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Author
2013-12-18
Core/SAI: Using SMART_ACTION_FORCE_DESPAWN now despawns the given target_type...
Discover-
2013-12-17
Core/SAI: Fix compile
Discover-
2013-12-17
Core/SAI: Using the action_type SMART_ACTION_SET_REACT_STATE now sets the rea...
Discover-
2013-12-17
Core/SAI: In all npc flag related action_types we now check if the target is ...
Discover-
2013-12-17
Core/SAI: Using SMART_ACTION_SET_FOLLOW with target_type 0 (SMART_TARGET_NONE...
Discover-
2013-12-17
Core/SAI: Make SMART_ACTION_SET_INGAME_PHASE_MASK set the phasemask of the ta...
Discover-
2013-12-16
Core/Player: Fix logic for questgiver cast spell
Malcrom
2013-12-16
Core/Misc: Fix warning
jackpoz
2013-12-16
Core/AH: Fix memory leak
jackpoz
2013-12-15
Core/Waypoints: Stop creatures from skipping at waypoint nodes
Malcrom
2013-12-15
Core/AI: Fix CreatureAI left uninitialized
jackpoz
2013-12-15
Core/Transports: Fix memory leak on shutdown
jackpoz
2013-12-15
Core/Unit: prevent COMMAND_ATTACK being added for Trained Rock Falcon.
Malcrom
2013-12-15
Core/Misc: Remove unused code
jackpoz
2013-12-15
Core/Unit: Add switch to prevent COMMAND_ATTACK being added to action bar for...
w1sht0l1v3
2013-12-14
Core/Player: Fix questgiver spell cast.
Malcrom
2013-12-14
Merge branch 'master' of github.com:TrinityCore/TrinityCore
joschiwald
2013-12-14
Scripts: fix crash in spell_jokkum_scriptcast
joschiwald
2013-12-14
Core/Quests: Fix an issue where auto-completed quests would not be automatica...
Discover-
2013-12-14
Core/AI: Fix an issue where the OnQuestAccept hooks were not called for auto-...
Discover-
2013-12-14
Core/Misc: Fix some static analysis issues
jackpoz
2013-12-14
Core/Misc: Fix some static analysis issues
jackpoz
2013-12-14
Core/Player: Add another exception to questgiver spell casting.
Malcrom
2013-12-14
Core/Movement: Fix invalid memory access
jackpoz
2013-12-13
Core/SmartAI: SMART_ACTION_UPDATE_TEMPLATE will no longer ignore the target t...
Discover-
2013-12-12
Core/SmartAI: Reset Actions will not be processed until creature reaches home.
Malcrom
2013-12-12
Core/AI: Some code cleanup
Malcrom
2013-12-12
Core/SmartAI: Fixed issue where ranged caster would switch to combat ready st...
Malcrom
2013-12-12
Core/Movement: Fixed possible invalid memory access
Shauren
2013-12-11
Core: Fix warnings
Vincent_Michael
2013-12-11
Core/SmartScripts: speedup loading/validating sai scripts from db
joschiwald
2013-12-11
Merge pull request #11306 from trickerer/fixaggro
Shauren
2013-12-11
Scripting/Obsidian Sanctum: Updated scripts to use Events.
Malcrom
2013-12-11
Don't allow units to enter combat upon death
trickerer
2013-12-10
Scripts: replace some SetOrientation() calls with spline packets and some ran...
joschiwald
2013-12-10
Merge pull request #11275 from Carbenium/UtgardePinnacle
joschiwald
2013-12-10
Convert Svala Sorrowgrave to event system
Carbenium
2013-12-10
Scripting/Storm Peaks: Renamed npc_brann_bronzebeard script because name has ...
Malcrom
2013-12-09
Core/Enums: Few inns/zones use the zone itself for the resting state instead ...
Kinzcool
2013-12-09
Core/Misc: Fix some static analysis issues
jackpoz
2013-12-09
Scripting/Storm Peaks: Quest 13285 "Forging the Keystone" now scripted.
Malcrom
2013-12-08
Scripting/Howling Fjord: Fix Quest 11310 Warning: Some Assembly Required
Malcrom
2013-12-08
Core/Misc: Fix some static analysis issues
jackpoz
2013-12-08
Core: Fix warning
Vincent_Michael
2013-12-08
Scripting/Razorfen Downs: Discovered some missing text for boss Glutton.
Malcrom
2013-12-08
Core/Unit: Add switch to prevent COMMAND_ATTACK being added to action bar for...
Malcrom
2013-12-08
Core/Spells: Fixed rare issues where spell modifiers would not be correctly r...
Warpten
2013-12-08
Core: Fix non pch build
Vincent_Michael
2013-12-07
Scripting/Razorfen Downs: Additions and fixes for instance.
Malcrom
2013-12-05
Scripting/Grizzly Hills: Add missing include "SpellScript.h"
Malcrom
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