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2021-09-07Core/Spells: Typo fixShauren
2021-09-06Core/Spells: autogenerate miss proc for spells with auras with hit chance -100ariel-
Closes #21629 (cherry picked from commit 1c8d9af0846036fddef3aa8daf7506d0ebadddb9)
2021-09-06Core/Entities: completely remove 60% melee miss cap as there is no proof of ↵ariel-
its existence - Auras modifying hit chance should have full effect now Ref issue #21629 (cherry picked from commit a35d0a5f56c224ea081cdd5e16eb7bd181e70ab0)
2021-09-06Core/Entities: don't skip immunity checks for positive spellsariel-
Closes #21626 (cherry picked from commit 9e0a343f729eb7e172c447dccb066f4f236aa11e)
2021-09-06Buildsystem: Separate strict database type checks from ↵Shauren
TRINITY_DEBUG/WITH_COREDEBUG option (cherry picked from commit ddd60a948c432aaac1d9a9ff05c9cf22ada35813)
2021-09-06Core/Player: properly clear m_items array when unequipping items from the bagariel-
- Also cleanup weapon damage ap mult when direct destroying a equipped weapon (cherry picked from commit 9cc109fe3ebc87a7d12edfe99df121ade4f29fc7)
2021-09-06Core/Entities: cleanup of weapon damageariel-
- AP multiplier wasn't correctly reflected after unequipping a weapon - Correctly set base damages at unequip Closes #21610 (cherry picked from commit 8cf7eda8c12f8fd5c64245cb24c102c62967a030)
2021-09-06Core/Spells: fix issues with delayed spells and aurasariel-
- Was losing info of delayed targets due to remove_if move-assigning targets, it needs to be saved into delayed target vector before returning from lambda - Delayed auras applying on many targets are now handled gracefully Closes #21609 Closes #21612 (cherry picked from commit 28288698441524081d583af95f19cb1c9fb90387)
2021-09-06Core/Spells: implemented 'Weakened Spirit' mechanic in Valithria Dreamwalkerariel-
- Debuff used to prevent multiple priests chaining 40% heal buff (Guardian Spirit) (cherry picked from commit 7d118f05baf9c9e4d7c13987e1530988c9a6a921)
2021-09-06Core/Spells: only apply aura effects when needed. Fixes #21602ariel-
(cherry picked from commit abb602f7c12b00480899d245ad81abdf41f39621)
2021-09-06Core/Auras: fix auras apply on player when loading. Fixes Ghost aura flags ↵ariel-
and player deathstate Closes #21472 (cherry picked from commit 214fd579c0b53885d22ab49b90201060a794f039)
2021-09-06Core/Auras: cleanly remove linked auras when unapplying effectariel-
Closes #21588 (cherry picked from commit 8a8c7793c435c0fd98278d9b5f960db4e5c091be)
2021-09-06Core/Spells: Fix some issues with channeled spells and aura duration modsariel-
Closes #21584 (cherry picked from commit ac976550632f17f5a3ec7eaae354f84faf2656e5)
2021-09-06Core/GameObject: Fix linked traps not being despawned properly and remove ↵Killyana
deprecated code Closes #20159 (cherry picked from commit 8f0af67bcb56712d4c333f36a1c2030443c10fb7)
2021-09-06Core/Unit: Guardians no longer enter combat before reaching the target (#19816)Keader
(cherry picked from commit a891eb364e941a5146fba4af16e1ecf65cdd9239)
2021-09-06Scripts/Naxxramas: Fix an issue that could cause Sapphiron to stop using DrainTreeston
(cherry picked from commit 43491ba7f45049618b61b8f6e72788a437d82edc)
2021-09-06Core/Entities: fix creatures ignoring immune flags. Closes #21578 for realariel-
(cherry picked from commit 02f1399fde008d3cc40ed80cb859764fba15eeff)
2021-09-06Core/Spell: fix LoS checks for GameObject spellsariel-
Closes #21580 (cherry picked from commit f7869ad38b3ee90384667e7d1b230561180454d7)
2021-09-05Core/Spells: Avoid static analysis false positiveShauren
2021-09-05Core/Spell: fix SendSpellMiss requiring caster Unitariel-
(cherry picked from commit 7f947646f9d51b53b5297bfdddbada09500c53d3)
2021-09-05Core/Spell: fix target checksariel-
- Aura will be applied at last moment possible (after damage) to prevent regressions on #18395 - Partial revert of 9b38a6352c0fe2499de54fd769aa1c721a410bda as it wasnt handling correctly checks without spells Closes #21578 Closes #21579 Closes #21581 (cherry picked from commit d6b9f148a772d07b9353a0db95a6f05c9c848a63)
2021-09-05Scripts/Spells: Quest King of the Mountainsirikfoll
Added missing jump jets and battle standard visuals Added allowed area conditions for the vehicle Fixed Jumpbot's attack spell (thanks @keader for fixing the proc) (cherry picked from commit e7e46b2a822cd0179b30ba5b0fa7c6fe7cea8774)
2021-09-05Warning fixShauren
2021-09-05Scripts/Spells: Fixed mage ice block to not heal without aura 320913Shauren
2021-09-05Core/Spells: register and apply individual aura effects on hit handlerariel-
- Remove area aura processing from spell system, they're fully handled by aura owner update now Closes #21577 (cherry picked from commit 4ca9d6469da435cb818e3b56840669775627e050)
2021-09-05Core/Spells: tweak 'neutral' spell positivityariel-
- Fixes Mind Control dummy self aura appearing as a debuff (cherry picked from commit d46f36f7737e6c558c50e1d2a4eadb202ed666bb)
2021-09-04Core/Spells: Fix periodic rolling adding bonuses twiceariel-
Calculation is now done in CalculateAmount (cherry picked from commit 93eda20d5cf6eeb34e1aee1b81469ba6e8fa7f0c)
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-31Core/Misc: Fix windows nopch buildShauren
Closes #25363 (cherry picked from commit 6ad58d604a63bacc13ee92c525189931d41d1e91)
2021-08-30Core/Auras: Fixed cherry-pick mistakes in Unit::RemoveMovementImpairingAuras ↵Shauren
and Unit::HasAuraWithMechanic
2021-08-30Core/Spells: Remove leftover code from old mechanic - default spellpower ↵Shauren
scaling coefficients
2021-08-30Core/Spells: Remove outdated damage calculations from Spell::EffectSchoolDMG ↵Shauren
and Spell::EffectWeaponDmg
2021-08-28Warning fixesShauren
2021-08-28Core/Spells: Fixed Spell::EffectWeaponDmg for spells with multiple damage ↵Shauren
effects Closes #26717
2021-08-28Core/Spells: Removed SpellEffIndex effIndex argument from spell effect ↵Shauren
handlers, it was commented out in almost every handler
2021-08-28Core/Spells: Refactor building SMSG_SPELL_EXECUTE_LOG to not create 192 ↵Shauren
empty vectors on every spell cast
2021-08-28Core/Reputation: Fixed FriendshipReputationFlags::NoRepGainModifiers ↵Shauren
implementation
2021-08-28Core/Misc: Fix gcc warningsShauren
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
Closes #21330 Closes #18885 Ref #18752 (cherry picked from commit 45c5e1b9d63796d168339a44f63418f220cf2403)
2021-08-28Core/Spells: rework part 4: iterate over effects firstariel-
Ref #18395 Implement far spell queue processing Closes #7395 (cherry picked from commit 080d2c6cd439acb2059adc4e24a279de98aa0db6)
2021-08-28Core/Spells: rework part 3: spells only handle at most one UnitAura and one ↵ariel-
DynObjAura during its lifetime Closes #15088 (cherry picked from commit e8d5aa56cc48572d81e1898b7b4ff10cfa6d1957)
2021-08-28Core/Spells: rework part 2: Split up target selection logicariel-
Target check only determines what kind of entities we can target, spell positivity determines if that entity is valid for attack/assist Closes #8844 (cherry picked from commit 9b38a6352c0fe2499de54fd769aa1c721a410bda)
2021-08-28Core/Spells: rework part 1: Improved positive detection logicariel-
(cherry picked from commit efeae33495c8b57ae04aeeb382ee85099ac0b600)
2021-08-26Tools/Vmaps: Fix models bounds (#26864)François B
2021-08-24Core/Creatures: Remove hover on deathShauren
(cherry picked from commit 241109327bf573460d488d707d7eb19f82f1350c)
2021-08-24Core/Creatures: Reworked setting move types in databaseShauren
* Each move type has its own field instead of trying to combine everything in InhabitType * Allow overriding movement separately for each spawn (cherry picked from commit 592516ae69d89da3bcb0ede144644a3d2e0186e0)
2021-08-24Scripts/Misc: Fixed hover movement for Stormcaller Brundirjoschiwald
(cherry picked from commit e9aba10695cdf3520c6ae61815610051502b6f0b)
2021-08-24Scripts/Misc: Hover script fixesChaouki Dhib
(cherry picked from commit 510bc0b7a0d4e8de60f69b922d03ad3a43c2a2cc)
2021-08-24Core/Movement: Fixed creature hoverShauren
Closes #15177 (cherry picked from commit 2baa81065ba27f0a6d278a8dd8a79b7c831e0a2b)
2021-08-23Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it ↵Treeston
does. Also moved to public so spellscript can use it. (cherry picked from commit df639d85e4e82add71432ea0a4cba91f238a30ba)