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nothing to update really
(cherry picked from commit c7b8f0f773b5c5ad711ae73475a4db9f6174de81)
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Update recast to https://github.com/recastnavigation/recastnavigation/commit/64385e9ed0822427bca5814d03a3f4c4d7a6db9f
(cherry picked from commit 1d7013e0e2758b1468a488dd17e3f5c5ce5f265d)
# Conflicts:
# dep/PackageList.txt
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names to Player* (#17797)
(cherry picked from commit a893ecebf80bd85c4654249406b278e856a805f7)
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Initialize padding bytes in MmapTileHeader struct to avoid saving uninitialized data to disk, causing issues when binary-comparing *.mmtile files.
(cherry picked from commit 2585c62e6fc8925bb74160fb9b24fb1d361a8b2c)
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(cherry picked from commit 7f5756804edeb50cea1debe994ebed84e315f5cc)
# Conflicts:
# src/server/game/Tools/PlayerDump.cpp
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(just like Battlefield).
There are some battleground scripts (like SOTA) performing object access every update, this should help throttle the cpu usage.
(cherry picked from commit 9cdbf903e28fca303c580b096016e26c402a6a7f)
# Conflicts:
# src/server/game/Battlegrounds/BattlegroundMgr.cpp
# src/server/game/Battlegrounds/BattlegroundMgr.h
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(cherry picked from commit 82517ef46277170cc8db703d9e3a22078a4acb66)
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issued in the console
(cherry picked from commit 1b44377cda1065285dd3f53d90fc9b4360b6624b)
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* Split Spell::CheckRange() into 2 methods since that method had more than one responsibility.
* Moved melee range logic into its own function
* Moved melee range logic method GetMeleeRange from Spell to Unit class. Unit::IsWithinMeleeRange() and Spell::GetMinMaxRange() both use that method.
(cherry picked from commit d7600f1126d2780fecdfcdfc66a598a48cee0136)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Spells/Spell.cpp
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(#17604)
(cherry picked from commit 4a38773e3e74af329aa13e2a506ef824f2a6e4d3)
# Conflicts:
# src/server/game/Handlers/GroupHandler.cpp
# src/server/game/Spells/Auras/SpellAuraDefines.h
# src/server/game/Spells/Auras/SpellAuras.cpp
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SQL content based on issue 14719 by Killyana,
conditions output from Malcrom's Condition Creator
- remove hardcoded #define gossip options
- enum gossip menu IDs from DB
- remove outdated SD comments at the top of the file
Closes #14719
(cherry picked from commit 03bafe334c178f5731f6eee3de402294017c8ddd)
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(cherry picked from commit dd67f4ed966875e6e68f6b0a8d56cdf190d0f352)
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The core script `npc_timothy_daniels` is no longer needed,
all the gossip handling is already present in the database.
- remove core script npc_timothy_daniels
- remove ScriptName from c_t entry in DB
(cherry picked from commit e2f395863a7fb1a85dc7d09f2692198faae16f46)
Rename 2016_08_14_01_world.txt to 2016_08_14_01_world.sql
(cherry picked from commit 6d66adbdf158fbce0bc2cdf796d9987261f6033f)
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Move core script npc_mortog_steamhead to database
- script contains gossip handling + 1 condition
- both actions can be handled in DB settings
(cherry picked from commit 0c6eeb3abc54dbc0f147e5098619e8e19e27accd)
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stuck in forced recustomization indefinitely if two or more appearance properties were out of bounds.
(cherry picked from commit d08efca201888e988f95e5761f31e9a890948091)
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
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(cherry picked from commit 54a7b8358e1a75ecf990e39d9e2697348d744ff1)
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(cherry picked from commit fdcea5c7efd58c929e5d653af955f524dc543034)
Rename 2016_08_04_05_world.sql to 2016_08_11_00_world.sql
(cherry picked from commit d4f2f5968aadc5145e9a8c58dc7a4e0bd48c87e8)
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These scripts are no longer in use:
- generic_creature
- trigger_death
(cherry picked from commit 2507b9f8af15b79b6825d620b2b5d86d5b3c3f40)
# Conflicts:
# src/server/scripts/World/mob_generic_creature.cpp
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By Raydor, closes #16865
(cherry picked from commit 43c3f3a235925475075bb4e1776aac04026b6e8c)
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Closes #18378
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And move others to more logical appenders
(cherry picked from commit 1ad24352acebbc4d7c8829cd111a2f3ba010891a)
# Conflicts:
# src/server/authserver/Server/AuthSession.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/GuildHandler.cpp
# src/server/game/Handlers/LootHandler.cpp
# src/server/game/Handlers/PetitionsHandler.cpp
# src/server/game/Handlers/QuestHandler.cpp
# src/server/game/Handlers/SpellHandler.cpp
# src/server/game/Spells/SpellEffects.cpp
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health upon reaching home, rather than slowly regaining it over multiple seconds, which allows players to re-engage them at less than max health. (#17756)
(cherry picked from commit fdd78d20772701b3e0fd7caf0da2cd5a2e6b6354)
Entities/Creature: Fix spawn health, fdd78d2 follow-up. Fixes and closes #17757.
(cherry picked from commit 5b6eb29b74bbc9e62f12c449b1896a075bdd25a2)
Entity/Creature: Fix spawn health, for real this time. Closes #17757. Also for real this time.
(cherry picked from commit ac35f93c2d6d5436054be474da06c9483e311c36)
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(cherry picked from commit ac3bfd111d60bc4a11ef41855113c8a10fba8ff1)
# Conflicts:
# src/server/game/Globals/ObjectMgr.cpp
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(cherry picked from commit e4ad88245ae00d5ac62f378ee2c6efdb0bda25b3)
# Conflicts:
# src/server/game/Achievements/AchievementMgr.cpp
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And move others to more logical appenders
(cherry picked from commit b65d26b5b450ec60dfe2ac1b923289eafb6946c6)
# Conflicts:
# src/server/game/Handlers/PetHandler.cpp
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(cherry picked from commit e1cbd2c34affc49941db16879a083af7c6c1c352)
# Conflicts:
# src/server/game/Movement/Spline/MoveSpline.cpp
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pet against specified (value1) bitmask.
(cherry picked from commit e9d4bbc74effad4b16de1a5514cea531f4e5e444)
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(cherry picked from commit 97855469678bce6101a927c3d0666267c7e4acc2)
# Conflicts:
# src/server/game/Conditions/ConditionMgr.cpp
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- New error message if a shutdown is delayed due to force threshold.
- New status message indicating that a server shutdown was successfully cancelled.
(cherry picked from commit d7602190623153c8f211ad120e22c6e63371f3db)
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(cherry picked from commit b51409a5d3201e86bd189d1ea7dfd1dc1ca8a35f)
# Conflicts:
# src/server/game/Texts/CreatureTextMgr.cpp
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- NULL -> nullptr
- Rename "AssistPlayerInCombat(who)" to "AssistPlayerInCombatAgainst(who)" to reflect what the method actually does
- Code style
No functionality was changed.
(cherry picked from commit 152b3ad5b997f4be06c5bb55ddb15c57a8e28c3b)
# Conflicts:
# src/server/game/AI/SmartScripts/SmartAI.cpp
# src/server/game/AI/SmartScripts/SmartScript.cpp
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milliseconds instead of seconds.
(cherry picked from commit 4030e4d780ed60d281c2b0eaff58ed2b40ad7f47)
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Change "server shutdown 0" behavior to delay the shutdown by the force threshold specified in configs if there are still players connected, set to 30 by default
(cherry picked from commit b37c7101de272d1b3d599f26d6b5077cfacfb121)
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This PR affects the following 2 quests:
Quest ID 4001 "What Is Going On?" - part 2 (Horde)
Quest ID 4342 "Kharan's Tale" (Alliance)
Target of this PR:
Move core script npc_kharan_mighthammer to DB/SAI
(thereby removing 10 lines of hardcoded text).
* DB/conditions: extra gossip conditions
- added conditions for gossip before quest taken and after quest completed.
- removed redundant core script SAY_GET_ME_OUT_OF_HERE comment
* DB/creature: add more text to Kharan
- add all missing creature_text lines to entry 9021 Kharan Mighthammer
- add SAI duration to wait before TEXT_OVER is triggered (3000 ms)
(cherry picked from commit 2125c126097812fd6682db8edfd543c0d5583abf)
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Change "server shutdown" behavior to always include [force] optional parameter when issued from local or remote console.
(cherry picked from commit 884736b3b279737c44b0954ca3fe0f193085fbb3)
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rather than CheckCast.
Fixes and closes #16836.
(cherry picked from commit 4b15369378c24784de46fbf4f9591efd1015be36)
# Conflicts:
# src/server/game/Spells/Spell.cpp
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(cherry picked from commit 153b797182b0682cf81d333b879ad99280060025)
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- Add a workaround in BattleGround correcting for bad rotations in BG scripts
- Calculate rotation from rotation in Wintergrasp, this function hasn't a rotation parameter and should be added in the future.
- Also removed an ugly hardcode in Battlefield::SpawnGameObject
Closes #17711
(cherry picked from commit 33fbc453d236d943c24fb10522ac0720c3174c3d)
# Conflicts:
# src/server/game/Battlefield/Battlefield.cpp
# src/server/game/Battlegrounds/Battleground.cpp
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Do not allow a player to invite himself in group.
Fix an edge case when inviting another player that would cause a crash.
Fix #17664
(cherry picked from commit bcfa47c0514b51690a5dd222b3b1ac5f20379232)
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ChatLevelReq.Say
ChatLevelReq.Emote
ChatLevelReq.Yell
(cherry picked from commit cf8276845d9a26542fb18ca2e56b4957b61e4c73)
# Conflicts:
# src/server/game/Handlers/ChatHandler.cpp
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(cherry picked from commit 80a463bccb4275f77ce5dd6cd4ae33ee2ba90862)
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(cherry picked from commit bfda0ba91d2b686177f471052637f837f8a6c1c4)
Typo fix
(cherry picked from commit 35f06ccb5568becadc6f4becdb6760cf0485d9aa)
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(cherry picked from commit 0d91ccf6bd066d64283e4b31fc005584682c4107)
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(cherry picked from commit afaaedad2def50ef32ed76ce390efa9523cb80ba)
Rename 9955_22_55_world.sql to 2016_08_01_01_world.sql
(cherry picked from commit 1f8c55d1d67ce0192f8277a7429a5dc5be0b77b1)
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(cherry picked from commit 633264f58f55c793a0ea8efbf9abafe3d3e85d33)
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/World/World.cpp
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* Core/Scripts: Remove useless log message (ref. joschiwald)
(cherry picked from commit 8fdb9b4579793dbd8fa68cd5ad331d7a92ce8fea)
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(cherry picked from commit dff18152fc7411c7c77ad6740c32b3a9c68557ad)
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(cherry picked from commit ea4e7fec0181cfe59400cba069bf3e27aa4860df)
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and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
(cherry picked from commit 62bfee37cb21584cef631dda428feaf5eb829cda)
# Conflicts:
# src/server/game/Battlefield/Battlefield.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/GameObject/GameObject.h
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Entities/Object/Object.h
# src/server/game/Spells/SpellEffects.cpp
# src/server/scripts/Commands/cs_gobject.cpp
# src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
# src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
# src/server/scripts/Kalimdor/zone_feralas.cpp
# src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
# src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
# src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
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