overwriting cached character data on .pdump load when ...
Shauren
2020-07-20
Core/Players: Use original proc target to update weapon skills, fixes ranged ...
Shauren
2020-07-18
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-07-18
Core/Misc: Replace boost::shared_mutex with std::shared_mutex (#24328)
Giacomo Pozzoni
2020-07-18
Core/Metric: Log Map::Update() times (#25067)
Giacomo Pozzoni
2020-07-17
Core/PacketIO: Fix broken CMSG_RESURRECT_RESPONSE structure after 9fe6756cf26...
Shauren
2020-07-17
Core/Time: Rename GetGameTime{System, Steady}Point methods
Treeston
2020-07-16
Misc: Remove some unneeded/duplicated includes (#25051)
Peter Keresztes Schmidt
2020-07-15
Dep: Switch to boost process instead of old standalone version
Shauren
2020-07-15
Core/Battlefield: Fixed startup crash when compiled without scripts
Shauren
2020-07-15
Core/Misc: Replace boost::optional with std::optional (#25047)
Peter Keresztes Schmidt
2020-07-14
Core/PacketIO: Updated corpse related packet structures (#24922)
NoName
2020-07-14
Scripts/World+Pet: Use std::chrono::duration overloads of EventMap (#25017)
Peter Keresztes Schmidt
2020-07-14
Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...
Peter Keresztes Schmidt
2020-07-14
Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap (#25040)
Peter Keresztes Schmidt
2020-07-14
Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)
Peter Keresztes Schmidt
2020-07-14
Scripts/Magisters Terrace: Use std::chrono::duration overloads of EventMap (#...
Peter Keresztes Schmidt
2020-07-14
Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)
Peter Keresztes Schmidt
2020-07-14
Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)
Peter Keresztes Schmidt
2020-07-14
Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)
Peter Keresztes Schmidt
2020-07-14
Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)
Peter Keresztes Schmidt
2020-07-14
Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Gundrak: Use std::chrono::duration overloads of EventMap (#25030)
Peter Keresztes Schmidt
2020-07-14
Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap (#25029)
Peter Keresztes Schmidt
2020-07-14
Scripts/Drak'Tharon Keep: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2020-07-14
Scripts/Coilfang Reservoir: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2020-07-14
Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap (#25026)
Peter Keresztes Schmidt
2020-07-14
Scripts/Mana Tombs: Fix Pandemonious Dark Shell event delay
Shauren
2020-07-14
Scripts/Auchindoun: Use std::chrono::duration overloads of EventMap (#25023)
Peter Keresztes Schmidt
2020-07-14
Scripts/Outland: Use std::chrono::duration overloads of EventMap (#25022)
Peter Keresztes Schmidt
2020-07-14
Scripts/Northrend: Use std::chrono::duration overloads of EventMap (#25021)
Peter Keresztes Schmidt
2020-07-14
Scripts/Trial of the Crusader: Use std::chrono::duration overloads of EventMa...
Peter Keresztes Schmidt
2020-07-14
Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...
Peter Keresztes Schmidt
2020-07-14
Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2020-07-14
Scripts/Kalimdor: Use std::chrono::duration overloads of EventMap (#25016)
Peter Keresztes Schmidt
2020-07-14
Core/Battlegrounds: Use std::chrono::duration overloads of EventMap (#25015)
Peter Keresztes Schmidt
2020-07-14
Core/Misc: Fixed wrong db field accessors usage found with TRINITY_STRICT_DAT...
Shauren
2020-07-14
Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)
Giacomo Pozzoni
2020-07-14
Core/Spells: Check a few aura effects for determining if should be negative (...
Gildor
2020-07-14
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)
Giacomo Pozzoni
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