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2019-02-02Core/Group: Fix memory leakjackpoz
Fix memory leak happening when disbanding a group with an ongoing roll. Please note this is not blizz-like but at least we don't leak memory anymore.
2019-02-02Scripts/ScarletEnclave: Fix no pch buildjackpoz
2019-02-02Scripts/Scarlet Enclave: Grand Theft Palomino (#22967)Sorikoff
* Grand Theft Palomino * Cosmetic issues * Address CR
2019-02-02Core/Movement: Implement move time skipped handler (#22994)Chaouki Dhib
* Implement CMSG_MOVE_TIME_SKIPPED handler and move it to MovementHandler.cpp * Add better error handling * Update MovementHandler.cpp
2019-02-02Core/Spells: Fix assert triggeredjackpoz
Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the aura owner, then processing the main spell effects. The triggered spell can kill the aura owner, changing its death state to CORPSE and removing auras created. Fix #21856 Ref 518e6299ca08a362bc3709daaaa5e5d5633d1bf1
2019-02-02DB/Quest: Sniff Out the EnemySorikoff
Closes #23006
2019-02-01Scripts/Magister Terrace: Fixed a enum mistakeKeader
2019-01-30Core/Misc: Fixed shaman elementals and magister terrace first boss accessKeader
2019-01-28Scripts/Utgarde Keep: Fix Ingvar Evading (again)Keader
UNIT_FLAG_NON_ATTACKABLE makes ingvar become a invalid target and lose threatlist, so me->IsThreatened() will return false. We dont need it at all, since UpdateAI will handle evade already.
2019-01-28Scripts/Temple of Ahn Qiraj: Scripted doors of AQ40Keader
Doors added in https://github.com/TrinityCore/TrinityCore/commit/1ba09572b5a49d5cd247cdca47109d3325ec12f3
2019-01-28Make Travis Happy :)Keader
2019-01-28Scripts/Magister Terrace: Update InstanceScript and more fixesOvah
Cherrypicked of https://github.com/Ovahlord/TrinityCore/commits/4.3.4
2019-01-28Build fix ³Keader
2019-01-28Build fix²Keader
2019-01-28Build fixKeader
2019-01-28Scripts/Magister Terrace: Felblood Kaelthas rewriteOvah
Cherrypick of https://github.com/Ovahlord/TrinityCore/commit/ae440400aaf90de11cf92010839ab98a8403c003
2019-01-28Scripts/Black Temple: Mother Shahraz fatal attraction need be randomKeader
Higher distance showed in my sniffs is 48 yards (rounding 50 yards). If someone find more then that, please let me know. Ty killerwife
2019-01-28Scripts/Black Temple: Fixed some issues in Illidari CouncilKeader
Ty killerwife for all help :)
2019-01-27Tools/MMaps: Allow to specify different Recast settings for different mapsjackpoz
Allow to specify different Recast settings for different maps, currently handled in GetMapSpecificConfig() as a switch statement. Set walkableRadius to 0 in Blade's Edge Arena (Map ID 562) so the pets can walk on the thin rope between the bridge and the pillar.
2019-01-26Dep/Recast: Update recastnavigation to ↵jackpoz
https://github.com/recastnavigation/recastnavigation/commit/14b2631527c4792e95b2c78ebfa8ac4cd3413363 Rebuilding mmaps IS required
2019-01-21Core/MapScripts: Allow GameObjects to be caster of SCRIPT_COMMAND_CAST_SPELLjackpoz
2019-01-19Core/Spells: Fix assert triggeredjackpoz
Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the target, then processing the main spell effects. The triggered spell can kill the target, changing its death state to CORPSE and removing auras created. Fix #22306
2019-01-19Core/Misc: Fix clang 6.0 warningsjackpoz
Ported from e9bcae1fada64bc3400c3204f7365edcecd640cc
2019-01-18Core/Misc: Update 85e3169fbd7b2da70e0f054399f4db64ded36325 about SOAPjackpoz
Change again how SOAP is stopped if SOAP successfully binds but worldserver fails to bind its sockets. A crash remains if SOAP fails to bind because it calls exit() and that triggers asserts everywhere.
2019-01-18Core/Networking: Set SO_REUSEADDR on *nix platformsjackpoz
2019-01-18Core/Misc: Fix shutdown with SOAP enabledjackpoz
Fix worldserver entering a loop when having SOAP enabled but failing to bind both SOAP and worldserver listened socket. SOAP thread would keep trying to bind the socket over and over checking World::IsStopped() condition that was never set to true
2019-01-17Core/Misc: update SMSG_UPDATE_WORLD_STATE usesccrs
2019-01-17Server/Packets: port WorldStatePackets from masterccrs
2019-01-16Scripts/ICC: npc_suppresser correctionsccrs
closes #22908
2019-01-16Core/Creatures: Only allow class and pet trainers to reset talents and teach ↵Shauren
dual spec Closes #22953
2019-01-16Core/Objects: increase sight range of objects & correct general default ↵Kittnz
visibility distance (#22891) This can be used for anything really. Note: This does not make the object active. #21111 #21681
2019-01-15Warning fixShauren
2019-01-15Core/Auth: Implement additional version check for modified clients during loginShauren
2019-01-15Core/Commands: Fixed creature/gameobject move commands not updating which ↵Shauren
cell they belong to Closes #22720
2019-01-15Core/Quest: Fix crash in GetQuestDialogStatus()Giacomo Pozzoni
Fix possible NULL dereference in GetQuestDialogStatus() Fixes #22516
2019-01-14DB/Creature: Update Lord Victor Nefarius gossips with the correct entryKillyana
Closes #22946
2019-01-14Core/Unit: rename & cleanup GetCreatePowersccrs
it hurted my eyes too much
2019-01-133.3.5 UnitAI (#22911)Giacomo Pozzoni
* Core/AI: Revamp how UnitAI changes are applied Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack. The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call. The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call. * Core/AI: Apply new AI change code * Core/AI: Fix build * Core/AI: Fix crash on Creature::AIM_Create() * Core/AI: Fix crash * Core/AI: Restore ASSERT * Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI
2019-01-13Scripts/Borean Tundra: Corastrasza gossip menu improvements (#22942)Trond B. Krokli
- split the quest status check, the quest gossips are different - remove old hardcoded text (deprecated method) - enumerate already existing DB gossip menu option items
2019-01-12Core/CLI: Fixed utf-8 console input on windowsShauren
2019-01-12Core/Utils: Handle UTF-8 conversion errorsjackpoz
Replace the output string when a UTF-8 conversion error happen with an error message instead of using an empty string, swallowing any message that the caller wanted to log.
2019-01-12DB/Creature: Wrath CorruptorKillyana
Thanks to Keader for the spell_script Original sql by Tobschinski https://github.com/cmangos/tbc-db/commit/c8f1753834ba3dba4c6263346afe29cd363c2431
2019-01-11Core/LFG: Ignore LFG cooldown when joining queue to replace missing party ↵Shauren
member when dungeon is already in progress
2019-01-11Scripts/Quest: make Wounded Skirmisher reply talk show class & race (#22936)Trond B. Krokli
Quest 12288: Overwhelmed! - Upon casting the healing quest spell, Wounded Skirmisher (npc_wounded_skirmisher) shows $r and $c in their reply talk text because of the missing target argument, hence not targeting the player on the quest (or the specific caster, in this case). Text used by the NPC Wounded Skirmisher: 0 Ahh.... better. 1 Whoa - I nearly died there. Thank you, $r! 2 Thank you, $c. Solution: add the missing target name, caster, to the Talk() script line.
2019-01-10Core/Movement: 9080e7863c2 followupccrs
not the desired optimization I was aiming at, ty Shauren
2019-01-10Core/Movement: correct logic wrongly ported in 2a84562dc8ccrs
I'm referencing line 97 from ChaseMovementGenerator. That commit introduced a modification in this use case: - Chasing target is not my current victim, I should stop moving till it is my victim again Changed To: - Chasing target is not my current vicitm, I should stop chasing My correction: - I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing --> Most likely: evade, new attackstart, etc. the rest are just minor changes
2019-01-10Rename spell correctlyKillyana
2019-01-10Core/Networking: Fix memory leak (#22923)Giacomo Pozzoni
Fix memory leak reported by ASan happening when ports fail to bind in Authserver
2019-01-10Scripts/Spells: Fix infinite loop in Power Word Shield (#22918)Giacomo Pozzoni
Fix infinite loop in Power Word Shield triggering back and forth the damage spell between 2 players, both with Power Word Shield
2019-01-10Creature/Script: Add missing abilities for Ghostly Citizen and Spectral CitizenKillyana
Closes #22662