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Author
2017-07-18
Scripits/Item: Nitro. BOOSTS.
treeston
2017-07-18
Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's call...
treeston
2017-07-17
Revert "Scripts/Commands: Fix a potential crash when summoning players that a...
treeston
2017-07-17
Scripts/Commands: Fix a potential crash when summoning players that are just ...
treeston
2017-07-17
Core/Misc: Fix static analysis issues
jackpoz
2017-07-17
Tools: Automatically create directories for tools (#17971)
keke222
2017-07-16
Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles (#20033)
Gustavo
2017-07-16
Core/Misc: Build fix
jackpoz
2017-07-16
Core/Misc: Fix static analysis issues
jackpoz
2017-07-16
Core/Quest: Prevent an issue causing quests to become invisible upon relog. (...
Treeston
2017-07-15
Core/Misc: Fix static analysis issues
jackpoz
2017-07-15
Core/Misc: Fix static analysis issues
jackpoz
2017-07-15
Core/Misc: Fix static analysis issues
jackpoz
2017-07-15
Scripts/Commands: Fix a crash on summon when no group is avaible (#20029)
Regigicas
2017-07-13
Core/Quests: Fixed order of RewardChoiceItems and reputation reward. (#19904)
Weyrath
2017-07-13
Core/AI: UnitAI::SelectTarget now applies offset BEFORE filtering by predicat...
Treeston
2017-07-13
Tools/MMapsGenerator: Get all tiles in beginning and calulate proper total ti...
Rochet2
2017-07-12
Core/Auth: Prevent queueing more than one realmlist query at the same time
Shauren
2017-07-11
Some more script adjustments ported from #19930.
treeston
2017-07-09
Prevent an issue that stopped Aura AfterEffect handlers being called on defau...
Treeston
2017-07-09
Woopsie. Fix an oversight causing the main tank flag in SelectTarget to be in...
treeston
2017-07-09
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2017-07-08
Build fix
Keader
2017-07-08
Core/Custom: Fixed SPELLMOD_COOLDOWN exploit on Duel Reset system
Keader
2017-07-08
Scripts/Karazhan: Fix Attumen and Midnight not moving towards each other on p...
Nyeriah
2017-07-06
Core/Auras: Implement SPELL_AURA_DETECT_AMORE (#19955)
Gustavo
2017-07-06
Formation idle: Remove more shitty code. Fixes #19995 for real this time.
treeston
2017-07-06
Utilities/Containers: New RandomResize implementation with guaranteed asympto...
Treeston
2017-07-06
Fix formation follow. Closes #19995.
treeston
2017-07-03
Core/Combat: Fixed issues with creatures sometimes entering combat with frien...
treeston
2017-07-03
adjust CreatureGroups to use cmangos flags (for already-supported values, no ...
treeston
2017-07-03
Fix an issue that was causing all creature group members to assist each other...
treeston
2017-07-03
Two more refactors I missed for #19930. Last ones for now, I promise.
treeston
2017-07-03
Some more refactoring prep for combat/threat (#19930).
treeston
2017-07-03
Creatures now release spell focus on projectile launch (for spells that have ...
treeston
2017-07-01
Core/Custom: Fixed Duel Reset Exploits
Keader
2017-07-01
Nopch fix 5 and should be last
Shauren
2017-07-01
typo fix
Shauren
2017-07-01
Nopch fix 4
Shauren
2017-07-01
nopch fix episode 3: revenge of that one boss in slabs that is borked anyway
treeston
2017-07-01
Nopch fix 2
Shauren
2017-07-01
Nopch fix
Shauren
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-07-01
Core/Spells: Add missing validate
Shauren
2017-06-30
Combustion will now properly go on cooldown when the buff is manually cancell...
treeston
2017-06-28
Combat/threat rewrite prep - merge RBAC/DB changes.
treeston
2017-06-27
Proper client timeout detection (#19906)
Treeston
2017-06-25
Core/Creature: Implement Mangos GroupAI flags (allows formation without follo...
Rushor
2017-06-24
Core/Entities: Extend combo point system to all Units and fix numerous quirks...
Treeston
2017-06-24
Core/Spells: fix runtime log spam
ariel-
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