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2022-01-23
Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...
Peter Keresztes Schmidt
2022-01-23
Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2022-01-23
Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap (#25040)
Peter Keresztes Schmidt
2022-01-23
Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)
Peter Keresztes Schmidt
2022-01-23
Scripts/Magisters Terrace: Use std::chrono::duration overloads of EventMap (#...
Peter Keresztes Schmidt
2022-01-23
Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)
Peter Keresztes Schmidt
2022-01-23
Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)
Peter Keresztes Schmidt
2022-01-23
Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)
Peter Keresztes Schmidt
2022-01-23
Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)
Peter Keresztes Schmidt
2022-01-23
Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2022-01-23
Scripts/Gundrak: Use std::chrono::duration overloads of EventMap (#25030)
Peter Keresztes Schmidt
2022-01-23
Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap (#25029)
Peter Keresztes Schmidt
2022-01-23
Scripts/Drak'Tharon Keep: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2022-01-23
Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2022-01-23
Scripts/Coilfang Reservoir: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2022-01-23
Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2022-01-23
Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap (#25026)
Peter Keresztes Schmidt
2022-01-23
Scripts/Mana Tombs: Fix Pandemonious Dark Shell event delay
Shauren
2022-01-23
Scripts/Auchindoun: Use std::chrono::duration overloads of EventMap (#25023)
Peter Keresztes Schmidt
2022-01-23
Scripts/Outland: Use std::chrono::duration overloads of EventMap (#25022)
Peter Keresztes Schmidt
2022-01-23
Scripts/Northrend: Use std::chrono::duration overloads of EventMap (#25021)
Peter Keresztes Schmidt
2022-01-23
Scripts/Trial of the Crusader: Use std::chrono::duration overloads of EventMa...
Peter Keresztes Schmidt
2022-01-23
Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...
Peter Keresztes Schmidt
2022-01-23
Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2022-01-23
Scripts/Kalimdor: Use std::chrono::duration overloads of EventMap (#25016)
Peter Keresztes Schmidt
2022-01-23
Core/Battlegrounds: Use std::chrono::duration overloads of EventMap (#25015)
Peter Keresztes Schmidt
2022-01-23
Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)
Giacomo Pozzoni
2022-01-23
Core/Spells: Check a few aura effects for determining if should be negative (...
Gildor
2022-01-23
Warning fix
Shauren
2022-01-23
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)
Giacomo Pozzoni
2022-01-23
Fix some compiler warnings reported by GCC (#25007)
Peter Keresztes Schmidt
2022-01-23
Core/DataStores: Port refactors from Update DBC field names to generated ones...
Peter Keresztes Schmidt
2022-01-22
Core/Player: Introduce separate level caps for each expansion (#24989)
Max Drosdo.www
2022-01-22
Scripts/Spells: Move spell_anchor_here to generic because is used by more tha...
Aqua Deus
2022-01-22
Core/Auras: Named new proc flags (#27655)
Aqua Deus
2022-01-22
Core/Units: Fixed typo in unit flag name
Shauren
2022-01-22
Core/Units: Named unit flags linked to CreatureDifficulty flags
Shauren
2022-01-22
Core/Units: Named UNIT_FLAG2_UNTARGETABLE_BY_CLIENT and renamed CREATURE_DIFF...
Teleqraph
2022-01-22
Creature/Script: npc_blackfathom_deeps_event (#24969)
Eridium
2022-01-22
Core/DBLayer: Fixed false positive msvc analysis warning
Shauren
2022-01-22
Core/Creature: Add null check for charmed creatures
jackpoz
2022-01-22
Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCor...
Ovah
2022-01-22
Creature/AI: Remove SetVisible from SmartAI::InitializeAI
akrom23
2022-01-22
Core/Spells: Don't select corpses for spell targets that expect to hit units
Shauren
2022-01-22
Scripts/ICC: fixed a crash in the Lich King encounter caused by invalid corps...
Ovah
2022-01-21
DB/Quest: Convert & update support for 'Khu'nok Will Know' to SAI
offl
2022-01-21
Core/Misc: Fixed engrish in static_assert for EnumFlag and restrict DEFINE_EN...
Shauren
2022-01-21
Core/Events: refactored battleground holiday assignments.
Ovahlord
2022-01-21
DB/Quest: Convert & update support for 'Chasing A-Me 01' to SAI
offl
2022-01-21
DB/Quest: Convert & update scripts from Thousand Needles to SAI
offl
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