| Age | Commit message (Collapse) | Author |
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assigned AND its ScriptName not contains the word "example", in Script::RegisterSelf().
So fixes memleaks in scripts which scriptname contains the "example" word AND not assigned(ScriptName column in DB) to an object.
This ones fixed: example_creature, example_escort, example_areatrigger, example_item, example_go_teleporter, example_gossip_codebox.
Some valgrind log: :)
==31592== 353 (312 direct, 41 indirect) bytes in 1 blocks are definitely lost in loss record 280 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xEFAC8A: AddSC_example_creature() (example_creature.cpp:286)
==31592== by 0xDC047A: AddScripts() (ScriptLoader.cpp:523)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
==31592==
==31592==
==31592== 351 (312 direct, 39 indirect) bytes in 1 blocks are definitely lost in loss record 281 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xEFB426: AddSC_example_escort() (example_escort.cpp:223)
==31592== by 0xDC047F: AddScripts() (ScriptLoader.cpp:524)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
==31592==
==31592==
==31592== 359 (312 direct, 47 indirect) bytes in 1 blocks are definitely lost in loss record 282 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xEFBCB6: AddSC_example_gossip_codebox() (example_gossip_codebox.cpp:93)
==31592== by 0xDC0484: AddScripts() (ScriptLoader.cpp:525)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
==31592==
==31592==
==31592== 358 (312 direct, 46 indirect) bytes in 1 blocks are definitely lost in loss record 283 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xEFC04B: AddSC_example_misc() (example_misc.cpp:65)
==31592== by 0xDC0489: AddScripts() (ScriptLoader.cpp:526)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
==31592==
==31592==
==31592== 356 (312 direct, 44 indirect) bytes in 1 blocks are definitely lost in loss record 501 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xEFBF96: AddSC_example_misc() (example_misc.cpp:55)
==31592== by 0xDC0489: AddScripts() (ScriptLoader.cpp:526)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
==31592==
==31592==
==31592== 349 (312 direct, 37 indirect) bytes in 1 blocks are definitely lost in loss record 1,209 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xEFBFDB: AddSC_example_misc() (example_misc.cpp:60)
==31592== by 0xDC0489: AddScripts() (ScriptLoader.cpp:526)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
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It now gives 10% strength increase as intended.
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packets > 64kb.
This get rid of the ¨queue¨ that only supported 1 packet and implement it properly. Meaning no ¨internal¨ packet loss obstructing the client/server I/O.
Apply Trinity code style where applicable.
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ignore one unknown area trigger near fel reaver graveyard
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should olso fix linux compile
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-players protecting their bases will gain +50% honor near the base
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-players gain xp by killing enemy players (event bonuses not added for now)
-player can switch xp gain on/off by talking to npc Slahtz or Behsten for a fee of 10golds
NOTE: turning off xp gain will turn off ALL xp gains from quests,monsters,pvp,etc
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(spells 61306,61308,61311,61312,69757). They now give proper reputation
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Original patch by beberlescaraber
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(Need more caffeine)
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Thanks to Aokromes for helping me test my previous commit
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- Get rid of some potential memory leaks and lingering connections issues.
- Code style cleanup where applicable.
Please give proper feedback and let me know how she fares.
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2091.
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* the gossip window to close when a given menu option is chosen.
* This is with all my love -- for Malcrom :P
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previous commit...
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indenting on earlier commit
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completed the moment you accept it.
This fixes the quests which weren't completable in starting areas. Fixes issue #2042. Patch by liberate.
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Fixes issue 2082
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when attempting to use it out of combat
Patch by mrDiver - fixes issue #568.
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Original patch by beberlescaraber
Closes issue 2056
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* Patch coutesy of PivoNRoll
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some consistency to callhandles in sourcetree (M
+ combine MySQL-specific files into main database-files (click)
+ fix vcproj-files, adjust handler-function names for consistency (Machiavelli)
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(adapted to latest rev).
Fixes issue #921.
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Fixes issue #2022.
- Closes the ring, dives, summon mobs, visual before spikes and finally spikes.
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- fix typo for insanity spell 3.
- reset phase mask of players when combat ends.
- remove heroic spell definition now in spelldifficulty_dbc.
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long time)
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sided before ReactorRunnable does in the reactor event loop.
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just CMSG_PLAYER_LOGIN.
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acquired before changing the queue´s properties
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Patch by D_Skywalk
Fixes issue 1671
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for spotting the culprit
Fixes issue #2018. Fixes issue #2004.
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Vladimir
Fixes issue #1989
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Fixes issue #1982.
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(load/save/store-on-delete)
Fixes issue #1659
+ changed the dumpheader from engrish1.0 to engwegian1.2
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Fixes issue #299.
- In table GROUPS, since rev 7841, isRaid is used to store the groupType. The DB was not updated. this is now fixed.
- Fix isRaid set to 1 when group converted to raid (shall be the groupType).
- Fix isRaidGroup check as groupType is now a set of flags.
- Fix dungeon/raid check when difficulty change.
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Original patch by Gyullo
closes issue 1111
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