| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-08-04 | [3.3.5] Core/Pet: Make pet action bar autocast persist properly (#20110) | Necropola | |
| Partial revert of of 6c21ddd9b98d372cb802c9abf034e2aa3ecc70b9. Closes #16211. | |||
| 2017-08-04 | Scripts/InstanceScript: Implement database framework for managing spawn ↵ | Treeston | |
| groups based on boss state. (#20103) | |||
| 2017-08-03 | Core/Unit: Don't apply liquid effects to game masters. | Treeston | |
| 2017-08-03 | Core/Misc: Revert back to using boost::regex, std::wregex doesn't work for ↵ | Shauren | |
| name validation Closes #20094 | |||
| 2017-08-02 | Scripts/Commands: Fix some quirkiness and potential crashes with live DB ↵ | Treeston | |
| modification commands (npc move and npc delete), which are horrible and should be deleted anyway. Fixes #20104. | |||
| 2017-08-01 | more unneeded checks (follow-up 3b02029) | Treeston | |
| 2017-08-01 | remove an unused variable (follow-up fcd6fe0) | Treeston | |
| 2017-08-01 | Scripts/Commands: New utility command: .list spawnpoints. | Treeston | |
| (I just needed it for dynspawn follow-up work, really.) | |||
| 2017-07-31 | NoPCH Build fix | Aokromes | |
| 2017-07-31 | Dynamic Creature/Go spawning: | r00ty-tc | |
| - True blizzlike creature spawn/respawn behavior - new creature = new object - Toggleable spawn groups (with C++/SAI/command options to use them) - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone. - Backward compatibility mode (set via group and for summons) to support creatures/gos that currently don't work well with this (this should be removed once the exceptions are fixed) Fixes and closes #2858 Tags #8661 as fixable. Fixes and closes #13787 Fixes #15222. | |||
| 2017-07-29 | Core/Misc: Util changes | Shauren | |
| * Move IteratorPair to its own header * Add AsUnderlyingType function to cast enum value to its underlying type (avoids repeating std::underlying_type everywhere) (cherry picked from commit fdd9227b232db9aae9bc4b2c60ca4de2cdaa0b54) | |||
| 2017-07-28 | Core/Chat: Provide a fully-formed protocol for addons to interact with GM ↵ | Treeston | |
| commands (#20074) Send success/fail state, allow interleaving, and indicate end of output. Add framework for supporting non-human-readable output in commands. | |||
| 2017-07-25 | Core/Player: Always set flight state change packets for players, even if ↵ | Treeston | |
| their latest MovementInfo doesn't indicate it's needed (the MI might be outdated). Fixes a player flight exploit and closes #20079. | |||
| 2017-07-25 | Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when ↵ | Treeston | |
| killed by Lord Marrowgar's Impale spell (the initial damage, not the DoT). Also fix the underlying bug in vehicle logic. | |||
| 2017-07-23 | Core/AI: correct Permit level for trigger flagged creatures | ccrs | |
| This broke several mechanics such as LK hc Frostmourne Room or Rotface's slime, how come no one noticed it? Like really, no one? ref ce3787f190d28c1e981598eef2cd24c622a2cbae | |||
| 2017-07-23 | Core/Unit: No code change, just updating a comment with insights gleaned ↵ | Treeston | |
| from sniffs. | |||
| 2017-07-23 | Core/WorldObject: Properly initialize position data for all types when ↵ | Treeston | |
| initially creating them. Fixes some issues with PvP objectives not having the correct area ID set on initialization. Closes #20028. | |||
| 2017-07-22 | Core/Npc: Remove bytes1 once the npc start a combat | Killyana | |
| Closes #16832 By Rushor | |||
| 2017-07-21 | Core/PlayerAI: Some adjustments: | Treeston | |
| - Add a 2 second delay before the AI begins using spells. This should provide opportunity for counterplay before that rogue activates cloak and goes on an unstoppable rampage among your healers. (Sorry, guys.) - Stopped the AI from attacking invalid targets under some conditions. It should now properly leash back and follow the charmer if we try to select an invalid target. - Stopped the AI from constantly re-creating the follow movement generator (and thus spamming movesplines). | |||
| 2017-07-21 | Core/Auth: Fixed client getting stuck on login or realm change | Shauren | |
| 2017-07-21 | Warning fix (c7896f3 follow-up) | Treeston | |
| 2017-07-21 | Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as ↵ | Treeston | |
| first argument to the Unit* overloads. No more ->CastSpell((Unit*)nullptr, ...) all over the place! | |||
| 2017-07-21 | nopch fix | Treeston | |
| 2017-07-21 | Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid ↵ | Treeston | |
| searchers by integrating with instance script. | |||
| 2017-07-21 | Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too ↵ | Treeston | |
| much fun with this one. Two points of note: 1) Spawning 5 invisible triggers with 5 distinct factions which then MC one target each? Biggest. Hack. Ever. Best part? It's blizzlike. 2) For over ten years, I thought it was spelled "Auchinodoun". It's not. It's spelled "Auchindoun". TIL. | |||
| 2017-07-21 | nopch fix 2 | Treeston | |
| 2017-07-21 | nopch fix | Treeston | |
| 2017-07-21 | Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script ↵ | Treeston | |
| with a slightly less hack-filled script that actually mostly works. This should at least make the boss encounter possible to complete. No claims to correctness, of course. | |||
| 2017-07-20 | Scripts/Spell: Port spell_generic.cpp to new script registration syntax ↵ | Treeston | |
| wherever possible. No actual changes in functionality. (fb87ac8 follow-up) | |||
| 2017-07-20 | Scripts/Item: Port spell_item.cpp scripts to new script registration syntax ↵ | Treeston | |
| wherever possible. No actual changes in functionality. (fb87ac8 follow-up) | |||
| 2017-07-20 | Core/Scripts: Implement generic script loaders (and script registry macros) ↵ | treeston | |
| to greatly reduce code duplication (#19526) (cherry-picked from commit a9174d5). | |||
| 2017-07-19 | Core/Tools: fix whitespace | ariel- | |
| 2017-07-18 | Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect ↵ | treeston | |
| for their backfire. Also, script that knockup effect to work properly ("usually" deploy a rescue parachute). | |||
| 2017-07-18 | Core/Spells: Renamed TARGET_DEST_UNK_110 to TARGET_UNIT_CONE_ENTRY_110 | Aokromes | |
| cherry pick from be7486f | |||
| 2017-07-18 | Core/Taxi: Properly send taxi node status on login, as well as if the taxi ↵ | treeston | |
| master is out of range. Closes #20035. | |||
| 2017-07-18 | Scripits/Item: Nitro. BOOSTS. | treeston | |
| 2017-07-18 | Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's ↵ | treeston | |
| called nitro _boosts_. Not _boots_. Nitro _boosts_. | |||
| 2017-07-17 | Revert "Scripts/Commands: Fix a potential crash when summoning players that ↵ | treeston | |
| are just logging on." - the check was unnecessary (already done in extractPlayerTarget). This reverts commit 05cdcdb230a9d69f8ad8f2af696f452151a1c364. | |||
| 2017-07-17 | Scripts/Commands: Fix a potential crash when summoning players that are just ↵ | treeston | |
| logging on. | |||
| 2017-07-17 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-07-17 | Tools: Automatically create directories for tools (#17971) | keke222 | |
| 2017-07-16 | Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles (#20033) | Gustavo | |
| 2017-07-16 | Core/Misc: Build fix | jackpoz | |
| Fix build broken in 9cf4dd7345b7f05db834fd48a9f0a135f1884d70 | |||
| 2017-07-16 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-07-16 | Core/Quest: Prevent an issue causing quests to become invisible upon relog. ↵ | Treeston | |
| (#20030) Closes #20012 | |||
| 2017-07-15 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-07-15 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-07-15 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-07-15 | Scripts/Commands: Fix a crash on summon when no group is avaible (#20029) | Regigicas | |
| Closes #20027 | |||
| 2017-07-14 | Core/VMaps: Fix no collision triangles | Golrag | |
