| Age | Commit message (Collapse) | Author |
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* Some cleanups in MapUpdater/DelayExecutor.
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to our script writers: please, turn on the brain
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percentage a target must be at before item use on item_required_target is allowed. This will allow better scripting of quest item use on some creatures.
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help and Rat for idea.
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mover should be source of movement packets, not player
resolves problem that movements of controlled unit not visible for nearby players
(you can detect it only when controlled unit too far from player-controller)
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formula was not correct for those cases.
Fixes isssue #1387.
Note: junk loot is still not yet implemented.
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Fixes issue #1132.
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thanks to havenard for packet structure, closes issue #1439
also added vehicle guid check
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Fixes issue #1443.
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more flying really high )
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Fix flying creatures always moving forward ( maybe use flag only when really moving? )
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fails for whatever reason
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First basic script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
Still WiP with lots of work. In particular, the faction based npc/mob will have to be fixed when they will be spawned in TDB.
Fixes issue #1308.
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Fixes issue #1322.
Fixes issue #1428.
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* Script at_aldurthar_gate for quests 13315 and 13351.
* Script at_warsong_farms for quest 11686.
* Script at_stormwright_shelf for quest 12741.
Code from ScriptDev2.
Before execute sql updates, apply TDB fix. New Fix Submissions > Core related DB content
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* with .98e).
* Thanks raczman for testing.
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This commit is like that: 7714 / rce505237e4aa
And use const_iterators where it is possible.
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* If we get the positive response we are expecting, we will remove spells
* next.
* Just imagine, finally being able to get that T10 gear you wanted!
* Thanks to Nayre for the idea
* Thanks to Machiavelli and Trazom for help implementing
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Use correct Unit::GetCreature() instead of Unit::GetUnit() with casting the object to Creature pointer.
Remove some usless casts.
Fix a possible crash in pyrewood_ambushAI.
TODO: Remove ugly cast macros(like CAST_PLR(), CAST_CRE()) from scripts and use the correct ToX() functions(like ToPlayer(), ToCreature()).
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This fixes the bugs which appear when you have more than 50 entries on friends or ignore list.
For example: You have 40 friends and 20 ignores, it's 60. But the core loads just 50 entries so some of them not loaded.
Fixes issue #134.
Patch by johnholiver.
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Fixes issue #1382.
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Fixes issue #1174.
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* Credits to click
* Remove no longer needed check for non-supported client versions for loot
* Generation
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This commit fixes spell Repentance(20066).
Patch by QAston, thanks to him.
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weapons in TC scripts.
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Fixes issue #1347. Thanks Johnholiver.
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Fixes issue #1341.
Fixes issue #1344.
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Fixes issue #336.
Requires DB update.
Still WiP but functional.
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Fixes issue #1243.
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