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2021-06-28Scripts/Commands: Convert misc command table to new systemCarbenium
2021-06-28Scripts/Commands: Convert honor command table to new systemCarbenium
2021-06-26Core/Pools: Fix pools with 1 member never spawning anything anymore (#26620)Giacomo Pozzoni
* Core/Pools: Fix pools with 1 member never spawning anything anymore Attempts to fix a 6 years old bug and never fixed by the original author. * Remove respawn times from db once a respawn has been handled * Allow to specify if Despawn1Object() should save or not the respawn time. We don't need to do that when respawning an object. * Apply the same fix to GameObjects too
2021-06-25Core/SAI: Add a warning when a boolean value is outside of [0,1] range (#26608)Giacomo Pozzoni
* Core/SAI: Add a warning when a boolean value is outside of [0,1] range * Replace boolean fields in SAI with SAIBool (from uint32)
2021-06-24Scripts/SholazarBasin: Make quest "Engineering a Disaster" more retail-likeCarbenium
* Use correct spells and add the appropriate spell scripts * Use correct flame GOs * Fix emotes of the escortee
2021-06-22Core/Misc: Clear unused undef leftover in a refactor (#26616)Kelno
Previously this function was using a macro that was #undef at the end of the function. Since then it uses a lambda function and the undef is not needed anymore.
2021-06-20Common/Misc: Replace old macros with modern C++ attributes (#26613)Giacomo Pozzoni
2021-06-20Core/Misc: Fix issues reported by static analysisjackpoz
2021-06-20Scripts/Commands: Minor improvements in .pinfo and .unban character commands ↵Gildor
(#26586) * Scripts/Commands: Minor improvements in .pinfo and .unban character commands
2021-06-19Fix kick after map changed and speed changedshenhuyong
2021-06-19Core/Config:Remove now unused CONFIG_SET_SHAPASSHASH config (#26606)Kelno
This is a leftover from https://github.com/TrinityCore/TrinityCore/commit/bcdbdd6f23ce65cc0e381e61d2840140dce79311
2021-06-17Core/SAI: Allow SMART_ACTION_SUMMON_CREATURE to summon more than 1 creaturejackpoz
Add 6th parameter "count" to SMART_ACTION_SUMMON_CREATURE action to summon more than 1 creature. For backward compatibility, a value of 0 will be treated as 1.
2021-06-17Core/Misc: Fix no-pch buildGiacomo Pozzoni
2021-06-17Core/Movement: Wrap recent kicks about a setting and improve logs.Giacomo Pozzoni
Wrap recent kicks added related to speed change ack packets around the same "AntiCheat.PendingMoveChangesTimeoutTime" setting used by other anti-cheat kicks. Log more details about why a kick was triggered.
2021-06-15Core/Misc: Fix issues reported by static analysisjackpoz
2021-06-15Core/Movement: Implement proper player speed change (#26561)Chaouki Dhib
2021-06-15Scripts/Misc: Fix issues reported by static analysisjackpoz
2021-06-14Core/Pets: Fixed saving pets put in stable while not being summonedShauren
Closes #26599
2021-06-13Core/Loot: Allow master looter to see all quest items (#26584)Giacomo Pozzoni
2021-06-12Scripts/UBRS: Fix crashjackpoz
Fix crash triggered during Dragonspire Hall event caused by having more than 5 mobs near a rune. Crash added in 7c19fb8d0eae64db0719cc2b110fcc06f60542ac Fix #26589
2021-06-10Scripts/Misc: Remove few more evil flagsoffl
Ref #25764
2021-06-09Scripts/Quest: Rework 'Taken by the Scourge' (11611) (#26578)offl
2021-06-09Scripts/Instances/Underbog: Rework Hungarfen (#26567)offl
2021-06-08Core/SAI: Add support to friendly+hostile to SMART_EVENT_OOC_LOS and ↵Giacomo Pozzoni
SMART_EVENT_IC_LOS (#26579) Change SMART_EVENT_OOC_LOS and SMART_EVENT_IC_LOS first parameter to have 3 values: - 0 : Hostile - 1 : Not hostile (not that Friendly and Not hostile have different meanings) - 2 : Any, as in both Hostile and Not hostile Close #24789 * Add validation on startup for allowed values. Code cleanup. * Fix errors
2021-06-07Scripts/Instances/EoE: Update Malygos to new register model (#26583)offl
2021-06-07Scripts/Instances/DK: Update Trollgore to new register model (#26582)offl
2021-06-07Scripts/Instances/DK: Update Tharon'ja to new register model (#26581)offl
2021-06-07Scripts/Instances/DK: Update Novos to new register model (#26580)offl
2021-06-07Scripts/Zone: Update IoC scripts to new register model (#26571)offl
2021-06-07Scripts/Zone: Update Blasted Lands scripts to new register model (#26570)offl
2021-06-07Scripts/Instances: Update Mechanar scripts to new register model (#26569)offl
2021-06-07Scripts/Instances: Update Slave Pens scripts to new register model (#26568)offl
2021-06-06Core/SAI: Fix typojackpoz
2021-06-06Core/SAI: Don't clear stored pathid if it changed after processing waypoint ↵Matan Shukry
events (#26334) (cherry picked from commit 8b0de23d0e4b15fce8dc8c67f9512f76804d6439) # Conflicts: # src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
2021-06-06Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH (#26549)Giacomo Pozzoni
* Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH to keep movement generators even after death. Fixes #23095 Could replace ff26027453179448bb972d88a51e565d71e95f3f * Core/Movement: reorder new method MotionMaster::StopOnDeath * Core/Movement: reorder new method MotionMaster::StopOnDeath * Keep MoveJump movement generator after death Co-authored-by: ccrs <ccrs@users.noreply.github.com>
2021-06-06Core/Players: Add PlayerExtraFlags for tracking race change, and raf level ↵Shauren
grant usage
2021-06-05Core/Player: Log more information when Player::StopCastingCharm() failsjackpoz
2021-06-05Scripts/Commands: Fix crashes with ".group revive" and ".group repair"jackpoz
Close #26575
2021-06-03Core/Movement: comment unused parameterccrs
/home/runner/work/TrinityCore/TrinityCore/src/server/game/AI/CoreAI/PassiveAI.cpp:82:52: error: unused parameter ‘id’ [-Werror=unused-parameter] void CritterAI::MovementInform(uint32 type, uint32 id) ~~~~~~~^~ compilation terminated due to -Wfatal-errors.
2021-06-03Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize ↵ccrs
and use existing Finalize - MovementInform implementation 6fde051e4e52d98d1a6cf31b8ad3fcf95e0e83fd follow up
2021-05-31Scripts/Spells: Add comments with id & name of spells part 4offl
2021-05-31Scripts/Spells: Add comments with id & name of spells part 3offl
2021-05-30Core/Misc: Fix build when using libstdc++-11 (#26564)KoNicks
2021-05-29Scripts/Spells: Add comments with id & name of spells part 2offl
2021-05-28Scripts/Spells: Add comments with id & name of spells part 1offl
2021-05-27Scripts/Quest: Rework cocooned creatures (#26554)offl
2021-05-27Core/Scripts: Allow spell script ValidateSpellInfo to work with any ↵Shauren
container type
2021-05-23Core/PacketIO: Fixed CMSG_MOVE_SET_COLLISION_HGT_ACK structure after ↵Shauren
2d114ea560cd8716af2b0d12990fc3480ecaf2b7
2021-05-22Core/Movement: Hotfix the crashes that can occur in the movement handlers ↵Chaouki Dhib
(#26538)
2021-05-20DB/Creature: Rework time bombsoffl
Closes #26479