Age | Commit message (Collapse) | Author |
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Fix assertion triggered when entering a vehicle while channelling a shared vision spell.
Fix #15953
(cherry picked from commit 2cb54d5606109305194ed3cdb1b56ca62317b891)
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
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(cherry picked from commit 5b8b32dac7bd4071462aebdc94b2b3ae45e60b1e)
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Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
(cherry picked from commit 3267c90102068ed88c0bd7146ae747fe8ba44771)
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.cpp
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cases when it has RemoveMode AURA_REMOVE_BY_DEFAULT
Closes #15930
(cherry picked from commit f8f815dbc3a9ba7ab7fd0700722e4c589e88edff)
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(cherry picked from commit 1ddf44caf3b0c9af2cc4169b608f1801c2f6f52a)
# Conflicts:
# src/server/game/Quests/QuestDef.cpp
# src/server/game/Server/WorldSession.cpp
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(cherry picked from commit bffaa92633937d220ab19f565faa5906995530a2)
# Conflicts:
# src/server/game/Entities/Pet/Pet.h
# src/server/game/Texts/CreatureTextMgr.cpp
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(cherry picked from commit f1f4005ad8a17ea5fdd2b66f8ed3d0bd7c4c1efb)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Handlers/GroupHandler.cpp
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Hallowed Wand items should cast a transformation on party members.
by @DevRival, closes #3574
Before this patch, the following spells do not have any effect at all:
- 24717, Pirate Costume
- 24718, Ninja Costume
- 24719, Leper Gnome Costume
- 24720, Random Costume
- 24737, Ghost Costume
Details from testing on the current 3.3.5 branch (commit ecbbcc8):
- 24724 (Skeleton Costume) seems to work as intended
- 24733 (Bat Costume) only lasts 10 seconds instead of 60 minutes
- 24741 (Wisp Costume) also seems to work as intended
All the spells listed above are included in this PR.
(cherry picked from commit 3fdbcf18ae2eeb7a965a9b2dc4b7e22796aaceae)
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(cherry picked from commit 3b90b0368a019d47911062da6257555e88d17fda)
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- Reduce initial spawn timer on the encounter from 30 seconds to 5 seconds
- Rearrange respawn logic to fix the "petrified" visual from not showing properly
- Fix a potential infinite respawn loop that could prevent the encounter from initializing properly (fixes and closes #15898)
(cherry picked from commit bf9963039906f4b4df218ecc1818f5b01bcc714d)
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clang 3.6
(cherry picked from commit f01ef901efab7f5b705948880c79eaf23061791e)
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Coverity scan defects CID 1339315, 1339316 and 1339317:
- CID 1339315: boss_thaddius.cpp: 542
- CID 1339316: boss_thaddius.cpp: 811
- CID 1339317: boss_thaddius.cpp: 398
Added missing break; statements.
(cherry picked from commit 95d6f09243af81e6e91697b05bac9f664dabd54e)
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(cherry picked from commit 29feae5901c049ef2204d956e83cf20507bed37a)
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* main/off hand weapons marked as such cannot be used as appearance source for one hand weapons but can take appearances of them
* Staves and polearms belong to the same category as 2H axes, maces and swords
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now be transmogrified into each other
Closes #15475
Closes #15486
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Change from forums to GH Releases
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Closes #16125
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(cherry picked from commit 35aed8902a8b615635bcd0b6fdfe347b804b01c3)
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8a0bbc386982612077e6f83f1816b02be757e371
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Happy new year (Again new year with idiots ...)
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warning C4459: declaration of 'realm' hides global declaration
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incorrect/old session
Ref #15892
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Adds missing modifiers to worldserver.conf
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of favoring first entry
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functions to select a random element from a container where each element can have different chance of being selected
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Closes #16061
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SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION attribute
Closes #16072
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section.
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