| Age | Commit message (Collapse) | Author |
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- std::chrono overloads for SummonCreature
- Removed misleading const qualifier from SummonCreature (it wasn't being honored)
- Rename parameters of SummonCreature to follow convention
- EventProcessor has a new method (AddEventAtOffset) that adds an event...at an offset. Genius.
PS: Hi there Keader.
(cherry picked from commit 76a4c7d9748fdbfa925e81a3257acdee53d4f86e)
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supposed
Fix SocketTimeOutTime and SocketTimeOutTimeActive settings being effectively halved by reducing the timeout time twice every update instead of just once, causing much faster kicks (i.e. after 30 seconds with 60 seconds set in the configs).
(cherry picked from commit 032194099e84bf0d47b121d82170c39fe73e0c87)
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And fix spell script spell_q11396_11399_scourging_crystal_controller
Closes #17596
(cherry picked from commit 00e3023b3263d5743e0df09118bab4b28bfd3608)
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receivers
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and RegisterAuraScript (#26149)
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stacks priority over charges if both are present in spell data
Closes #26146
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loading SpellLearnSpell.db2 data (#26140)
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new specialization doesn't have anything on its bars (#26134)
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combined with other effect types that hit other units and power burn hits caster (#26097)
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cost cannot become negative)
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apply
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size (#26109)
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PLAYER_FLAGS_HIDE_ACCOUNT_ACHIEVEMENTS
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properly allow casting listed spells
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SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER
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SPELL_AURA_MOD_AUTOATTACK_CRIT_CHANCE
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SPELL_AURA_REMOVE_BARBER_SHOP_COST
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be sent
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aura is a dummy
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new proc attribute
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PROC_ATTR_USE_STACKS_FOR_CHARGES to drop stacks instead of charges
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force sending specific ones
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aren't the target's owner (#26102)
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form (#26088)
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