| Age | Commit message (Collapse) | Author |
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target (#20954)
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* Core/Skills: gathering items with orange skill level will no longer fail as it has been removed with patch 3.1.0
Closes #21038
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Core/Network: Allow some packets to be processied in map context
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Fix static analysis issues reported by 3rd party tools
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Fix static analysis issues reported by 3rd party tools
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Fix various coverity reported issues
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Fix coverity id 1382860
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* Fixed initial offhand attack timer so the main and offhand attacks will now act blizzlike instead of getting executed at the same time
Note: since some creature equipment items cannot be identified as weapon since they are only visual items there is no way to detect this automaticly
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Closes #21027
By Mihapro
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std::numeric_limits<uint16>::max() for .modify morph command (#21022)
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Properly stop metric information gathering and sending on shutdown.
Issue reported by AddressSanitizer.
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Validate spell_dbc DB data on startup (max effect type, max aura type, max target type).
Delete some invalid spells from spell_dbc table. Make sure to apply the SQL script or worldserver will assert on startup.
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Fix out of bound access on startup trying to access SpellEffects with ID greater than max allowed/known.
Reported by AddressSanitizer .
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Disable TotemAI set in creature_template, triggering an assert when spawning the creature
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- std::chrono overloads for SummonCreature
- Removed misleading const qualifier from SummonCreature (it wasn't being honored)
- Rename parameters of SummonCreature to follow convention
- EventProcessor has a new method (AddEventAtOffset) that adds an event...at an offset. Genius.
PS: Hi there Keader.
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supposed
Fix SocketTimeOutTime and SocketTimeOutTimeActive settings being effectively halved by reducing the timeout time twice every update instead of just once, causing much faster kicks (i.e. after 30 seconds with 60 seconds set in the configs).
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* Save more auction bidders than the highest bidder only
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Closes #20976
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And fix spell script spell_q11396_11399_scourging_crystal_controller
Closes #17596
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yes, i'm blind
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Add missing destructor in BoundaryUnionBoundary to avoid reporting a memory leak (even if it's used only in a global variable)
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75df296bb6f8d30a65f669dab6af3d1b2d6046f7
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Closes #9469
Ref #20661
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Closes #20967
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Npcs are now spawned on phase 2, some spawns still missing on phase 1 and 2, need to wait for future commits.
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closes #20532
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Also remove deprecated method from Creature
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Core/VMaps: Fix no collision triangles
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longer the server is running (#20949)
Closes #11141
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Alterac Valley
fixes wrong monsters being spawned on horde towers and nodes [spawns seasoned units by default, which should only happen after turning in enough armor scraps]
By Riztazz
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- Since a timer can be set on MovementGenerator::Pause, dont update it till the movespline is Finalized
- Don't set HomePosition on every Update, check if movespline is Finalized
* This is still doesnt feel correct, should it only be called on WaypointNode Start?
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Lower Detail Sample Distance and Detail Sample Max Error to get more accurate MMap data, in particular mmap height.
More info about Detail Mesh at http://digestingduck.blogspot.it/2009_07_01_archive.html and http://digestingduck.blogspot.it/2009_08_01_archive.html
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https://github.com/recastnavigation/recastnavigation/commit/2c85309280dbc9c82029e7ab16dfb01b9235c74e
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