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Closes #21629
(cherry picked from commit 1c8d9af0846036fddef3aa8daf7506d0ebadddb9)
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its existence
- Auras modifying hit chance should have full effect now
Ref issue #21629
(cherry picked from commit a35d0a5f56c224ea081cdd5e16eb7bd181e70ab0)
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Closes #21626
(cherry picked from commit 9e0a343f729eb7e172c447dccb066f4f236aa11e)
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TRINITY_DEBUG/WITH_COREDEBUG option
(cherry picked from commit ddd60a948c432aaac1d9a9ff05c9cf22ada35813)
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- Also cleanup weapon damage ap mult when direct destroying a equipped weapon
(cherry picked from commit 9cc109fe3ebc87a7d12edfe99df121ade4f29fc7)
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- AP multiplier wasn't correctly reflected after unequipping a weapon
- Correctly set base damages at unequip
Closes #21610
(cherry picked from commit 8cf7eda8c12f8fd5c64245cb24c102c62967a030)
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- Was losing info of delayed targets due to remove_if move-assigning targets, it needs to be saved into delayed target vector before returning from lambda
- Delayed auras applying on many targets are now handled gracefully
Closes #21609
Closes #21612
(cherry picked from commit 28288698441524081d583af95f19cb1c9fb90387)
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- Debuff used to prevent multiple priests chaining 40% heal buff (Guardian Spirit)
(cherry picked from commit 7d118f05baf9c9e4d7c13987e1530988c9a6a921)
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(cherry picked from commit abb602f7c12b00480899d245ad81abdf41f39621)
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and player deathstate
Closes #21472
(cherry picked from commit 214fd579c0b53885d22ab49b90201060a794f039)
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Closes #21588
(cherry picked from commit 8a8c7793c435c0fd98278d9b5f960db4e5c091be)
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Closes #21584
(cherry picked from commit ac976550632f17f5a3ec7eaae354f84faf2656e5)
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deprecated code
Closes #20159
(cherry picked from commit 8f0af67bcb56712d4c333f36a1c2030443c10fb7)
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(cherry picked from commit a891eb364e941a5146fba4af16e1ecf65cdd9239)
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(cherry picked from commit 43491ba7f45049618b61b8f6e72788a437d82edc)
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(cherry picked from commit 02f1399fde008d3cc40ed80cb859764fba15eeff)
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Closes #21580
(cherry picked from commit f7869ad38b3ee90384667e7d1b230561180454d7)
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(cherry picked from commit 7f947646f9d51b53b5297bfdddbada09500c53d3)
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- Aura will be applied at last moment possible (after damage) to prevent regressions on #18395
- Partial revert of 9b38a6352c0fe2499de54fd769aa1c721a410bda as it wasnt handling correctly checks without spells
Closes #21578
Closes #21579
Closes #21581
(cherry picked from commit d6b9f148a772d07b9353a0db95a6f05c9c848a63)
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Added missing jump jets and battle standard visuals
Added allowed area conditions for the vehicle
Fixed Jumpbot's attack spell (thanks @keader for fixing the proc)
(cherry picked from commit e7e46b2a822cd0179b30ba5b0fa7c6fe7cea8774)
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- Remove area aura processing from spell system, they're fully handled by aura owner update now
Closes #21577
(cherry picked from commit 4ca9d6469da435cb818e3b56840669775627e050)
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- Fixes Mind Control dummy self aura appearing as a debuff
(cherry picked from commit d46f36f7737e6c558c50e1d2a4eadb202ed666bb)
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Calculation is now done in CalculateAmount
(cherry picked from commit 93eda20d5cf6eeb34e1aee1b81469ba6e8fa7f0c)
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Closes #25363
(cherry picked from commit 6ad58d604a63bacc13ee92c525189931d41d1e91)
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and Unit::HasAuraWithMechanic
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scaling coefficients
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and Spell::EffectWeaponDmg
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effects
Closes #26717
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handlers, it was commented out in almost every handler
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empty vectors on every spell cast
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implementation
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Closes #21330
Closes #18885
Ref #18752
(cherry picked from commit 45c5e1b9d63796d168339a44f63418f220cf2403)
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Ref #18395
Implement far spell queue processing
Closes #7395
(cherry picked from commit 080d2c6cd439acb2059adc4e24a279de98aa0db6)
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DynObjAura during its lifetime
Closes #15088
(cherry picked from commit e8d5aa56cc48572d81e1898b7b4ff10cfa6d1957)
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Target check only determines what kind of entities we can target, spell positivity determines if that entity is valid for attack/assist
Closes #8844
(cherry picked from commit 9b38a6352c0fe2499de54fd769aa1c721a410bda)
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(cherry picked from commit efeae33495c8b57ae04aeeb382ee85099ac0b600)
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(cherry picked from commit 241109327bf573460d488d707d7eb19f82f1350c)
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* Each move type has its own field instead of trying to combine everything in InhabitType
* Allow overriding movement separately for each spawn
(cherry picked from commit 592516ae69d89da3bcb0ede144644a3d2e0186e0)
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(cherry picked from commit e9aba10695cdf3520c6ae61815610051502b6f0b)
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(cherry picked from commit 510bc0b7a0d4e8de60f69b922d03ad3a43c2a2cc)
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Closes #15177
(cherry picked from commit 2baa81065ba27f0a6d278a8dd8a79b7c831e0a2b)
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does. Also moved to public so spellscript can use it.
(cherry picked from commit df639d85e4e82add71432ea0a4cba91f238a30ba)
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