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Fix some Spell IDs & timers
Implement transformation
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transfer accesory list by pointer, make it constant
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* This will reduce the size of the trainer / vendor tables a LOT.
* Current tables will continue to work as/is until the refs can be made.
* Huge thanks to XTElite1
* Credits for patch to Cycrow
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Fix resseting issues
Better IA for adds
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When apply more 6 gems, and after player logout, server crash, also apply code style and cleanup.
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Fixes issue #1107.
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Now bosses reset if they're hitted when their door is closed
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Thanks Aokromes, Baraka & Spawn
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Based on pivonroll's code but rewrited from scratch
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* ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM_LVL (item level and item quality).
Implemented achievement criteria:
* ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
* ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Update ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM implementation. Requires DB update to use new criteria data.
Thanks VladimirMangos.
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Fixes issue #1231.
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Fix compilation warning.
Fix typo in Freya soundid.
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This allow independent rate of walk vs run speed. Existing field renamed to explicit speed_walk.
Note that default database rate for run is a result of the most common value seen, 8.0/7.0
Author: NoFantasy.
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Closes issue #172.
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Portal event, Flame Tsunami, Twilight Eggs, Twilights Fissure, Achievements in Hard Mode
Closes issue #1015.
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http://trinitydatabase.org/index.php?/topic/14994-7656-instance-template/), this will define whether or not mounting is allowed in an instance, instead of defining it hard coded in the core.
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Add script texts for all ulduar bosses and adds. Mainly from wowwiki, Thanks.
Some code style cleanup.
Still WiP.
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- Support for spawning Onyx Lair guardians
- Maximum Whelp count per wave set to 20 as per Blizzlike
- small update to her movement in phase 2 (might need to be overhauled, Breath isn't casted often enough)
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listed in a player's refundable storage
- Remove an assert in _SaveInventory(). Instead, I added an error log and manual removal. Please post these error logs should they occur
- In _LoadInventory, also check for player_guid when loading refund data
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blow.
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This scripts are pushed for testing purposes, so is not recommended
opening it for production enviroments. any feedback is welcome :)
Fixes issue #449.
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m_refundableItems, preventing the triggering of an assert in _saveInventory.
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if pointers differens, maps can't be same
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a crash caused by invalid iterator in Player::_SaveInventory(). This should fix the last of the item save related crashes.
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resolution for some client crashes.
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