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function.
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Use vector to store linked spell information to support multiple effects.
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and guard does not attack target. (Note: some scriptedAI may need to update)
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QAston.
Fix priest's fear. Is breakable now.
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script for test.
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Merge part of mangos svn rev 6748: Use SMSG_PET_NAME_INVALID opcode instead of db string. Source: Mangos.
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seed of corruption does not work and "cannot find destination for spell" spams. Not sure if this is the correct way to fix it.
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* Default behaviour of pets for creatures changed to REACT_DEFENSIVE
* Disallowed sending wrapped items as COD
* Prevent loading and saving single target auras for pet in same way as already implemented for player
* Correctly limit use some flask types to zones.
* Fixed extracting common.MPQ under *nix
* Many small xleanups and fixes.
** mangos merge rev.
TEST REV so be careful of creepy crawly bugs!
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Use original caster instead caster to check spell hit result.
Let spell triggers have the same faction as the summoner.
Fix the bug that trigger creatures attack enemy. (no need use civilian extra flag in the future, 128 is enough)
Fix shadow step.
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Fix holy nova. Patch provided by Disassembler.
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that finding random contact point causes crash.
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Fix cone spells.
Use interrupt_aura_flag to remove stealth/invisible/feign death auras.
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"random angle").
Delete a repeated check in instance canenter().
Fix some spell targets.
Add some sunwell spell sql.
Fix Magtheridons earthquake. (TODO: need to find out why soul transfer has no effect when casted by mobs)
Let Brutallus dual wield. Enable burn (still no script effect).
Quick fix for shadowmoon valley illidan quest crash (wait for author's fix).
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Call AI function only when spell hits target.
Move combat check from dealdamge to attackerstateupdate to remove redundant check.
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target selection. (work almost done)
Merge mangos svn rev 6744.
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casted/spells hitting/auras removed. Add new table "spell_linked_spell". Some illustrations provided in sql.
Let trigger creature cast AOE spells when summoned. Illustration provided in sql.
Let active creatures always visible if possible. (seems does not work for now, need to find out why)
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Update glancing damage formula.
Do not daze creatures when other creatures attack from the back (need to find a better way).
Fix the damage calculation of +damage aura.
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Wed Oct 29 15:06:00 http://github.com/mangos/mangos/commit/034b8a34a9b621443e97d0ac4b667b603ba31ef1
Mon Oct 27 14:36:42 http://github.com/mangos/mangos/commit/fa072d15107b44344af8c9ef686839984e241a1b
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* Prevent adding more than 5 people to raid - Apoc
* fixed typo from one of our previous commits.
* Fixed two strings in core, thanx to warhead for patch.
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Implement linked spells, but will not enable it before testing.
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targets with check "isPlayer" and "isWithinDist". Also add target type SELECT_TARGET_NEAREST and SELECT_TARGET_FARTHEST.
SpellEffect Fix for 40802,29364,43723,41931. Patch provided by WarHead.
Update script of Fathom Lord. Patch provided by Blaymoira.
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- freeze commands
- .nameannounce
- .flusharenapoints
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social data at logout instead - source mangos
* Fixed subcommands list output at console. - source mangos
* Rename scripts update.
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* Fixed totems using proper model ids broken after recent change
* Set pet grid activity state to that of caster upon summoning
* Fix a possible crash in ObjectAccessor
note to self: don't commit anything without 3 days testing. ever. after this one ofc.
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- Blackwing Lair
- Black Morass
- Old Hillsbrad
source: ScriptDev2
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longer incorrectly chosen based on player faction. Patch provided by WarHead.
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Update Felmyst script to test new setActive function.
Fix the bug that priest's fear is unbreakable (dirty hack before find the correct way).
(some unfinished unused content included, just ignore them, will finish them later)
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* Fixed makefile to use proper foldername.
* rXXX_world_scripts.sql will be the format for script sql updates, execute these into your world DB.
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being unloaded. This can be done through calling WorldObject::setActive(bool) from the scripting library. Note that entire instances are still unloaded if no player is present on that map to save resources. This behavior can be changed if the need arises.
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Fix Join Instance Can Enter while Encounter is in Progress. Patch provided by mknjc.
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Update Shade of Akama script, Lady Vashj script and Shadowmoon Valley script. Patches provided by Blaymoira.
Remove some hacks since core has provided spell target support.
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Patch provided by SLG.
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Fix a bug that debuff AOE affect caster.
Change target 8 from entry AOE to enemy AOE until find out its real effect.
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problems. DoZoneInCombat is NOT meant to be used by creatures that cannot have threatlists or have empty threatlists.
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access. sec_console. Source mangos - thanks to ogeraisi for the amalgamated patch.
* Redid/Fixed/Added some lang strings.
* As usual remember this is a trunk rev so stability only guaranteed on northern countries of Mars and western parts of Pluto. No warranties outside the solar system, sorry :( . Check with your local government or dictator on regulations regarding export.
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higher level player. Patch provided by Reiner030.
* Fixed positive spells being not resistable when cast on hostile units. Patch provided by QAston.
* Fixed compile warnings in gcc. Patch provided by WarHead.
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Limited-number-of-players spell; shared damage spell; target-in-line cone spell (e.g. dark glare).
Change angle of cone spells from 120 degree to 60 degree.
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provided by SLG.
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(warning: this may cause some spells broken).
Add some spell_script_target.
Delete some workaround in scripts (since core provides spell support now).
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