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GetCreatureListWithEntryInGrid/GetGameObjectListWithEntryInGrid for ease of use. Also, entry = 0 means no filter now, since we lacked an easy way to get a list of all creatures in grid.
(cherry picked from commit 0d5adf356ebaf57507c2a937e47db5e6b97c3e22)
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(I have no idea why I never bothered to do this before, really. It had crossed my mind a few times.)
(cherry picked from commit ab0abdbde5fb70a88aba4ec05291ec717444abe8)
This discussion is more effort than it takes to change it.
(cherry picked from commit b52a6b857097ff0e540fa0b560df2cc61546603d)
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- Default range for DoZoneInCombat: 50.0f -> 250.0f.
- Add optional second arg to SummonList::DoZoneInCombat to specify range.
- Also a bunch of random NULL -> nullptr cleanup.
(cherry picked from commit b7f2c87d37ad20e9fd39c6f0523f6b5edb9d4a66)
Too many damn stars in that damn argument list.
(cherry picked from commit afbda0476700f272c734ecb5b31474dbf66477f7)
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more appropriate ones
(cherry picked from commit ef7df652560f559f5db0d8842475a9c6259145b0)
Build fix
(cherry picked from commit c03e7ecd05275fc6ab0938f728e1905d1c83e895)
SQL fix
(cherry picked from commit 7a41467cf71e790fb6cffad21db82c7119d8c2e7)
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(cherry picked from commit 6002acf376556eb413a6b514f14b8a07f8de5099)
Another sql fix
(cherry picked from commit 204acbb5b72d9706cdcf26aede62c2eeec11c6a2)
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by @gerripeach
(cherry picked from commit c1ed002b4b0d30432b76f9c5df9095ade4b0b171)
SQL file name fix
(cherry picked from commit 74f3a84a019e3d6b71d02c9616238dc1e7b14784)
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(cherry picked from commit 20b3feb5594b1047303509defb8f0aa9df6a0ab9)
Fix SQL name
(cherry picked from commit 2329648cadaa83be0950d6abd4133b37f34d53e8)
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(cherry picked from commit 37b2f590b6d63f230c755f932c2dd356c265486f)
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(cherry picked from commit 1ad02a0d61671db707d52aa9f90d770002d6d67f)
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(cherry picked from commit 3d8bab866831b87d9737a7e2b01e066064c81799)
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(cherry picked from commit 66006e3d0dd499152ce367e72fbf223356670eb6)
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(cherry picked from commit 8d09065525139d4e99d5439978f3c1c95aeb2428)
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- When a creature cannot find a path to its victim, it begins evading all attacks and regenerating health.
- If this persists for 5 seconds, it evades back to spawn position with new EvadeReason value EVADE_REASON_NO_PATH.
- Also some SmartAI cleanup (why oh why does it have so much duplicated code) and getting rid of #defines in favor of type-checked compile-time constants.
(cherry picked from commit 7b1560fccba77ecbdfecd7b33af740aea41b7087)
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on the creature's base (non-charmed) AI, allowing the AI to react to the creature no longer being charmed.
(cherry picked from commit 26b084a90ff3e4f0601e72c283bd3296d4640585)
align fix
(cherry picked from commit 58486fc19ad51eaff2ef1a4a5ddd8edfdedec28d)
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all other ice tombs too
Closes #7808
Merges #16863
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Closes #18744
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Closes #18726
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Core/Misc: fixed compile warning
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Happy new year
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Closes #18685
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Closes #18652
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https://github.com/fmtlib/fmt/commit/7fa8f8fa48b0903deab5bb42e6760477173ac485
Also renamed cppformat to fmt
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ranks (+stamina/+damage)
Closes #18644
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Closes #16065
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Closes #17696
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Ref #18423
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CID 1367942, 1367944, 1367953,1367955,1367957, 1367958, 1367960, 1367961, 1367962, 1367964
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Ref #18145
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CMSG_GUILD_GET_ACHIEVEMENT_MEMBERS/SMSG_GUILD_ACHIEVEMENT_MEMBERS
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all `account` table entries linked to a given battle.net email
* Also fixed errors about bad commands in db
Closes #18474
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Closes #18440
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Fixes player getting achievements of both factions if they use the same criteria
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aura 402 to OVERRIDE)
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Closes #18496
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the same caster on the same target
Closes #18475
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