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2022-01-23Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...Peter Keresztes Schmidt
2022-01-23Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-23Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap (#25040)Peter Keresztes Schmidt
2022-01-23Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)Peter Keresztes Schmidt
2022-01-23Scripts/Magisters Terrace: Use std::chrono::duration overloads of EventMap (#...Peter Keresztes Schmidt
2022-01-23Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)Peter Keresztes Schmidt
2022-01-23Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)Peter Keresztes Schmidt
2022-01-23Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)Peter Keresztes Schmidt
2022-01-23Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)Peter Keresztes Schmidt
2022-01-23Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-23Scripts/Gundrak: Use std::chrono::duration overloads of EventMap (#25030)Peter Keresztes Schmidt
2022-01-23Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap (#25029)Peter Keresztes Schmidt
2022-01-23Scripts/Drak'Tharon Keep: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-23Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2022-01-23Scripts/Coilfang Reservoir: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2022-01-23Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-23Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap (#25026)Peter Keresztes Schmidt
2022-01-23Scripts/Mana Tombs: Fix Pandemonious Dark Shell event delayShauren
2022-01-23Scripts/Auchindoun: Use std::chrono::duration overloads of EventMap (#25023)Peter Keresztes Schmidt
2022-01-23Scripts/Outland: Use std::chrono::duration overloads of EventMap (#25022)Peter Keresztes Schmidt
2022-01-23Scripts/Northrend: Use std::chrono::duration overloads of EventMap (#25021)Peter Keresztes Schmidt
2022-01-23Scripts/Trial of the Crusader: Use std::chrono::duration overloads of EventMa...Peter Keresztes Schmidt
2022-01-23Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...Peter Keresztes Schmidt
2022-01-23Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2022-01-23Scripts/Kalimdor: Use std::chrono::duration overloads of EventMap (#25016)Peter Keresztes Schmidt
2022-01-23Core/Battlegrounds: Use std::chrono::duration overloads of EventMap (#25015)Peter Keresztes Schmidt
2022-01-23Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)Giacomo Pozzoni
2022-01-23Core/Spells: Check a few aura effects for determining if should be negative (...Gildor
2022-01-23Warning fixShauren
2022-01-23Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)Giacomo Pozzoni
2022-01-23Fix some compiler warnings reported by GCC (#25007)Peter Keresztes Schmidt
2022-01-23Core/DataStores: Port refactors from Update DBC field names to generated ones...Peter Keresztes Schmidt
2022-01-22Core/Player: Introduce separate level caps for each expansion (#24989)Max Drosdo.www
2022-01-22Scripts/Spells: Move spell_anchor_here to generic because is used by more tha...Aqua Deus
2022-01-22Core/Auras: Named new proc flags (#27655)Aqua Deus
2022-01-22Core/Units: Fixed typo in unit flag nameShauren
2022-01-22Core/Units: Named unit flags linked to CreatureDifficulty flagsShauren
2022-01-22Core/Units: Named UNIT_FLAG2_UNTARGETABLE_BY_CLIENT and renamed CREATURE_DIFF...Teleqraph
2022-01-22Creature/Script: npc_blackfathom_deeps_event (#24969)Eridium
2022-01-22Core/DBLayer: Fixed false positive msvc analysis warningShauren
2022-01-22Core/Creature: Add null check for charmed creaturesjackpoz
2022-01-22Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCor...Ovah
2022-01-22Creature/AI: Remove SetVisible from SmartAI::InitializeAIakrom23
2022-01-22Core/Spells: Don't select corpses for spell targets that expect to hit unitsShauren
2022-01-22Scripts/ICC: fixed a crash in the Lich King encounter caused by invalid corps...Ovah
2022-01-21DB/Quest: Convert & update support for 'Khu'nok Will Know' to SAIoffl
2022-01-21Core/Misc: Fixed engrish in static_assert for EnumFlag and restrict DEFINE_EN...Shauren
2022-01-21Core/Events: refactored battleground holiday assignments.Ovahlord
2022-01-21DB/Quest: Convert & update support for 'Chasing A-Me 01' to SAIoffl
2022-01-21DB/Quest: Convert & update scripts from Thousand Needles to SAIoffl