Age | Commit message (Collapse) | Author |
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that function not used anywhere(if my eyez are right) but in the future can leaks.
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with mechanic would be fail due to effect/state immunity.
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saves lookups in spellstore for entries we already have.
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Fixes issue #183.
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* All this really does at the moment is save addon names + CRCs to DB for use for.. whatever, later.
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broken in f0632b948d
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* When someone feels like coding it properly, it can be added back in.
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after 7014f421c8
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unit during remove from world - all thanks go to debug assert fails, which you all love so much.
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-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
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Fixes issue #342.
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Drahy for debug traces.
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turn/move, cleanup
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- fix spell of adds
- fix wave schedule to use correct entry
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very co-operative.
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Fixes issue #80.
- Implement support for "merging" life and dead side after ~2 minutes, if group is not splitted
- Implement support for opening central gate at 30% boss health
- Implement Gothik teleport between side when above 30% boss health
- Fix dead-side mobs spawn in 25-Man difficulty
- Fix waves setup.
- Fix some timers (this may still need some tuning).
- Fix sporadic combat reset when Gothic teleport to ground.
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naitsabes.s and me. Thanks to QAston and thenecromancer.
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log:
==12080== 1,680 (168 direct, 1,512 indirect) bytes in 1 blocks are definitely lost in loss record 106 of 253
==12080== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==12080== by 0xA63AE9: OutdoorPvPMgr::InitOutdoorPvP() (OutdoorPvPMgr.cpp:51)
==12080== by 0xC01BDA: World::SetInitialWorldSettings() (World.cpp:1650)
==12080== by 0x808EF6: Master::Run() (Master.cpp:235)
==12080== by 0x8083B5: main (Main.cpp:154)
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VladimirMangos.
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delayed forced despawn also in EAI, by NoFantasy.
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achievement creteria requirements forACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET*, by GriffonHeart.
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