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https://github.com/TrinityCore/TrinityCore.git @ 2026-01-06T19:01:01Z
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Author
2025-12-15
Core/Misc: Build fix with boost 1.90
11.2.5.64502
Shauren
2025-12-13
Core/Spells: Remove large function from header
Shauren
2025-12-07
Core/Entities: Remove Object::m_objectType member and replace it with global ...
Shauren
2025-12-07
Core/PacketIO: Mark CMSG_DECLINE_GUILD_INVITES as threadsafe
Shauren
2025-12-03
Scripts/Spells: Power Word: Shield cleanup (#31411)
Cristian Vintila
2025-11-30
Core/Misc: Use std::scoped_lock instead of unique_lock where possible (and ol...
Shauren
2025-11-29
Core/Movement: Removed spline init parameter deprecated after jump rework
Shauren
2025-11-28
Tools/vmaps_extractor: Fix crash
Shauren
2025-11-28
Core/Guilds: Sync function name with 3.3.5
Shauren
2025-11-28
Core/Auras: Enable DoEffectCalcDamageAndHealing aura script hook for initial ...
Shauren
2025-11-28
Core/Auras: Implement absorb scaling with attack power (#31405)
Shauren
2025-11-27
Core/Auras: Implement basic absorb scaling with spellpower (#31405)
Cristian Vintila
2025-11-26
Build: Fixed loading scripts in dynamic mode
Shauren
2025-11-25
Core/Warden: Removed implementation not compatible with modern client version...
Ovahlord
2025-11-25
Core/Movement: Update gravity constant to be more accurate
Shauren
2025-11-25
Core/Movement: Remove deprecated jump functions and update SAI scripts using ...
Shauren
2025-11-24
Core/Movement: Replace MotionMaster::MoveJumpWithGravity with new jump height...
Shauren
2025-11-23
Core/Movement: Change MoveJump to use min/max height argument instead of vert...
Shauren
2025-11-23
Scripts/Misc: Replace manual jumps with proper spells (or non-jump movement w...
Shauren
2025-11-22
Scripts/Battlegrounds: Correct Isle of Conquest catapult launch movement
Shauren
2025-11-20
Scripts/Misc: Update Wind-Up Train Wrecker
Shauren
2025-11-18
Core/Movement: Use MotionMaster::MoveKnockbackFrom for creatures hit by SPELL...
Shauren
2025-11-18
Core/Movement: Remove MotionMaster::MoveJump(x, y, z) overload
Shauren
2025-11-17
GCC build fix 2
Shauren
2025-11-17
GCC build fix
Shauren
2025-11-17
Core/Movement: Implemented vertical-only knockbacks for creatures
Shauren
2025-11-16
Core/Scripts: Reorder SpellScriptBase fields to reduce padding and remove unu...
Shauren
2025-11-16
Core/Movement: Knockback improvements (#28081)
Meji
2025-11-15
Core/Creatures: Move CREATURE_STATIC_FLAG_3_ALLOW_INTERACTION_WHILE_IN_COMBAT...
Meji
2025-11-15
Scripts/Spells: Implement demon hunter talent "Demon Muzzle" (#31396)
Aqua Deus
2025-11-15
Core/Misc: Add missing includes
Shauren
2025-11-15
Scripts/Spells: Add missing Shattered Souls implementation for vengeance demo...
Shauren
2025-11-14
Scripts/Spells: Implement demon passive Demonic Appetite
Shauren
2025-11-14
Core/Spells: Implement demon hunter passive Shattered Souls (#31376)
Aqua Deus
2025-11-14
Build: Allow efsw to be built independently of WITH_DYNAMIC_LINKING option (#...
Foe
2025-11-14
Scripts/Spells: Implement demon hunter talent Sigil of Spite (and the shadowl...
Aqua Deus
2025-11-13
Core/Creatures: Correct names of some creature static flags
Shauren
2025-11-12
Build: Modernize include directory management using target_sources(FILE_SET)
Shauren
2025-11-12
Core/Creatures: Add UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS for creature...
Meji
2025-11-11
Core/Movement: Add new function allowing any tier transition animation to be ...
Shauren
2025-11-10
Core/Movement: Use std::span argument instead of std::vector in MoveSplineIni...
Shauren
2025-11-10
Scripts/Spells: Implement mage talent "Flame Accelerant" (#31371)
Aqua Deus
2025-11-09
Core/Position: Change Position<->G3D::Vector3 conversion functions to be lambdas
Shauren
2025-11-09
Core/Movement: Change parabolic/animtier spline arguments to use point index ...
Shauren
2025-11-08
nopch build fix
Shauren
2025-11-08
Core/Garrison: Always send response to GetGarrisonInfo, even if no garrison e...
Aqua Deus
2025-11-08
Core/Achievements: Implemented ModifierTreeType::PlayerIsInTimerunningSeason
Shauren
2025-11-06
Core/MMaps: Implemented dynamic mmap tile rebuilding for destructible objects
Shauren
2025-11-06
Core/Vmaps: Expose loaded gameobject collision models in RegularGrid2D
Shauren
2025-11-06
Core/MMaps: Allow loading mmap meshes per map instance
Shauren
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