Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-03-04 | Core/Auras: Feign death will no longer cause creatures immune to it to drop ↵ | Shauren | |
combat (and then reenter it because the unit feigning death is considered valid) | |||
2024-03-04 | Core/Creatures: Implemented CREATURE_STATIC_FLAG_2_IGNORE_SANCTUARY (ignore ↵ | Shauren | |
SPELL_EFFECT_SANCTUARY, used by Vanish) | |||
2024-03-03 | Core/Locales: Store empty localized strings present in database (#29779) | Meji | |
2024-03-03 | Core/Units: Set UNIT_FLAG3_FAKE_DEAD as disallowed flag for database column | Meji | |
2024-03-03 | Core/Creatures: Implemented serverside checks for ↵ | Shauren | |
UNIT_FLAG2_INTERACT_WHILE_HOSTILE and UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT * Also stop sending npc flags for hostile creatures | |||
2024-03-03 | Core/Quests: Merged UpdateNearbyCreatureNpcFlags, ↵ | Shauren | |
UpdateVisibleGameobjectsOrSpellClicks and SendQuestGiverStatusMultiple on quest actions * Fixes quest markers above NPC heads not disappearing when player stops seeing questgiver npc flag | |||
2024-03-02 | Core/Creatures: Implemented CREATURE_STATIC_FLAG_6_ALWAYS_STAND_ON_TOP_OF_TARGET | Shauren | |
2024-03-02 | Core/Creatures: Implemented unsummoning and resummoning critter pets on ↵ | Shauren | |
flying mounts and teleports (and related static flags) | |||
2024-03-02 | Core/PacketIO: Implemented and enabled SMSG_STOP_SPEAKERBOT_SOUND | Shauren | |
2024-03-01 | Core/Creatures: Fixed sparring | Shauren | |
2024-03-01 | Core/Misc: Replace sprintf with safer alternatives (Trinity::StringFormat or ↵ | Shauren | |
snprintf) | |||
2024-03-01 | Core/Database: Silence deprecation warning on mysql_stmt_bind_param | Shauren | |
2024-03-01 | Core/Items: allow all soulbound common and poor items to unlock their ↵ | Ovahlord | |
appearance to reflect patch 10.0.5 changes | |||
2024-03-01 | Core/Spells: Implemented pausing spell cooldowns | Shauren | |
2024-03-01 | Core/Spells: Store truncated (only up to millisecond precision) cooldown times | Shauren | |
2024-03-01 | Core/Creature: corrected swimming toggle behavior for amphibious creatures | Ovahlord | |
2024-02-29 | Core/Misc: Rename `templat` to `characterTemplate` so it stop looking like a ↵ | Benjamin Jackson | |
typo despite not being one. (#29421) | |||
2024-02-29 | Core/Creatures: Allow toggling ↵ | Shauren | |
CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS | |||
2024-02-29 | Core/Creatures: Allow toggling CREATURE_STATIC_FLAG_FLOATING, ↵ | Shauren | |
CREATURE_STATIC_FLAG_SESSILE and CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER | |||
2024-02-29 | Core/Movement: require a minimum wander_distance value of 0.1 and check the ↵ | Ovahlord | |
path length of generated random movement (#29766) this serves as a means to reduce the console spam caused by failed spline validation | |||
2024-02-29 | Core/Creatures: implemented most movement related static flags and migrated ↵ | Ovahlord | |
existing movement data into static flags (#29541) * implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids * implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged * implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled * implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place * implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids * implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming * implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all * implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor * partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER * deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone | |||
2024-02-28 | Scripts/Serpentshrine Cavern: Removed Spout hack and use correct spell ids | Shauren | |
2024-02-28 | Core/Movement: MoveRotate improvements | Shauren | |
* Allow overriding rotation speed * Allow limiting rotation using total rotation angle instead of duration | |||
2024-02-28 | Core/Misc: Allow formatting optionals with Trinity::StringFormat | Shauren | |
2024-02-28 | Core/Movement: Fixed MoveRotate not updating orientation | Shauren | |
2024-02-28 | Scripts/Forge of Souls: Fixed Devourer of Souls achievement worldstate ↵ | Shauren | |
expression requirement and rotate beam tick timing | |||
2024-02-27 | Scripts/Spells: Fix DK talent Permafrost (#29759) | Aqua Deus | |
2024-02-27 | Core/Units: Added helper function to clear boss emote frame and enable ↵ | Shauren | |
SMSG_CLEAR_BOSS_EMOTES | |||
2024-02-27 | Core/Creatures: Implemented CREATURE_STATIC_FLAG_2_ALLOW_MOUNTED_COMBAT and ↵ | Shauren | |
overriding default mount from creature addon | |||
2024-02-27 | Core/Items: Fixed possible out of bounds array access when applying ↵ | Shauren | |
enchantments to equipped profession tools | |||
2024-02-27 | Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE | Shauren | |
2024-02-26 | Core/Logging: Call Log::instance() only once in each log statement | Shauren | |
2024-02-26 | Core/Battlegrounds: Isle of Conquest Rework (#29687) | Jeremy | |
2024-02-26 | Core/Spells: Don't modify item charges in all slots on a single item spell cast | Shauren | |
2024-02-26 | Core/Auras: Implemented SpellEffectAttributes::AuraPointsStack | Shauren | |
2024-02-25 | Core/Players: Drop Player::SaveGoldToDB() and move it's code to ↵ | Mykhailo Redko | |
Player::SaveInventoryAndGoldToDB() (#29582) | |||
2024-02-25 | Core/Players: Support race and faction changes for new races (#29755) | Razmataz | |
2024-02-25 | Core/Units: Update facing spline movement immediately after launching (#29494) | Ovahlord | |
2024-02-25 | Scripts/Spells: Fix energize for spell Doom (Warlock) (#29748) | Aqua Deus | |
2024-02-25 | Scripts/Spells: Fix Shield of the Righteous armor bonus (#29749) | Aqua Deus | |
2024-02-25 | Build: Reuse PCH file between all script modules | Shauren | |
2024-02-24 | Scripts/ExilesReach: Implemented Ride SE Boar, Re-Deather and Stocking Up ↵ | Malcrom | |
quest (#29670) Co-authored-by: ModoX <moardox@gmail.com> | |||
2024-02-24 | Core/PacketIO: Implemented CMSG_CHECK_IS_ADVENTURE_MAP_POI_VALID and ↵ | ModoX | |
SMSG_PLAYER_IS_ADVENTURE_MAP_POI_VALID (#29626) | |||
2024-02-24 | Scripts/Spells: Update Vampiric touch script implementing the talent Misery ↵ | Aqua Deus | |
and the dispel fleeing (#29743) | |||
2024-02-24 | Core/Creatures: Implemented UNIT_NPC_FLAG_GOSSIP as viewer dependent and ↵ | ModoX | |
update npcflags on quest changes (#29646) | |||
2024-02-24 | Scripts: Removed unused global variables | Shauren | |
2024-02-24 | Core/Position: Allow constexpr use of Position | Shauren | |
2024-02-24 | Core/Vehicle: Don't set players movementInfo on vehicle dismiss (#29744) | ModoX | |
2024-02-24 | Scripts/ForbiddenReach: Added spawn handling for dracthyr intro personal ↵ | Naddley | |
summons (#29682) Co-Authored-By: ModoX <moardox@gmail.com> | |||
2024-02-23 | Core/Battlegrounds: Move some areatrigger handling to scripts (#29700) | Jeremy | |