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Author
2018-01-10
Core/Unit: Abide UNIT_FLAG2_DISABLE_TURN on creatures. Add that flag to Kolog...
Treeston
2018-01-09
3dcd49e v2, slightly cheaper
Treeston
2018-01-09
Core/Threat: fix a potential super edge case iterator invalidation
Treeston
2018-01-09
Scripts/World: New target dummy AI, because I don't trust the existing one in...
Treeston
2018-01-09
nopch fix
Treeston
2018-01-09
missing return
Treeston
2018-01-09
Scripts/Commands: New command: .debug threatinfo
Treeston
2018-01-08
Core/Movement: Correct the allowed distance to target before a repositioning ...
Chaouki Dhib
2018-01-08
nopch build fix
Shauren
2018-01-08
Core/Spells: Defined and implemented some new spell attributes (#18950)
xinef1
2018-01-07
Core/Spells: Fixed Shapeshift using macro
Keader
2018-01-08
Core/Creature: improve DB linked_respawn handling (#21172)
kelno
2018-01-07
9ad11e6 follow-up, prevent Halion respawn without loot
Treeston
2018-01-07
typo fix
Treeston
2018-01-07
Core/Threat: Fix a potential exploit allowing players to damage a boss withou...
Treeston
2018-01-07
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2018-01-07
Core/Spells: Mana potions in druid forms (#21160)
DanVS
2018-01-06
Core/Threat: only send periodic threat list updates while unit is engaged
Treeston
2018-01-06
Revert "Scripts/Commands: Allow to use .tele in combat only to GMs"
Treeston
2018-01-06
Core/Misc: Added compatibility layer for boost 1.66 and future std:: networki...
Shauren
2018-01-06
Core/Networking: Activate single threaded optimization for io_service running...
Shauren
2018-01-06
Scripts/Commands: Allow to use .tele in combat only to GMs
jackpoz
2018-01-06
Core/Combat: Some more sanity check asserts to try and track down #21187.
Treeston
2018-01-06
Core/Combat: some more detailed assertions to possibly shed light on #21187.
Treeston
2018-01-04
Core/Map: Fix a crash that could happen if a player moved very far away from ...
Treeston
2018-01-04
MovementInform should overrides
Moein
2018-01-04
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2018-01-03
Core/Spells: fix casting NO_TARGET event spells
ariel-
2018-01-03
nopch fixes
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-02
missing override
Treeston
2018-01-02
Scripts/ZulGurub: Fix an issue that was causing Bloodlord Mandokir to keep ca...
Treeston
2018-01-02
Core/Scripts: fix Millhouse Manastorm resetting dialogs after Skyriss encounter
ariel-
2018-01-02
Core/Scripts: cast "Trial of the Naaru: Tenacity" credit spell when criteria ...
ariel-
2018-01-02
Core/Scripts: fixed npc immunity flags during Harbinger Skyriss encounter
ariel-
2018-01-02
Core/Scripts: Implemented Shifting Naaru Sliver
ariel-
2018-01-02
Core/Scripts: fix issues with 'Squeeze' on Yogg-Saron encounter
ariel-
2018-01-02
Core/Player: fix issue with SendLoot when using Disarm Trap at maximum range
ariel-
2018-01-02
Core/Player: removed redundant check
ariel-
2018-01-01
Core/Player: implemented facial hair validation
ariel-
2018-01-02
Scripts: Fixed typo
joschiwald
2018-01-01
Core/Entities: fix crash
ariel-
2018-01-01
Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...
Treeston
2018-01-01
Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...
Treeston
2018-01-01
nopch fix 2 for d507a7e
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Update RBAC.h
Aokromes
2017-12-31
Core/Misc: Removed unneeded checks
jackpoz
2017-12-31
travis fix
Treeston
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
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