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2024-07-05Core/Spells: Implemented SPELL_ATTR9_CANNOT_KILL_TARGETShauren
2024-07-05Core/Spells: Implemented SPELL_ATTR9_FORCE_CORPSE_TARGETShauren
2024-07-05Core/Spells: Implemented SPELL_ATTR9_ITEM_PASSIVE_ON_CLIENTShauren
2024-07-05Core/Spells: Rename more SpellAttr9 to official namesShauren
2024-07-05Core/Spells: Implemented SPELL_ATTR9_IGNORE_CASTER_HEALING_MODIFIERS and SPEL...Shauren
2024-07-05Tools/mmaps_generator: Fixed executable name and default values in --helpShauren
2024-07-05Core/Maps: Implemented BoundaryIntersectionBoundaryModoX
2024-07-05Core/Spells: Implemented SPELL_ATTR9_JUMPCHARGE__NO_FACING_CONTROLShauren
2024-07-05Core/Movement: Defined and implemented new spline flag - JumpOrientationFixedShauren
2024-07-05Core/Spells: Rename more SpellAttr9 to official namesShauren
2024-06-29Core/Players: unified the updating of power regeneration into a single functi...Ovahlord
2024-06-28Core/Spells: ported the Dark Simulacrum implementation from a33864ce2d9038e49...Ovahlord
2024-06-28Tools/Extractors: updated retard check messages to be more clear about what v...Ovahlord
2024-06-28Core/Spells: Implemented SPELL_ATTR9_ALLOW_CAST_WHILE_CHANNELINGShauren
2024-06-28Core/Misc: Sync Language.h between branchesShauren
2024-06-28Core/Creatures: Update visible Flags2 when changing gm mode state (#30058)DeadMouse
2024-06-28Scripts/Spells: Implemented Dark Simulacrum and its related attribute SPELL_A...Shauren
2024-06-28Core/Spells: Implemented SPELL_ATTR11_IGNORE_SPELLCAST_OVERRIDE_SHAPESHIFT_RE...Shauren
2024-06-28Core/Spells: Spells cast through SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_TRIGGER...Shauren
2024-06-28Core/Spells: Exclude spells cast from client from being treated as triggered ...Shauren
2024-06-28Core/Spells: Implemented new trigger flag to cause spells to be instant witho...Shauren
2024-06-25Core/Misc: dropped several db2 storages which are empty/unused in classic and...Ovahlord
2024-06-25Core/Items: dropped artifact weapon implementationOvahlord
2024-06-25build fixOvahlord
2024-06-25Core/Player: restore ranged weapon attack handlingOvahlord
2024-06-25Core/DataStores: fixed db2 structure of AreaTriggerActionSet for classicOvahlord
2024-06-24build fixOvahlord
2024-06-24Core/Spells: Implemented SPELL_ATTR9_IGNORE_SCHOOL_LOCKOUTShauren
2024-06-24Core/Spells: Implemented SPELL_ATTR9_AUTOCAST_OFF_BY_DEFAULTShauren
2024-06-24Core/Spells: Rename more SpellAttr9 to official namesShauren
2024-06-24Core/Spells: Implemented SPELL_ATTR9_HASTE_AFFECTS_MELEE_ABILITY_CASTTIMEShauren
2024-06-24Core/Packets: ported ByteBuffer changes which had been sneaked in with 468a06...Ovahlord
2024-06-24Core/AreaTriggers: Check actionset flags for client areatriggers to allow som...Meji
2024-06-23Core/GameObjects: Fixed the interaction/highlight logic for GAMEOBJECT_TYPE_C...Meji
2024-06-23Core/Spells: Implemented SPELL_ATTR9_FACE_UNIT_TARGET_UPON_COMPLETION_OF_JUMP...Shauren
2024-06-23Core/Commands: Allow to complete tracking quests with .quest complete command...Meji
2024-06-23Core/Players: Allow GMs to target npcs with UNIT_FLAG2_UNTARGETABLE_BY_CLIENT...TheCarl
2024-06-23nopch build fixShauren
2024-06-23Core/Movement: Allow setting position or object facing targets for jump movementShauren
2024-06-23Core/Spells: Removed MECHANIC_IMMUNE_SHIELD + MECHANIC_BANISH special case ch...Shauren
2024-06-22Core/LFG: fixed initialization and checks for random dungeonsOvahlord
2024-06-20Core/Spells: Fixed spell with SPELL_AURA_MECHANIC_IMMUNITY_MASK failing to ca...Shauren
2024-06-20build fixOvahlord
2024-06-20Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIE...Shauren
2024-06-20Fix GCC 11 buildShauren
2024-06-20Core/Auras: Merge all SpellModifier sets into one sorted setShauren
2024-06-20Core/Quests: Fix swapped QuestGiverStatusMeji
2024-06-20Core/Spells: Replaced assert with startup error logShauren
2024-06-20Core/Auras: Apply banished aura state with auras using banish mechanicShauren
2024-06-20Build: Normalize executable locations in build directory for all platformsShauren