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This allow independent rate of walk vs run speed. Existing field renamed to explicit speed_walk.
Note that default database rate for run is a result of the most common value seen, 8.0/7.0
Author: NoFantasy.
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Closes issue #172.
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Portal event, Flame Tsunami, Twilight Eggs, Twilights Fissure, Achievements in Hard Mode
Closes issue #1015.
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http://trinitydatabase.org/index.php?/topic/14994-7656-instance-template/), this will define whether or not mounting is allowed in an instance, instead of defining it hard coded in the core.
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Add script texts for all ulduar bosses and adds. Mainly from wowwiki, Thanks.
Some code style cleanup.
Still WiP.
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- Support for spawning Onyx Lair guardians
- Maximum Whelp count per wave set to 20 as per Blizzlike
- small update to her movement in phase 2 (might need to be overhauled, Breath isn't casted often enough)
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listed in a player's refundable storage
- Remove an assert in _SaveInventory(). Instead, I added an error log and manual removal. Please post these error logs should they occur
- In _LoadInventory, also check for player_guid when loading refund data
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blow.
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This scripts are pushed for testing purposes, so is not recommended
opening it for production enviroments. any feedback is welcome :)
Fixes issue #449.
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m_refundableItems, preventing the triggering of an assert in _saveInventory.
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if pointers differens, maps can't be same
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a crash caused by invalid iterator in Player::_SaveInventory(). This should fix the last of the item save related crashes.
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resolution for some client crashes.
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below 1500 rating should get a fixed amount of points, equal to the amount of points a person with 1500 rating would get.
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correct player.
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- Set ITEM_FIELD_CREATE_PLAYED_TIME to 0 in Item::Create, should fix crash described in issue 1199
- Change some function calls so on Player::_saveInventory the core doesn't have to check for existance of item anymore when iterating over m_refundableItems. The loop will now only update played time, removal of items from this set is done in other functions.
- Cleanup in affected functions.
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waiting all the event). Blizzlike change
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or honor reward for the tapping player/group.
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the loot recipient.
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Fig group loot distance checks to also check map instanceId.
Fixes issue #1172.
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summoned multiple times.
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Thanks to Xanadu and nalimleinad for aiding research.
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Fixes issue #1175
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Fix talents Improved Rend and Gag Order not increasing whole damage of affected spells
(applying effect modifiers - spellmod_effectx should be however done for every static damage added to already calculated damage, we can't just apply all spellmods after effects are processed...)
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Apply crit damage reduction to periodic crit damage
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Remove Ranged attack from attackerstateupdate() children function (Ranged attacks are always done using spells)
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Reaver's Arcane Orb and many others). Achieved by fixing wildly incorrect SMSG_SPELL_GO target mask data handling.
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of honorPts/arenaPts/items seperately. Thanks to Opterman for the idea.
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to tackle the cases where unit targets are required but there is no other implicit target to produce them (like in 53, 0 combination).
This works in conjunction with my next commit.
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