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2022-01-23Scripts/Zul'aman: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Blackrock Spire: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Stonecore: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Halls of Origination: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Blackrock Caverns: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Firelands: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Baradin Hold: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Core/Misc: Port refactors 9fe6756cf26e916d69673879c31e09ee57ef6470NoName
2022-01-23Scripts/World+Pet: Use std::chrono::duration overloads of EventMap (#25017)Peter Keresztes Schmidt
2022-01-23Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...Peter Keresztes Schmidt
2022-01-23Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-23Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap (#25040)Peter Keresztes Schmidt
2022-01-23Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)Peter Keresztes Schmidt
2022-01-23Scripts/Magisters Terrace: Use std::chrono::duration overloads of EventMap (#...Peter Keresztes Schmidt
2022-01-23Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)Peter Keresztes Schmidt
2022-01-23Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)Peter Keresztes Schmidt
2022-01-23Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)Peter Keresztes Schmidt
2022-01-23Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)Peter Keresztes Schmidt
2022-01-23Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-23Scripts/Gundrak: Use std::chrono::duration overloads of EventMap (#25030)Peter Keresztes Schmidt
2022-01-23Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap (#25029)Peter Keresztes Schmidt
2022-01-23Scripts/Drak'Tharon Keep: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-23Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2022-01-23Scripts/Coilfang Reservoir: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2022-01-23Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-23Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap (#25026)Peter Keresztes Schmidt
2022-01-23Scripts/Mana Tombs: Fix Pandemonious Dark Shell event delayShauren
2022-01-23Scripts/Auchindoun: Use std::chrono::duration overloads of EventMap (#25023)Peter Keresztes Schmidt
2022-01-23Scripts/Outland: Use std::chrono::duration overloads of EventMap (#25022)Peter Keresztes Schmidt
2022-01-23Scripts/Northrend: Use std::chrono::duration overloads of EventMap (#25021)Peter Keresztes Schmidt
2022-01-23Scripts/Trial of the Crusader: Use std::chrono::duration overloads of EventMa...Peter Keresztes Schmidt
2022-01-23Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...Peter Keresztes Schmidt
2022-01-23Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2022-01-23Scripts/Kalimdor: Use std::chrono::duration overloads of EventMap (#25016)Peter Keresztes Schmidt
2022-01-23Core/Battlegrounds: Use std::chrono::duration overloads of EventMap (#25015)Peter Keresztes Schmidt
2022-01-23Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)Giacomo Pozzoni
2022-01-23Core/Spells: Check a few aura effects for determining if should be negative (...Gildor
2022-01-23Warning fixShauren
2022-01-23Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)Giacomo Pozzoni
2022-01-23Fix some compiler warnings reported by GCC (#25007)Peter Keresztes Schmidt
2022-01-23Core/DataStores: Port refactors from Update DBC field names to generated ones...Peter Keresztes Schmidt
2022-01-22Core/Player: Introduce separate level caps for each expansion (#24989)Max Drosdo.www
2022-01-22Scripts/Spells: Move spell_anchor_here to generic because is used by more tha...Aqua Deus
2022-01-22Core/Auras: Named new proc flags (#27655)Aqua Deus
2022-01-22Core/Units: Fixed typo in unit flag nameShauren
2022-01-22Core/Units: Named unit flags linked to CreatureDifficulty flagsShauren
2022-01-22Core/Units: Named UNIT_FLAG2_UNTARGETABLE_BY_CLIENT and renamed CREATURE_DIFF...Teleqraph
2022-01-22Creature/Script: npc_blackfathom_deeps_event (#24969)Eridium
2022-01-22Core/DBLayer: Fixed false positive msvc analysis warningShauren
2022-01-22Core/Creature: Add null check for charmed creaturesjackpoz