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2017-07-18Scripits/Item: Nitro. BOOSTS.treeston
2017-07-18Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's call...treeston
2017-07-17Revert "Scripts/Commands: Fix a potential crash when summoning players that a...treeston
2017-07-17Scripts/Commands: Fix a potential crash when summoning players that are just ...treeston
2017-07-17Core/Misc: Fix static analysis issuesjackpoz
2017-07-17Tools: Automatically create directories for tools (#17971)keke222
2017-07-16Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles (#20033)Gustavo
2017-07-16Core/Misc: Build fixjackpoz
2017-07-16Core/Misc: Fix static analysis issuesjackpoz
2017-07-16Core/Quest: Prevent an issue causing quests to become invisible upon relog. (...Treeston
2017-07-15Core/Misc: Fix static analysis issuesjackpoz
2017-07-15Core/Misc: Fix static analysis issuesjackpoz
2017-07-15Core/Misc: Fix static analysis issuesjackpoz
2017-07-15Scripts/Commands: Fix a crash on summon when no group is avaible (#20029)Regigicas
2017-07-13Core/Quests: Fixed order of RewardChoiceItems and reputation reward. (#19904)Weyrath
2017-07-13Core/AI: UnitAI::SelectTarget now applies offset BEFORE filtering by predicat...Treeston
2017-07-13Tools/MMapsGenerator: Get all tiles in beginning and calulate proper total ti...Rochet2
2017-07-12Core/Auth: Prevent queueing more than one realmlist query at the same timeShauren
2017-07-11Some more script adjustments ported from #19930.treeston
2017-07-09Prevent an issue that stopped Aura AfterEffect handlers being called on defau...Treeston
2017-07-09Woopsie. Fix an oversight causing the main tank flag in SelectTarget to be in...treeston
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2017-07-08Build fixKeader
2017-07-08Core/Custom: Fixed SPELLMOD_COOLDOWN exploit on Duel Reset systemKeader
2017-07-08Scripts/Karazhan: Fix Attumen and Midnight not moving towards each other on p...Nyeriah
2017-07-06Core/Auras: Implement SPELL_AURA_DETECT_AMORE (#19955)Gustavo
2017-07-06Formation idle: Remove more shitty code. Fixes #19995 for real this time.treeston
2017-07-06Utilities/Containers: New RandomResize implementation with guaranteed asympto...Treeston
2017-07-06Fix formation follow. Closes #19995.treeston
2017-07-03Core/Combat: Fixed issues with creatures sometimes entering combat with frien...treeston
2017-07-03adjust CreatureGroups to use cmangos flags (for already-supported values, no ...treeston
2017-07-03Fix an issue that was causing all creature group members to assist each other...treeston
2017-07-03Two more refactors I missed for #19930. Last ones for now, I promise.treeston
2017-07-03Some more refactoring prep for combat/threat (#19930).treeston
2017-07-03Creatures now release spell focus on projectile launch (for spells that have ...treeston
2017-07-01Core/Custom: Fixed Duel Reset ExploitsKeader
2017-07-01Nopch fix 5 and should be lastShauren
2017-07-01typo fixShauren
2017-07-01Nopch fix 4Shauren
2017-07-01nopch fix episode 3: revenge of that one boss in slabs that is borked anywaytreeston
2017-07-01Nopch fix 2Shauren
2017-07-01Nopch fixShauren
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-07-01Core/Spells: Add missing validateShauren
2017-06-30Combustion will now properly go on cooldown when the buff is manually cancell...treeston
2017-06-28Combat/threat rewrite prep - merge RBAC/DB changes.treeston
2017-06-27Proper client timeout detection (#19906)Treeston
2017-06-25Core/Creature: Implement Mangos GroupAI flags (allows formation without follo...Rushor
2017-06-24Core/Entities: Extend combo point system to all Units and fix numerous quirks...Treeston
2017-06-24Core/Spells: fix runtime log spamariel-