| Age | Commit message (Collapse) | Author |
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- Added missing raid boss emotes
- Fixed an issue where Noth would stand idly after blinking if his current target stood still
- Fixed some reset edge cases
- Prevent Noth from dying during Balcony phase
- Fix targeting of 25-man Curse of the Plaguebringer (now has 8 targets, down from 10)
- Fix balcony/ground phase durations to be blizzlike
- Fix an issue where summoned mobs would sometimes not be aggroed automatically
- Get rid of ugly millisecond values in favor of seconds times constant
- Moved the chance to yell on kill to the database
- Prevent AoE abilities from hitting Noth during the balcony phase
- General cleanup of events handling
- Generally make @Nayd happy
(cherry picked from commit 3fc1bb1abf0d4ae7b37507c62a3b57175477ce2f)
# Conflicts:
# src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
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- Adjusted doom cast timings as per boss mod timers.
- Add Deathbloom's final tick using spellscript
- Move Spores' Fungal Creep cast handling to Loatheb's cpp instead of handling it in SmartAI
- Fungal Creep should also be cast if the spore expires (important for Spore Loser achievement)
- Remove Fungal Creep from players on reset to avoid cheesy strats
(cherry picked from commit ea1c783b84d4fa489436531667f3c121631b25d4)
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This PR solves the following say text issues:
In quest ID 12733, Death's Challenge, the creature script npc_death_knight_initiate is supposed to target the player and refer to the player character's name in the following 2 lines from `creature_text`.`entry` 28406:
- "You don't stand a chance, $n." (`BroadcastTextId` 29267)
- "Remember this day, $n, for it is the day that you will be thoroughly owned." (`BroadcastTextId` 29270)
In quest ID 12848, The Endless Hunger, the creature script npc_unworthy_initiate is supposed to target the player and refer to the player character's race in the following 2 lines from `creature_text`.`entry` 29519, 29520, 29565, 29566 and 29567:
- "You are hopelessly outmatched, $r." (`BroadcastTextId` 30212)
- "Sate your hunger on cold steel, $r!" (`BroadcastTextId` 30214)
The untargeted variables $r and $n appear in the say lines because the existing script assigns the text to the player character instead of the creatures. This does not produce any race or name information in /say or chat.
This Pull Request closes issue #14700 and replaces PR #15678.
(cherry picked from commit 89107c3a8e61447fb6d34fd77fd454074ae5e064)
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Fixed a mistake which caused some SPELLMOD_COST modifiers to give (lots) of power instead of taking power in Spell::TakePower
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Ref #15765
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will cause the compiler to automatically generate trivial constructors allowing them to be treated as simple integers
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old ObjectGuid::operator[] to remove it entirely
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all over the place
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role
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* SourceGroup defines which phase should the condition affect
* SourceEntry limits the area of the phase (alternatively 0 means all areas)
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building with gcc 5
Closes #15616
Closes #15740
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all handled clientside
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from the Winterfin Caverns"
This fixes the following bugs:
Escortee NPC quotes are out of order (see #15396 (comment))
Final escort waypoint is located incorrectly and causes the escorted NPC to drop all the way to the bottom of the ocean before quest completion is awarded.
Closes #15396
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
(cherry picked from commit a83437af3dd03cc2227947ff229da3bf2d5421f0)
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* caused warnings with shared linking
* ref #15671
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* implemented all things related to that collection
* you can create heirloom by click on item in collection
* also you can upgrade heirlooms by using specific kits
* old heirlooms are converted to new ones
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(cherry picked from commit 68e6c95f16dc978066bb957407a1c3bfd4cb8505)
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Closes #4180
Closes #4181
Closes #8479
Updates #1885
(cherry picked from commit fe07614916405464169d0fa3d4a62466308114e2)
# Conflicts:
# src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
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Change AURA_EFFECT_HANDLE_REAL to AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK, the hook needs to be called on every apply/reapply to keep tracking the stack amount.
(cherry picked from commit f877b6af0a48a216aad9078900763dadb2221d24)
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or Creature methods.
(cherry picked from commit 6a8524c068d418092c193a3419b65818f3fd3443)
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automated, periodic pulse that puts every player in the zone in combat and on the creature's threat list.
Scripts/BossAI: Set the BossAI parent class to make use of this in its _EnterCombat and _Reset methods. Combat pulses happen every 5 seconds.
(cherry picked from commit d57193df444b719757ae1da4a5f19e204074f6ae)
# Conflicts:
# src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
# src/server/game/Entities/Creature/Creature.cpp
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forward to CreatureAI::MoveInLineOfSight instead of using its own (incorrect) implementation.
Move the removal of the 'distracted' state from SmartAI to UnitAI.cpp.
Fixes and closes #7197 and #15482.
(cherry picked from commit f446538cb16dad3dcd04e79aebc944feefc16275)
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(cherry picked from commit ad38c2712460fe9d3ecb71959294655d2b88799d)
# Conflicts:
# src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
# src/server/scripts/Kalimdor/zone_azshara.cpp
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Fixes world config value of less than 1 being ignored by deposit formula.
Had problems with the last commits and pr, sorry
Update AuctionHouseMgr.cpp
Adds another check to config to handle values over 1 and properly adjust the minimum higher. Thanks jackpoz!
(cherry picked from commit 817a2ce4f744d75e8526e351b35ed1c787cc5b01)
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(cherry picked from commit e99e69d31ff7f768517a59bd0c2cd6cbb87c2cef)
# Conflicts:
# src/server/game/Entities/Player/Player.h
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(cherry picked from commit 2185165e8481ebcfd28895e5066991c89baaec14)
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trying to add him to map
* Fixes name displaying as "Unknown"
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cases as expected
* Fixes possible assertion failure in Aura::UnregisterSingleTarget
Closes #15696
Ref #15668
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- New line for consistency
- Same as https://github.com/TrinityCore/TrinityCore/pull/15628 only for 6.x
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* Changed packet structures to mirror client names
* Simplified ToString Building
* Removed deprecated structures
World: Cleaned up duplicate realm info 'realm' and 'realmHandle' variables (realmHandle was removed, that data is fully contained in realm)
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* was caused through invoking "FindMySQL" after using ${MYSQL_EXECUTABLE}.
* better re-run CMake if you are affected by the mysql exe wasn't found issue.
(cherry picked from commit 45a60c2d22a93f6196491a0eb0478d05795e310f)
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(cherry picked from commit a561edefb90af25864aeb7ca7fc48fe0364df765)
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