Age | Commit message (Collapse) | Author |
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SPELL_ATTR9_ALLOW_DARK_SIMULACRUM
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SPELL_ATTR11_IGNORE_SPELLCAST_OVERRIDE_SHAPESHIFT_REQUIREMENTS
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SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_TRIGGERED aura should always be instant
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if they have any trigger flags set (possible with override spells auras)
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without also causing other behavior of TRIGGERED_CAST_DIRECTLY (skipping SMSG_SPELL_START, skipping starting GCD)
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some areatriggers to trigger while dead (#30042)
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GAMEOBJECT_TYPE_CHEST and quest objectives (#30051)
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SPELL_ATTR9_FACE_UNIT_TARGET_UPON_COMPLETION_OF_JUMP_CHARGE
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command (#30043)
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UNIT_FLAG2_UNTARGETABLE_BY_CLIENT flag (#30041)
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check in Spell::CheckCasterAuras and named possibly related spell attribute
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cast if they were supposed to purge effect they are granting immunity to (CreatureImmunities was not checked)
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SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported
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(#30031)
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~100mb and fixed a logic mistake that was allowing first-time append calls to bypass that size limit (#30037)
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SendPlayOrphanSpellVisual
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are internal to database project)
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fixes some totems requiring legacy items in inventory
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for latest flying requirements
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targets (#30027)
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