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VladimirMangos
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VladimirMangos
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start/stop melee combat state for creature at start/stop movement in combat. Author: VladimirMangos
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Cleanup code. Author: VladimirMangos
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and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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with possitive aura value. Author: VladimirMangos
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addon data. Author: NoFantasy
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Very big patch. May cause bugs.
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*r988: Remove obsolete code for first boss in BT. - Just use enums.
*r989: Added summons for misc ethereum gameobjects
*r990: Added gossip options to learn engineering "teleport trinket" schematics (misc npc's)
*r991: Correcting a few waypoints, added more texts and visuals to shadowfang prisoners - Skip: Its already merged.
*r992: Added GO summons related to quest 10990, 10991 and 10992
*Register 2 missing scripts.
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*Do not save respawn time for internally added cre/go.
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wrong flags.
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its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
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Some changes in ProcDamageAndSpellFor to allow triggered spells to trigger other for victim.
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game event. Now only xxx Champion is spawned based on faction for test. Other npc and gameobjects requires DB support (now in db the defender is always horde and attacker always alliance, and the data of counterpart is missing)
*Fix defenders' portal (now only useable for horde)
*Display random model if the model id in creature table is one of those in creature_template table (in this case they should be 0 actually).
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needs to start some game events.
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fix Kiljaden, Muru, Moroes Script
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inside battlegrounds as well By BudIcePenguin
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amd add unit_class field to creature_template. Author: NoFantasy
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FindCreature and FindGameObject
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thenecromancer
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cleverencode/cleverdecode settings before pushing to the repo
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points.
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Disable pet's interface instead.
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possibility set ranged fire state. Author: VladimirMangos
Also related cleanup code in field cases and player Player::SetSheath.
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* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.
NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.
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free talent point amount. Author: VladimirMangos
* Other pet spell types auto-learned at level setup/load.
* Code will cleanup pet_spell table from non-talents spell if detect any at load.
* Free talents points recalculated at loading and levelup so store its in DB useless.
Note: bug with not highlighting learned pet talents (except first line) until learn one more talent not fixed.
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other SoC proc.
Original patch by freeganja
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