Age | Commit message (Collapse) | Author |
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new and edited sql updates through file lists and hashing. Detects renames, deletes and is able to create and auto import full databases. * cleanups in main.cpp of world & bnetserver * refactoring in DatabaseWorkerPool.h & MySQLConnection.cpp
Make sure you re-run cmake, because boost::iostreams was added as dependency.
Maybe you need to install libboost-iostreams1.55-dev on unix as well.
Import every update manual until (included) those INSERT IGNORE updates for each database.
Thanks DDuarte and Shauren for your amazing ideas, help and advises.
In hope that nobody gets a "Your database structure is not up to date..." anymore ,-)
(cherry picked from commit 352012e53173372ebc82898e1b6854c983b01b25)
(cherry picked from commit 1f7f9feafc3f5017d617634ae993d2cdf4430920)
For 3.3.5:
* Synchronized ConfigureBoost.cmake with 6.x, libboost-filesystem1.55-dev also added as dependency!
Signed-off-by: Naios <naios-dev@live.de>
Signed-off-by: Nayd <dnpd.dd@gmail.com>
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Scripts/Spells: Hand of Reins - Questsupport for 'Mounting Up'
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readability
Original code by @Shocker (6.x branch)
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* Assignment of function parameter has no effect outside the function. Did you forget dereferencing it?
-> This argument is passed by value, it makes no sence so set it to null here.
* Member variable 'instance_violet_hold_InstanceMapScript::bWiped' is not initialized in the constructor.
(cherry picked from commit 433bc289c2c82b7377ad0189e415a3ca070d220f)
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* probably fixes gcc compile after adding cppformat
(cherry picked from commit a610dea85c77da9ce6c2be5b10f8259e3f315227)
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(cherry picked from commit d64e6ffade392be32f634b32658a6e0353f369c1)
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by @untaught closes #3977
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Type safe logging
(cherry picked from commit cc0c9add5a3f3a17e19029ddcaa7e711040f4fc5)
Conflicts:
src/server/bnetserver/CMakeLists.txt
src/server/game/Server/WorldSocketMgr.cpp
src/server/shared/Logging/AppenderDB.cpp
src/server/worldserver/CMakeLists.txt
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* Possible inefficient checking for 'list' emptiness.
* Variable '_scheduledScripts' is assigned in constructor body.
Consider performing initialization in initialization list.
* Variable 'Text' is assigned in constructor body.
Consider performing initialization in initialization list.
* Possible inefficient checking for 'm_loadedScripts' emptiness.
(cherry picked from commit 9a61049f88835fd6bdb75905f042583d038d0667)
Conflicts:
src/server/game/Server/Packets/TicketPackets.cpp
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* Either inefficient or wrong usage of string::find(). string::compare() will
be faster if string::find's result is compared with 0, because it will not scan the whole string.
If your intention is to check that there are no findings in the string,
you should compare with std::string::npos.
* C-style pointer casting detected. C++ offers four different kinds of casts as replacements:
static_cast, const_cast, dynamic_cast and reinterpret_cast.
(cherry picked from commit 8882a6ca78e90d2980a3cd8d53acea9d2137f8b8)
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missing things to Journey to Undercity's quest end event
Closes https://github.com/TrinityCore/TrinityCore/pull/14094
Thans to @Killyana @Rushor @jaredjones and all others who helped with this
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Core/Condition: Realm Achievement condition
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by @Killyana + @danlapps
closes #10234
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- Partly Fixes https://github.com/TrinityCore/TrinityCore/issues/5754
@DRJ has SQL examples
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Core: Move FillCirclePath function to MotionMaster
Closes #14371
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Ref 170bc318b34d393ea08e1607b6a4de87fcb2e6d7
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Scripts/SunkenTemple: Add Eventsupport for NPC: Malfurion Stormrage
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* character_arena_stats
* character_battleground_random
* character_cuf_profiles
* character_currency
* character_stats
* character_void_storage
(cherry picked from commit 2955a1f595be8ba510260e5a84b53663f2300fff)
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
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can return NULL
(cherry picked from commit 8cd1c9514f336da3d3d9436be554fc80edb6e761)
Conflicts:
src/server/game/Spells/Auras/SpellAuras.cpp
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Ulduar."
This reverts commit a009e53049da27966cb3c32e7b0a3094ea320aef.
Remove hackfix for Ulduar vehicles, it should be handled in Ulduar script
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This reverts commit 958999ff5cc779e81b9a23789f84c292d79d1341.
Closes #14329
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Fix Vote Kick started with party in queue breaking the whole LFG queue. The status of Vote Kick is now storing in a bool variable in LfgGroupData, separated from LfgState of the group/members.
If a Vote Kick started with party in queue, the members were not removed from queue correctly and would cause LFG matching system to match these "broken" players but not allowing to start a dungeon.
Closes #10191
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Suggest everyone attempt to remember this:
TC_LOG_TRACE = extreme debugging (debuginfo with packetstructures/data)
TC_LOG_DEBUG = debugging (detailed activity of functions and activites inside core)
TC_LOG_INFO = normal runstate (regular info like logins/logouts/levelups/passwordchanges etc)
TC_LOG_WARN = possible issue with config/data etc - things that are not how they should be)
TC_LOG_ERROR = actual error that has been either caought or must be fixed at some point
TC_LOG_FATAL = crash or data corruption imminent
Using the right logmech also helps distinguishing between 'regular runtime info' and stuff that might lead to a pissy situation later on... :)
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informed of...
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Scripts/Arcatraz: Harbinger Skyriss Adds - Remove Unattackable Flag on Spawn
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