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2018-01-02Core/Scripts: fix Millhouse Manastorm resetting dialogs after Skyriss encounterariel-
2018-01-02Core/Scripts: cast "Trial of the Naaru: Tenacity" credit spell when criteria ...ariel-
2018-01-02Core/Scripts: fixed npc immunity flags during Harbinger Skyriss encounterariel-
2018-01-02Core/Scripts: Implemented Shifting Naaru Sliverariel-
2018-01-02Core/Scripts: fix issues with 'Squeeze' on Yogg-Saron encounterariel-
2018-01-02Core/Player: fix issue with SendLoot when using Disarm Trap at maximum rangeariel-
2018-01-02Core/Player: removed redundant checkariel-
2018-01-01Core/Player: implemented facial hair validationariel-
2018-01-02Scripts: Fixed typojoschiwald
2018-01-01Core/Entities: fix crashariel-
2018-01-01Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...Treeston
2018-01-01Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...Treeston
2018-01-01nopch fix 2 for d507a7eTreeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Update RBAC.hAokromes
2017-12-31Core/Misc: Removed unneeded checksjackpoz
2017-12-31travis fixTreeston
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-12-30Update RBAC.hjoschiwald
2017-12-30nopch fixTreeston
2017-12-30[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2017-12-30Core/Spells: Fixed SPELL_AURA_MOD_INCREASE_ENERGY_PERCENTjoschiwald
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-29Core/Scripts: fix codestyleariel-
2017-12-29Core/Commands: Fix .modify mount (#21137)Rochet2
2017-12-29Core/Scripts: Val'anyr Hammer of Ancient Kings should proc only with effectiv...Keader
2017-12-28Core/Scripts: prevent applying Aspect of the Beast on pet load if owner has s...ariel-
2017-12-28Core/Scripts: remove Quel'Delar from player inventory during "The Halls Of Re...ariel-
2017-12-28Core/Scripts: prevent Arthas in CoS losing his gossip flag and halting instan...ariel-
2017-12-28Core/Scripts: fixed Festergut applying more than one stack of Inoculated at onceariel-
2017-12-28Core/Vehicles: changed flags required to mark a seat as "usable"ariel-
2017-12-28Core/Spells: Scatter and Silencing shots should be instantariel-
2017-12-28Core/AI: Added a way to specify if certain AI types mustn't be allowed on DBariel-
2017-12-27Core/AI: Making guid const& in SetGUID method (#21128)Keader
2017-12-26Build fixKeader
2017-12-26Core/AI: Changing uint64 to ObjectGuid in GameObjectAIKeader
2017-12-25Core/Misc: Fix static analysis issuesjackpoz
2017-12-25Scripts/Trial of Crusader: Fix static analysis issuesjackpoz
2017-12-25Core/CreatureAI: Disable PetAI from databasejackpoz
2017-12-24Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2017-12-24Core/Spell: Remove some leftover hack code from ::EffectSanctuary pertaining ...Treeston
2017-12-23Scripts/Trial of Crusader: Northrend Beasts Rework (#21031)Keader
2017-12-23Scripts/Deadmines: New script for Edwin VanCleef (#20736)Teppic1
2017-12-23Core/Movement: Add MovePoint with facing (#20779)Kittnz
2017-12-22TypoKillyana
2017-12-22Scripts/Stratholme: Fix a DB errorKillyana
2017-12-21Build: Inherit the features and warning flags privatelyNaios
2017-12-21Scripts/Stratholme: Add missing header for no-pch buildjackpoz
2017-12-21Scripts/Stratholme: Fix buildjackpoz
2017-12-21Scripts/Stratholme: Fix buildjackpoz