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Co-authored-by: Shauren <shauren.trinity@gmail.com>
(cherry picked from commit 97b19a54457d6239a8e57f61281bda1cd16b8984)
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* Fixed _completedObjectives not being cleaned when adding quest
* Fixed objective credit being granted if just the criteria tree row containing criteria id was completed (instead of the entire tree linked to objective)
* Retroactively grant progress on quest accept for criteria types that require action that cannot be repeated (such as learning a spell)
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* Implemented CriteriaType::ReachMaxLevel
* Corrected implementations for CriteriaType::ReachRenownLevel and CriteriaType::LearnTaxiNode
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with buying new bank tabs
Closes #30277
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Closes #30482
(cherry picked from commit 243314806ff10d9cd4a7595cb48a7bb5878058d6)
# Conflicts:
# src/server/game/Spells/Spell.cpp
# src/server/game/Spells/SpellInfo.cpp
# src/server/shared/SharedDefines.h
# src/server/shared/enuminfo_SharedDefines.cpp
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SPELL_EFFECT_OPEN_LOCK
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(using related action type) (#30481)
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requirements
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validation
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Condition::GetSearcherTypeMaskForCondition
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Closes #30205
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installed
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some linked spells to their own separate scripts (#30378)
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will break in future MSVC release (#30460)
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inputs and fix nopch build
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visual behavior
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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entries that point to valid Difficulty.db2 rows
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* Prevent constructing with only X coord
* Remove unneccessary NormalizeOrientation calls when constructed with default orientation (0)
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