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2009-05-31[7924] Not teleport player to non-player caster at ressurection. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-05-31[7923] Search all available locale skill names in .learn all_recipes Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-05-31 [7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control ↵megamage
start/stop melee combat state for creature at start/stop movement in combat. Author: VladimirMangos --HG-- branch : trunk
2009-05-31[7920] Ignore racial skill and skills without recipes in .learn all_recipes. ↵megamage
Cleanup code. Author: VladimirMangos --HG-- branch : trunk
2009-05-31 [7918] Improve portability in work with uint64 string format specifiers ↵megamage
and in code literals. Author: VladimirMangos * Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL --HG-- branch : trunk
2009-05-31[7917] Spell effect with SPELL_AURA_MOD_SPELL_CRIT_CHANCE always possitive ↵megamage
with possitive aura value. Author: VladimirMangos --HG-- branch : trunk
2009-05-31[7915] Implement more stricted checks and limitations at loading creature ↵megamage
addon data. Author: NoFantasy --HG-- branch : trunk
2009-05-31[7914] Fixed variable name typos in creature event AI code. Author: NoFantasymegamage
--HG-- branch : trunk
2009-05-31Mangos [7911]. Author: tomrus88megamage
Very big patch. May cause bugs. --HG-- branch : trunk
2009-05-31*Merge SD2.Anubisss
*r988: Remove obsolete code for first boss in BT. - Just use enums. *r989: Added summons for misc ethereum gameobjects *r990: Added gossip options to learn engineering "teleport trinket" schematics (misc npc's) *r991: Correcting a few waypoints, added more texts and visuals to shadowfang prisoners - Skip: Its already merged. *r992: Added GO summons related to quest 10990, 10991 and 10992 *Register 2 missing scripts. --HG-- branch : trunk
2009-05-31Remove wrong check in MovementHandler, flag 1<<31 is set only client-side.raczman
--HG-- branch : trunk
2009-05-31*Fix a typo that makes target stop automatically when it is hit by attacker.megamage
--HG-- branch : trunk
2009-05-31*Move addcre/go functions from opvp to objmgr.megamage
*Do not save respawn time for internally added cre/go. --HG-- branch : trunk
2009-05-31Mergeraczman
--HG-- branch : trunk
2009-05-31Check for proper movementflags in player move packet, and kick in case of ↵raczman
wrong flags. --HG-- branch : trunk
2009-05-30*Provide another way to implement dynamic spawns. Now a creature will call ↵megamage
its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points) *Use zonescript as basic class of opvp script and dugeon script (can also be used for bg) *Store zonescript in worldobject. *Add door for sapphiron. --HG-- branch : trunk
2009-05-31Missing part from thenecromancer's weapon proc patch.krz
Some changes in ProcDamageAndSpellFor to allow triggered spells to trigger other for victim. --HG-- branch : trunk
2009-05-30*Fix a crash. Thanks to Amokmegamage
--HG-- branch : trunk
2009-05-30*Allow to spawn correct npc for defender/attacker in wintergrasp based on ↵megamage
game event. Now only xxx Champion is spawned based on faction for test. Other npc and gameobjects requires DB support (now in db the defender is always horde and attacker always alliance, and the data of counterpart is missing) *Fix defenders' portal (now only useable for horde) *Display random model if the model id in creature table is one of those in creature_template table (in this case they should be 0 actually). --HG-- branch : trunk
2009-05-30*Add game event type GAMEEVENT_INTERNAL which can only be started by scripts.megamage
--HG-- branch : trunk
2009-05-30*Fix the bug that opvp creatures and gobjects are not displayed.megamage
--HG-- branch : trunk
2009-05-30*Start game event system before init bg and opvp in case that bg and opvp ↵megamage
needs to start some game events. --HG-- branch : trunk
2009-05-30Calculate mechanic resist chance for melee abilities.krz
--HG-- branch : trunk
2009-05-30Do not remove poison enchantment auras when entering arena battle.tvaroh
--HG-- branch : trunk
2009-05-30*Fix bug that unworthy initiate don't find the soulprison gameobjectBroodWyrm
--HG-- branch : trunk
2009-05-30*Fix some Script Bugs ... in TC2 virtual Aggo is EnterCombat now ... this ↵BroodWyrm
fix Kiljaden, Muru, Moroes Script --HG-- branch : trunk
2009-05-30*Fix spell Rune Strike.megamage
--HG-- branch : trunk
2009-05-30*Fix a bug that pet does not autocast after summoned or log in.megamage
--HG-- branch : trunk
2009-05-30*Update targeted motion code.megamage
--HG-- branch : trunk
2009-05-29*Always use idle motion as default for triggers.megamage
--HG-- branch : trunk
2009-05-29*make the Rate.Reputation.Gain config option apply to reputation gains ↵megamage
inside battlegrounds as well By BudIcePenguin --HG-- branch : trunk
2009-05-29 [7908] Extract class data from creature_*_addon bytes0 fields, drop its, ↵megamage
amd add unit_class field to creature_template. Author: NoFantasy --HG-- branch : trunk
2009-05-29*Fix a crash caused by removing areaaura. Thanks to arthurcikmegamage
--HG-- branch : trunk
2009-05-29*Add function FindNearestCreature and FindNearestGameObject to replace old ↵megamage
FindCreature and FindGameObject --HG-- branch : trunk
2009-05-29*Allow some warrior shouts and druid roars to interrupt stealth. thanks to ↵megamage
thenecromancer --HG-- branch : trunk
2009-05-29*Merge.BroodWyrm
--HG-- branch : trunk
2009-05-29*Fix some resetbugs in script for quest 12848BroodWyrm
--HG-- branch : trunk
2009-05-29*Fix a crash. Thanks to DaGNU.megamage
--HG-- branch : trunk
2009-05-29*Try to fix some bugs on script for quest 12848BroodWyrm
--HG-- branch : trunk
2009-05-29*Fix compile under *nix.Them
--HG-- branch : trunk
2009-05-29*Add an assert to find a bug.megamage
--HG-- branch : trunk
2009-05-29*Fix build in *nix.megamage
--HG-- branch : trunk
2009-05-29Fix CRLF... please be sure to check your win32text settings, including ↵Paradox
cleverencode/cleverdecode settings before pushing to the repo --HG-- branch : trunk
2009-05-29*Update OutdoorPvP functions. No longer need creature triggers for capture ↵megamage
points. --HG-- branch : trunk
2009-05-29Don't unsummon pet while mounting in arena.krz
Disable pet's interface instead. --HG-- branch : trunk
2009-05-28 [7905] Implement ACTION_T_SET_SHEATH for creature event ai make ↵megamage
possibility set ranged fire state. Author: VladimirMangos Also related cleanup code in field cases and player Player::SetSheath. --HG-- branch : trunk
2009-05-28 [7904] Change creature damage calculation formula. Author: Seizerkillermegamage
* Add new creature_template field `dmg_multiplier` * Make attackpower include in creature damage not dependent from attack speed. NOTE: included in sql update recalculation for creature damage related fields only make temporary possible usable values. Real values need revisited by DB devs for correctness. --HG-- branch : trunk
2009-05-28 [7903] Load and save for pets only talents. Not store unused (in fact) ↵megamage
free talent point amount. Author: VladimirMangos * Other pet spell types auto-learned at level setup/load. * Code will cleanup pet_spell table from non-talents spell if detect any at load. * Free talents points recalculated at loading and levelup so store its in DB useless. Note: bug with not highlighting learned pet talents (except first line) until learn one more talent not fixed. --HG-- branch : trunk
2009-05-29Do not allow Seed of Corruption to damage affected target and trigger from ↵krz
other SoC proc. Original patch by freeganja --HG-- branch : trunk
2009-05-28Restore used spell mods if spell cast fails.thenecromancer
--HG-- branch : trunk