aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2009-02-18[7295] Make more static world data accessable for scripts use. Author: NoFantasymegamage
--HG-- branch : trunk
2009-02-18*Fix a crash caused by charm/possess spells.megamage
--HG-- branch : trunk
2009-02-18Fix buildpanaut0lordv
--HG-- branch : trunk
2009-02-18*Merge.megamage
--HG-- branch : trunk
2009-02-18*Fix a crash caused by misdirection.megamage
--HG-- branch : trunk
2009-02-18Yet more tabs to spacesParadox
--HG-- branch : trunk
2009-02-17*Merge.megamage
--HG-- branch : trunk
2009-02-17*Fix some bugs of map/grid. Hope this can fix some crashes (without ↵megamage
introducing new crash) --HG-- branch : trunk
2009-02-17Yet more tabs to spacesParadox
--HG-- branch : trunk
2009-02-17Newline added to bottom of all files.KingPin
--HG-- branch : trunk
2009-02-17*Fix a crash bug caused by bindsight spells.megamage
--HG-- branch : trunk
2009-02-17[7294] Fix: Spell 59752 now removes all movement impairing effects and all ↵megamage
effects which cause loss of control. Author: Maxxie --HG-- branch : trunk
2009-02-17[7293] Not attempt respawn/instance tables for battleground/arena templates ↵megamage
(instance id == 0) Author: VladimirMangos --HG-- branch : trunk
2009-02-17 [7292] Implement storage for points of interest data in DB.megamage
It can be in current state used for simplify scripting code that set POI and more advansed way later.. Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName ) will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist. Author: GriffonHeart --HG-- branch : trunk
2009-02-17[7291] Better map height calculation by use client data format.megamage
Need re extract map files by use new ad.exe Author: DiSlord --HG-- branch : trunk
2009-02-17Fix work for some auras if used mod set duration to 0 Author: DiSlordmegamage
--HG-- branch : trunk
2009-02-17[7290] Command .npc setdeathstate on/off. Author: GriffonHeartmegamage
--HG-- branch : trunk
2009-02-17[7289] Make quest related check work in case absent English localization in ↵megamage
DB. Author: GriffonHeart --HG-- branch : trunk
2009-02-17*Fix build.megamage
--HG-- branch : trunk
2009-02-17*Support for quest 1950 - by mrbungleBlaymoira
--HG-- branch : trunk
2009-02-17*Support for quest 772 - by mrbungleBlaymoira
--HG-- branch : trunk
2009-02-17*Fix some crashes.QAston
--HG-- branch : trunk
2009-02-17*Fix mutilate. do not require behind target. By Sorken.megamage
--HG-- branch : trunk
2009-02-17*Fix the bug that knockback cause client crash.megamage
--HG-- branch : trunk
2009-02-17*Merge once again.QAston
--HG-- branch : trunk
2009-02-17*Merge.QAston
--HG-- branch : trunk
2009-02-17* Merged ScriptDev2 860Muhaha
--HG-- branch : trunk
2009-02-17Backed out changeset e85c3b6d551bQAston
--HG-- branch : trunk
2009-02-16[7288] Implement CreatureAI::JustReachedHome scripting call for home ↵megamage
movement end point event. Author: NoFantasy *Note: need to look at SD2 script to check what is the use of this function. --HG-- branch : trunk
2009-02-16Speedup check in Player::HasQuestForItem and Player::HasQuestForGO, related ↵megamage
cleanups. Author: VladimirMangos --HG-- branch : trunk
2009-02-16[7287] Remove wrong implementation for spell 37573 dummy effect. It better ↵megamage
implement in scripts anyway. Author: NoFantasy *Note: this requires the import of SD2 script patch otherwise this spell will have no effect. [7286] Remove unused local variable. Author: VladimirMangos --HG-- branch : trunk
2009-02-16[7285] More code cleanups in static data structures use. Author: zhenyamegamage
--HG-- branch : trunk
2009-02-16Fixed crash at out of range access to array data in battleground code. ↵megamage
Author: VladimirMangos --HG-- branch : trunk
2009-02-16[7284] Avoid 2 times skill value request. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-02-16[7283] Use map for trainer spells for fast find data by spell id. Author: zhenyamegamage
--HG-- branch : trunk
2009-02-16Small BattleGroundQueue::RemovePlayer cleanup. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-02-16*Update add/remove aura code.megamage
--HG-- branch : trunk
2009-02-16*Fix the crash bug when player log in.megamage
--HG-- branch : trunk
2009-02-16*Remove GAMEOBJECT_LEVEL value for summoned gameobject to fix the bug that ↵megamage
some go cannot be used. Please check if this causes other bugs related to gameobject. --HG-- branch : trunk
2009-02-16*Merge.megamage
--HG-- branch : trunk
2009-02-16*Fix chain heal order bug.megamage
--HG-- branch : trunk
2009-02-16*Check range for channeled spells during their duration.QAston
--HG-- branch : trunk
2009-02-15*Cleanup of charm/farsight code. Hope this can fix some crash bugs.megamage
--HG-- branch : trunk
2009-02-15*Fix a crash caused by EventAImegamage
--HG-- branch : trunk
2009-02-15*Add DoCastAOE for script to cast AOE spells. Because AOE spells do not ↵megamage
require any target. *Corresponding update of Kalecgos script. --HG-- branch : trunk
2009-02-15*Fix knockback angle calculation.megamage
--HG-- branch : trunk
2009-02-15[7282] Store guilds in map for fast search by id, some other guild/arenateam ↵megamage
related cleanups. Author: zhenya --HG-- branch : trunk
2009-02-15Propertly send SMSG_SET_PHASE_SHIFT to inform client about phase shift at ↵megamage
phase change. Author: GriffonHeart --HG-- branch : trunk
2009-02-15[7281] Cleanup in unused and incorrectly marked as unused aura names and ↵megamage
comments. Author: VladimirMangos --HG-- branch : trunk
2009-02-15[7280] Implement 287 SPELL_AURA_DEFLECT_SPELLS aura Author: DiSlordmegamage
--HG-- branch : trunk