diff options
| author | MitchesD <majklprofik@seznam.cz> | 2015-10-28 19:18:16 +0100 |
|---|---|---|
| committer | MitchesD <majklprofik@seznam.cz> | 2015-10-28 19:18:16 +0100 |
| commit | 9617da72492953fcbbc6f100079c3241e0c3a096 (patch) | |
| tree | a1222e3952eb5403c2d7575cd4e7cb094997349f /src | |
| parent | 3fd15ed22a23af1c5bb2cf037f93c1bce5f1e243 (diff) | |
Core/Player: remove unused method prototypes
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 6eaebf758de..6b981528d63 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1445,7 +1445,6 @@ class Player : public Unit, public GridObject<Player> InventoryResult CanUseItem(Item* pItem, bool not_loading = true) const; bool HasItemTotemCategory(uint32 TotemCategory) const; InventoryResult CanUseItem(ItemTemplate const* pItem) const; - InventoryResult CanUseAmmo(uint32 item) const; InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const; Item* StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool update, int32 randomPropertyId = 0, GuidSet const& allowedLooters = GuidSet(), std::vector<int32> const& bonusListIDs = std::vector<int32>()); Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update); @@ -2642,7 +2641,6 @@ class Player : public Unit, public GridObject<Player> void _LoadGroup(PreparedQueryResult result); void _LoadSkills(PreparedQueryResult result); void _LoadSpells(PreparedQueryResult result); - void _LoadFriendList(PreparedQueryResult result); bool _LoadHomeBind(PreparedQueryResult result); void _LoadDeclinedNames(PreparedQueryResult result); void _LoadArenaTeamInfo(PreparedQueryResult result); |
