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Author
2017-08-06
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2017-08-06
Core/Pet: Fix an issue that was causing lower ranks of pet spells to remain i...
Necropola
2017-08-05
Revert permision change
Aokromes
2017-08-04
[3.3.5] Core/Pet: Make pet action bar autocast persist properly (#20110)
Necropola
2017-08-04
Scripts/InstanceScript: Implement database framework for managing spawn group...
Treeston
2017-08-03
Core/Unit: Don't apply liquid effects to game masters.
Treeston
2017-08-03
Core/Misc: Revert back to using boost::regex, std::wregex doesn't work for na...
Shauren
2017-08-02
Scripts/Commands: Fix some quirkiness and potential crashes with live DB modi...
Treeston
2017-08-01
more unneeded checks (follow-up 3b02029)
Treeston
2017-08-01
remove an unused variable (follow-up fcd6fe0)
Treeston
2017-08-01
Scripts/Commands: New utility command: .list spawnpoints.
Treeston
2017-07-31
NoPCH Build fix
Aokromes
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-29
Core/Misc: Util changes
Shauren
2017-07-28
Core/Chat: Provide a fully-formed protocol for addons to interact with GM com...
Treeston
2017-07-25
Core/Player: Always set flight state change packets for players, even if thei...
Treeston
2017-07-25
Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when kill...
Treeston
2017-07-23
Core/AI: correct Permit level for trigger flagged creatures
ccrs
2017-07-23
Core/Unit: No code change, just updating a comment with insights gleaned from...
Treeston
2017-07-23
Core/WorldObject: Properly initialize position data for all types when initia...
Treeston
2017-07-22
Core/Npc: Remove bytes1 once the npc start a combat
Killyana
2017-07-21
Core/PlayerAI: Some adjustments:
Treeston
2017-07-21
Core/Auth: Fixed client getting stuck on login or realm change
Shauren
2017-07-21
Warning fix (c7896f3 follow-up)
Treeston
2017-07-21
Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as fir...
Treeston
2017-07-21
nopch fix
Treeston
2017-07-21
Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid search...
Treeston
2017-07-21
Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too muc...
Treeston
2017-07-21
nopch fix 2
Treeston
2017-07-21
nopch fix
Treeston
2017-07-21
Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script wit...
Treeston
2017-07-20
Scripts/Spell: Port spell_generic.cpp to new script registration syntax where...
Treeston
2017-07-20
Scripts/Item: Port spell_item.cpp scripts to new script registration syntax w...
Treeston
2017-07-20
Core/Scripts: Implement generic script loaders (and script registry macros) t...
treeston
2017-07-19
Core/Tools: fix whitespace
ariel-
2017-07-18
Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect for...
treeston
2017-07-18
Core/Spells: Renamed TARGET_DEST_UNK_110 to TARGET_UNIT_CONE_ENTRY_110
Aokromes
2017-07-18
Core/Taxi: Properly send taxi node status on login, as well as if the taxi ma...
treeston
2017-07-18
Scripits/Item: Nitro. BOOSTS.
treeston
2017-07-18
Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's call...
treeston
2017-07-17
Revert "Scripts/Commands: Fix a potential crash when summoning players that a...
treeston
2017-07-17
Scripts/Commands: Fix a potential crash when summoning players that are just ...
treeston
2017-07-17
Core/Misc: Fix static analysis issues
jackpoz
2017-07-17
Tools: Automatically create directories for tools (#17971)
keke222
2017-07-16
Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles (#20033)
Gustavo
2017-07-16
Core/Misc: Build fix
jackpoz
2017-07-16
Core/Misc: Fix static analysis issues
jackpoz
2017-07-16
Core/Quest: Prevent an issue causing quests to become invisible upon relog. (...
Treeston
2017-07-15
Core/Misc: Fix static analysis issues
jackpoz
2017-07-15
Core/Misc: Fix static analysis issues
jackpoz
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