Age | Commit message (Collapse) | Author |
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* Core/Maps: Always update the grid of player summons even if far away
* Code cleanup
* Use a vector instead of unordered_set
(cherry picked from commit c68faf108edf50ae8a2ff4a341eff1e0d4269cbc)
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(cherry picked from commit 5498f3be96ecf09c35622c3ba5e9abb8c8b96e13)
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(cherry picked from commit 8a53e7e1c3da59c41991b20ba4997360286dec15)
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(cherry picked from commit fc3feebee9e26ec5bc21a46f37b5affe416582c6)
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does everything it used to do, anyway. b3694bf follow-up.
(cherry picked from commit c9356190b7891deb7878bc30064eaf1c81857c2c)
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checking wrong path id parameter
Remove multiple calls to SMART_EVENT_WAYPOINT_START for the 1st waypoint.
Closes #24760
(cherry picked from commit b3694bf47bfdab8ee9c074ac4a22d8f389e1cfc1)
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everything that uses them (PR #25156)
(cherry picked from commit bcdbdd6f23ce65cc0e381e61d2840140dce79311)
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vehicle. Closes #1340.
(cherry picked from commit 47c7910036d5a32a92aa58b48553a1b8c8891e08)
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* Core/Unit: Fix units on vehicles not dismounting on death
Closes #23095
Issue added in 982643cd96790ffc54e7a3e507469649f3b074d2
* Remove leftovers from previous tries
(cherry picked from commit ff26027453179448bb972d88a51e565d71e95f3f)
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the player didn't do any arena match before next server restart
Ref #16609
(cherry picked from commit cc64762f068749bbee0ef96580614f5a8cdfc867)
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Closes #25402
(cherry picked from commit 1e446b021b704818fb4ef9bd8622716d138295b0)
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There might be cases where this should be allowed (i.e. if the SMART_TARGET_* is another object) but for now we'll just never allow it.
(cherry picked from commit 28921f191de2269dd90b50ac99dd0d29ba90d0c4)
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Change NearestGameObjectEntryInObjectRangeCheck to allow returning GameObject not spawned.
Fixes other occurrences where a similar issue exists.
(cherry picked from commit ca2159bf405fb96a8eba9f1e58bda7ee6c7eb247)
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Fixes #24092
(cherry picked from commit a58aeb41f466fd916cdc12e805f7a8130c8ccdf5)
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(cherry picked from commit a02d36f18c5846fc4306cb602851744cb352fc57)
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RegisterSpellScriptWithArgs
(cherry picked from commit 600a6b5f681c0f5864f9e9e37559965742e22ca9)
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(cherry picked from commit b63fa9c42f26f3d80d9ace93654de0bac425f8cd)
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* Scripts/ICC: update Lich King scripts to new model
* fix build
(cherry picked from commit d04bdd0316c5c158da4ec0461b714d04321e8f57)
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(cherry picked from commit deec517239311f06ce4bfa62a930b1b874ef058a)
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* Scripts/ICC: update Professor Putricide scripts to new model
* fix build
(cherry picked from commit 0b0d5e9beaf0cc2b7c94e0884a4269899c55691c)
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(cherry picked from commit aac3ae40f772c65bf976ba68ad24f3643fb69dab)
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(cherry picked from commit af78f4ffb50fbff62a4321d7798a09abcabd4b40)
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(cherry picked from commit 458867a2e10d8e6c9a5d7c76b95441d2ab566d31)
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(cherry picked from commit 71f33d5764b4bf8ce9a2f48aed951bbb65b9750e)
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(cherry picked from commit aedb8b80f3585e144fcf07e0e40920a2e2dbba55)
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(And I snuck some chat command cleanup in there, more de-cluttering!)
(cherry picked from commit 88d446dadf65bf47c72d3042834281233b1174ac)
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(cherry picked from commit 35b3ba90b03143f2dc700cc4baeb88a58089c102)
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(cherry picked from commit f45aa5cac1579e87cbc599ffb58e10e662066792)
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validation, no more long-ass defines. Remove UI.ShowQuestLevelsInDialogs.
(cherry picked from commit eaf8fa75a1c76131ecbf2585db6d6236b7334b8e)
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Player::_SaveBGData
Merges #25379
(cherry picked from commit 6e8284a8da0d80391cc0919c32b5ac664be18de2)
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* Core/Totem: Immune to all positive spells.
* Fix tabs
* Avoid using magic numbers
* Remove whitespace
Co-authored-by: Moki <moki.play@mail.ru>
(cherry picked from commit 8d0f52247fe6dbc51a6a41d0530f4409c5f9fbb3)
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(cherry picked from commit 3fbbe7cfbe1bc51db12bdc1ec7b21c16d1716366)
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(cherry picked from commit 5394b2ef0f1c7b48e8886257b93698358abb575f)
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(cherry picked from commit fdcb1c8b2e142acc012f2ecb2ece082302e8fb15)
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(cherry picked from commit 944f49d61355926e0d9e5c2d16eb4ad1af03d13c)
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(cherry picked from commit 2f7d2ef3e979ecd0536f3a3713e56c8e59652a47)
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of it. This fixes MinDistance and MaxDistance target selection
(cherry picked from commit c08180d9bc7cb203746650a9b2fc775efbeb2540)
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(cherry picked from commit c1e4cfd07eee19069a15e9b82a308d8a914d5637)
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(#25341)
* AhBot Pricing: Make things more clear
* Change default value to BuyPrice and add some more information to how two sided AH works
* Sync c++ configs with .conf ones
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 812c2af4dae555b742ed318f0a93458115618356)
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fields (#25352)
(cherry picked from commit 8a48ece5732a47fc36fadc63d0620072ef47f8fe)
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* Core/Unit: send npcs home after fear runs out
* Whoops, wrong
(cherry picked from commit 7e6f17a701cf8aaff092b17e544f1d13556913af)
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AllowTwoSide.Interaction.Auction is enabled
Closes #18243
(cherry picked from commit 92f9abab0607609ff7e6b7434bab66cc809084ca)
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* Core/Misc: Fix issues reported by static analysis
* Core/Vmaps: Code cleanup after e77716188861d4aa83b227a90e04a66b63baeb1f
(cherry picked from commit cfc8f7b442a9dba07b198fcebe2c02ab89cf0a8b)
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integral types, making for easier templating. Default behavior unchanged.
(cherry picked from commit f54cec4db7c67b623383c140159e1171876ace89)
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(cherry picked from commit dc9e0c1e86efbabb52085b3977ec1258f4fbb986)
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before TeamInInstance was properly set (PR #25340)
(cherry picked from commit 5d2780c43c36b0ae1cc4ac2694bf6ec464d079c7)
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is set to hierarchical-folders
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(cherry picked from commit bf8b34946db51e27a25947316e2d4bb7a58a0e75)
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